DirkLarien Posted September 27, 2017 Share Posted September 27, 2017 (edited) 3 hours ago, Tirehtoori R.I.P said: i don't have the rghts to upload MSI folder, BUT i can teach you the proper way to instal it. as you need the MODULE MANAGER mod, instal it first. then IR, then its expansions. Then remove the "Active Struts Folder in MSI" also delete its plugin too, Then instal IR Sequencer, Run The Game so module manager patches their files, then close the game to check if those active struts are back and delete them again if they have, then run game again and it should work. eazy ^^ Oh it is not issue with install process itself, besides like i said, i followed W8jester's instructions. What my gut feeling tells me is most likely issue is either version mixture of the whole infernal robotics folder. Or IR having conflict with some other mod. That is why i wanted that folder of yours. It is fastest way to check. ....i don't think somebody would sue you for it :-) .... unless you start selling it. It depends on copyright / creative commons version... but you don't want to do it and i respect your decision. Got to do it the hard way. .... Edited September 27, 2017 by DirkLarien Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 27, 2017 Share Posted September 27, 2017 well i would succest a complete cleanout of the KSP and full re-instal to clean the other mods, and start with just IR and Sequencer and Module manager then see if it works, and then add more mods to your liking. im just going with stock items, IR and BD-armory when it actually works. i don't need anything else for my work Link to comment Share on other sites More sharing options...
DirkLarien Posted September 27, 2017 Share Posted September 27, 2017 (edited) 17 minutes ago, Tirehtoori R.I.P said: well i would succest a complete cleanout of the KSP and full re-instal to clean the other mods, and start with just IR and Sequencer and Module manager then see if it works, and then add more mods to your liking. im just going with stock items, IR and BD-armory when it actually works. i don't need anything else for my work thats that hard way Edited September 27, 2017 by DirkLarien Link to comment Share on other sites More sharing options...
LN400 Posted September 29, 2017 Share Posted September 29, 2017 (edited) Wondering here, what's the status on being able to set up sequences in VAB/SPH? Reason I ask is, sometimes I can, other times I can't and that's with the same craft. The times I can, I get the whole editor thing and can set the sequences. When I can't, I get an empty editor box. EDIT: This time I couldn't but when I attached a dummy servo, the editor came back even after I removed the dummy servo. Edited September 29, 2017 by LN400 Link to comment Share on other sites More sharing options...
DirkLarien Posted September 30, 2017 Share Posted September 30, 2017 (edited) EUREKA !! So after rigorous testing i found what is behind my....our issue. Fascinatingly enough its not mod itself i think. But it is save itself. There has to be some kind of setting in each save folder that is messing with sequencer....or perhaps setting for each mod. I tried fresh 1.3 KSP install with just IR + sequencer (and dependables like tweak scale and mod-manager) to test if it got messed up in patching process itself since i was updating via patch file instead of clean install. And with some basic sequence it worked. Second step was moving all the mods from main install to this "newly found working" install. Test sequence good so far. Third step was moving the saves. And lo and behold my original craft exhibited same issue like before. After transferring just craft file into a new sandbox save everything worked like charm. So this fixes my issue which is fortunately only tied into my design sandbox save folder i don't care about. But for the people who were designing in their main career save it might prove as major hurdle. ....will try one more thing be back soon ;-) EDIT : Its worse then i thought Its not not just sequencer it is tied into bigger issue. KSP saves from previous version to 1.3 get messed up again. I see no Kerbals in my old saves ...... (missing kerbals were caused by not updated different mod...unrelated) or perhaps some other mod that haven't got updated properly and that could cause corruption of saves. But anyway the issue is corrupted save. Edited September 30, 2017 by DirkLarien Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted September 30, 2017 Share Posted September 30, 2017 @DirkLarien oh it was the save file issue for you :,D didn't come to mind since i always just start fresh eachtime after an update since i can always make my mechs again improved and since i don't do career mode at all anymore since making mechs tends to be my brain hobby, so i just craft them, test them, move on xD and maeby sometimes even upload them to curse Link to comment Share on other sites More sharing options...
