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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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So I tried doing mission to Laythe and I have an issue of Jool being seen through Laythe, I believe that Scatterer is responsible for this bug as it handles the visuals of the atmospheres of the planets. This also seems weird as the map view in game shows jool perfectly covered behind Laythe.


Here are the photos showing the bug and also the Scatterer settings I've put up inside the game's start menu:

https://imgur.com/a/uMGoF

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  On 3/23/2018 at 7:04 PM, Masterredlime said:

So I tried doing mission to Laythe and I have an issue of Jool being seen through Laythe, I believe that Scatterer is responsible for this bug as it handles the visuals of the atmospheres of the planets. This also seems weird as the map view in game shows jool perfectly covered behind Laythe.


Here are the photos showing the bug and also the Scatterer settings I've put up inside the game's start menu:

https://imgur.com/a/uMGoF

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Known issue that the dev has already said he would fix in the next update.

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@blackrack Sorry this is gonna be a kinda sloppy report, more of a heads up.  So you obviously know that other bodies have a tendency to be "eaten by the kraken" sometimes, but im also having an issue with the body im orbiting too. Complete blackness except for the sun. I've got SVE, EVE, and scatterer. Thought you should know. Mod works fine otherwise =)

Edited by Mark Kerbin
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  On 3/29/2018 at 9:42 PM, Mark Kerbin said:

@blackrack Sorry this is gonna be a kinda sloppy report, more of a heads up.  So you obviously know that other bodies have a tendency to be "eaten by the kraken" sometimes, but im also having an issue with the body im orbiting too. Complete blackness except for the sun. I've got SVE, EVE, and scatterer. Thought you should know. Mod works fine otherwise =)

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Read the previous posts, this issue has been reported about a dozen times in the last week.

Edited by Capt. Hunt
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Alright, nobody panic, here is a hotfix update: https://github.com/LGhassen/Scatterer/releases/tag/v0.0328dev

This fixes:

-Universe becoming a void

-Flipped post-processing overlay and sunflare without AA on direct3d

-Jool visible through Laythe (and other planets visible through other planets etc)

Please test, I will make a full release soon, just going to fix a few more things.

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Tks @blackrack! Ill be restarting my game and giving it a test shortly =P

I've been noticing a weird thing with textures;

When within load distance of more than 1 "vessel" (flags, KSC seem to count too) Textures start zfighting alot. Im not sure if its this mod but since it started up when I installed it probably is.

Ive got SVE EVE and the most recent offical release of scatterer.

Edited by Mark Kerbin
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  On 3/30/2018 at 8:20 PM, Mark Kerbin said:

When within load distance of more than 1 "vessel" (flags, KSC seem to count too) Textures start zfighting alot. Im not sure if its this mod but since it started up when I installed it probably is.

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Make a full report, with screenshots and everything, check the OP for how to report issues correctly.

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