Kerman Jebediah Posted October 21, 2017 Share Posted October 21, 2017 someone help me!! there's no UI in the game!! i put the Control unit but don't work, its bugged to me,how do i use (if i'm doing wrong) the control unit ? (my version is 1.3) Link to comment Share on other sites More sharing options...
Rivvik Posted October 28, 2017 Share Posted October 28, 2017 I'm getting this on 1.3.1, as well. Link to comment Share on other sites More sharing options...
Colonel Cbplayer Posted November 3, 2017 Share Posted November 3, 2017 I feel that a good quality of life feature would be if there was a button to automatically set all the servos in their current position in a sequence. That would definitely speed up the building process for me since my stuff usually has more than 30 to 40 servos and it's painful to set every single command one by one. Here is an example of one of my mechs Its mind numbing Link to comment Share on other sites More sharing options...
V8jester Posted November 3, 2017 Share Posted November 3, 2017 30 minutes ago, Colonel Cbplayer said: I feel that a good quality of life feature would be if there was a button to automatically set all the servos in their current position in a sequence. That would definitely speed up the building process for me since my stuff usually has more than 30 to 40 servos and it's painful to set every single command one by one. Here is an example of one of my mechs -snip- Its mind numbing Oh my goodness that would be amazing! I might actually dig out some of my more complex face melting projects with that kind of a button! Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted November 4, 2017 Share Posted November 4, 2017 On 3.11.2017 at 11:55 PM, Colonel Cbplayer said: I feel that a good quality of life feature would be if there was a button to automatically set all the servos in their current position in a sequence. That would definitely speed up the building process for me since my stuff usually has more than 30 to 40 servos and it's painful to set every single command one by one. Here is an example of one of my mechs Its mind numbing well that would be a helpfull feature yes, might i ask is that somekind of veritech you'r building there? Link to comment Share on other sites More sharing options...
Colonel Cbplayer Posted November 8, 2017 Share Posted November 8, 2017 On 11/4/2017 at 7:05 PM, Tirehtoori R.I.P said: well that would be a helpfull feature yes, might i ask is that somekind of veritech you'r building there? Infact it is, and it is a working one too. Link to comment Share on other sites More sharing options...
kcs123 Posted November 8, 2017 Share Posted November 8, 2017 It might work even better if you watching where you going Doing transform thing on higher altitude might help too, it will left some room to slow down before hitting ground. Regardless, it is aawesome craft. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted November 8, 2017 Share Posted November 8, 2017 13 hours ago, Colonel Cbplayer said: Infact it is, and it is a working one too. hmm so it walks too? Link to comment Share on other sites More sharing options...
AReallySadPerson Posted December 9, 2017 Share Posted December 9, 2017 How do I install this alongside the Model rework pack Link to comment Share on other sites More sharing options...
V8jester Posted December 12, 2017 Share Posted December 12, 2017 So a word of warning to the more hardcore builders. I almost lost about 4 days of sequencer programming when I tried to "ctrl+Z" a mistake on a mech build. "Undo" is a wonderful thing. But if you attempt to do so on an IR / Sequencer build you will clear out all of the sequencer programming you worked so hard to enter in. Learn from the almost error of my ways Oh and BTW @Tirehtoori R.I.P "Mech' Means an Ogre Titan Hopefully I can come out of cryosleep and post a video one of these days. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted December 12, 2017 Share Posted December 12, 2017 4 minutes ago, V8jester said: So a word of warning to the more hardcore builders. I almost lost about 4 days of sequencer programming when I tried to "ctrl+Z" a mistake on a mech build. "Undo" is a wonderful thing. But if you attempt to do so on an IR / Sequencer build you will clear out all of the sequencer programming you worked so hard to enter in. Learn from the almost error of my ways Oh and BTW @Tirehtoori R.I.P "Mech' Means an Ogre Titan Hopefully I can come out of cryosleep and post a video one of these days. i heard somebody calling me? XD looking forward to see your new mech : ) maeby i shall pick up my tools and create something new too any ideas? Link to comment Share on other sites More sharing options...
V8jester Posted December 12, 2017 Share Posted December 12, 2017 Just now, Tirehtoori R.I.P said: i heard somebody calling me? XD looking forward to see your new mech : ) maeby i shall pick up my tools and create something new too any ideas? You should totally try and pull this off! If anyone is going to sequence that monstrosity is gonna be you man! Link to comment Share on other sites More sharing options...
V8jester Posted December 12, 2017 Share Posted December 12, 2017 @Tirehtoori R.I.P So this is the Ogre I'm working on. I think I still have some more little details to add. but it's like 90% right now. I can't decide if I'm totally sold on the cockpit lid and the arm details. Everything Else I'm super happy with though. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted December 12, 2017 Share Posted December 12, 2017 12 hours ago, V8jester said: @Tirehtoori R.I.P So this is the Ogre I'm working on. I think I still have some more little details to add. but it's like 90% right now. I can't decide if I'm totally sold on the cockpit lid and the arm details. Everything Else I'm super happy with though. damm man you have seriously procressed on the modeling part looks amazing i must say i am proud the cockpit is fine btw @V8jester where did you get those parts btw? 13 hours ago, V8jester said: You should totally try and pull this off! If anyone is going to sequence that monstrosity is gonna be you man! hmm that is actually totally doable and easy to make if i had the right parts or something with 3 corners Link to comment Share on other sites More sharing options...
V8jester Posted December 12, 2017 Share Posted December 12, 2017 (edited) 2 hours ago, Tirehtoori R.I.P said: damm man you have seriously procressed on the modeling part looks amazing i must say i am proud the cockpit is fine btw @V8jester where did you get those parts btw? hmm that is actually totally doable and easy to make if i had the right parts or something with 3 corners My mod list is pretty a staggering. At the loading screen I have over 12k patches shown under MM If you let me know what parts you are curious about I’ll point you in the right direction. If you want just PM me. Edited December 12, 2017 by V8jester Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted December 12, 2017 Share Posted December 12, 2017 4 hours ago, V8jester said: My mod list is pretty a staggering. At the loading screen I have over 12k patches shown under MM If you let me know what parts you are curious about I’ll point you in the right direction. If you want just PM me. @V8jesterwell everything i could use as modeling parts and so on is always what im looking for but for the mech you asked i need triangular parts, as in parts that fits the mech in question as stock items don't have triangles, only squares and circles, i need triangles, half-pipes half/hollow-pipes and anything that can be used as armor imagination xDDDDD ps. i feel a mech inspiration rush coming xDDDDD Link to comment Share on other sites More sharing options...
kcs123 Posted December 13, 2017 Share Posted December 13, 2017 With procedural wings might be possible to create triangular parts you looking for. Other than that B9 Aerospace have surface attached fuel junctions, it is not triangular, but half ciliner part with curved ending. Sorry, can't recall exact name of part. Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted December 13, 2017 Share Posted December 13, 2017 3 minutes ago, kcs123 said: With procedural wings might be possible to create triangular parts you looking for. Other than that B9 Aerospace have surface attached fuel junctions, it is not triangular, but half ciliner part with curved ending. Sorry, can't recall exact name of part. no worries i found something already and the mech is already finished but now i need to calibrate few more sequences before im ready to reveal it, but today Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted December 13, 2017 Share Posted December 13, 2017 @V8jester @kcs123 @Ziw here is the MorpHex that V8jester said only i could make xD ps. i installed some of my own special features into its functionality, enjoy ^^ Link to comment Share on other sites More sharing options...
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