SatanX Posted April 26, 2015 Share Posted April 26, 2015 Graveyards. God knows I need 'em. Link to comment Share on other sites More sharing options...
Merinsan Posted April 26, 2015 Share Posted April 26, 2015 I'm not exactly sure how this qualifies as a "long overdue feature". I doubt new players would have noticed it missing, and if they did, they'll certainly notice clouds missing. The hype for this feature wasn't justified IMO, however it is a nice effect. Link to comment Share on other sites More sharing options...
Temeter Posted April 26, 2015 Share Posted April 26, 2015 I'm not exactly sure how this qualifies as a "long overdue feature". I doubt new players would have noticed it missing, and if they did, they'll certainly notice clouds missing. The hype for this feature wasn't justified IMO, however it is a nice effect.Quit your whining, the launch is just one of the first things you do. Complaining someone didn't completely add another graphical system for the planet-presentation in two days... Link to comment Share on other sites More sharing options...
Hotblack Desiato Posted April 26, 2015 Share Posted April 26, 2015 the thing I sometimes wished: a door, maybe at the astronaut complex.imagine, you've been landing your shiny new SSTO spaceplane on the runway. first, a nice feature would be refuel that thing, it's on the runway at KSC.next thing, get the kerbal out and recover him, in order to send the science data to the research facility.and then send the kerbal through the door out and walk over to the spaceplane, hop in and launch back into space.but I doubt that such a thing would take 2 days to implement.another thing he could have added: something like the guys from kerbtown do. real kerbal cities. because everyone wonders why the planet is so damn empty. Link to comment Share on other sites More sharing options...
StrandedonEarth Posted April 27, 2015 Share Posted April 27, 2015 another thing he could have added: .... real kerbal cities. because everyone wonders why the planet is so damn empty.Everyone knows all the cities are underground. Having them on the surface is too dangerous with all those asteroids falling.1.0 is supposed to be feature complete. Destructible buildings is the framework feature to add cities of destructible buildings in the future, with loss of reputation for buildings damaged by falling objects. If they added cities that couldn't be damaged first then people would have complained about that.Just like multiplayer... "LaterTm" Link to comment Share on other sites More sharing options...
Merinsan Posted April 27, 2015 Share Posted April 27, 2015 Quit your whining, the launch is just one of the first things you do. Complaining someone didn't completely add another graphical system for the planet-presentation in two days...I'm sorry my opinion offends you, but I stand by my opinion. I'm not complaining about it, but am simply pointing out that anyone who thought this was missing would also think clouds are missing. I had no expectation of clouds being introduced in 2 days (though I was hopeful).I do however have a problem with the way somethings are polished so well, while other things are very raw. Link to comment Share on other sites More sharing options...
Hotblack Desiato Posted April 27, 2015 Share Posted April 27, 2015 another possible feature: maybe kerbals finally have a mass, if they are sitting inside the capsules. so far, as soon as they enter a spaceship/part, they become completely massless... Link to comment Share on other sites More sharing options...
Vanamonde Posted April 27, 2015 Share Posted April 27, 2015 (edited) We all have things we'd like to see in the game, and things we'd prefer the devs did not devote their time to. This is not a reason to treat each other like enemies. Please don't make the discussion personal. Edited April 27, 2015 by Vanamonde Link to comment Share on other sites More sharing options...
Fel Posted April 27, 2015 Share Posted April 27, 2015 Hum, not sure what you mean with this. The x64 issue with windows vs linux is something completely outside of SQUAD ability to solve due to politics of two decades ago. Not seeing what that has to do with smoke particles vs clouds ... is it not that the clouds we're seeing are animated gifs that can't be scaled up ... right ? The problem is when you "scale things up." Having one does not equate the other; especially when we're talking about something designed to fade away fairly quickly. It's also a question of if we're using animated sprites or particle effects; and how the end result gets constructed.It's akin to saying that since you wrote something in portable code, it should work on any platform flawlessly. You know WHY having x64 in linux doesn't equate x64 in windows, but without that knowledge people would make the same argument. Link to comment Share on other sites More sharing options...
pjesapjes Posted April 27, 2015 Share Posted April 27, 2015 so what is this feature? Link to comment Share on other sites More sharing options...
TMS Posted April 27, 2015 Share Posted April 27, 2015 so what is this feature?Horse armourSmoke and dust particle effects when the engine is near the ground Link to comment Share on other sites More sharing options...
StrandedonEarth Posted April 27, 2015 Share Posted April 27, 2015 Harv probably decided it was necessary after watching their awesome so-kerbal 1.0 trailer. Link to comment Share on other sites More sharing options...
Brotoro Posted April 27, 2015 Share Posted April 27, 2015 Harv probably decided it was necessary after watching their awesome so-kerbal 1.0 trailer.Too bad he didn't notice all the pretty clouds in the 1.0 trailer. Link to comment Share on other sites More sharing options...
pauldbk99 Posted April 27, 2015 Share Posted April 27, 2015 It are radial drogue chutes. Have been waiting for that since 0.20. Link to comment Share on other sites More sharing options...
LostOblivion Posted April 27, 2015 Share Posted April 27, 2015 Nope. It's deflection and launch smoke/dust as discovered two days ago. Link to comment Share on other sites More sharing options...
r4pt0r Posted April 27, 2015 Share Posted April 27, 2015 Too bad he didn't notice all the pretty clouds in the 1.0 trailer.or the ones visible from inside the VAB Link to comment Share on other sites More sharing options...
michaelsteele3 Posted April 27, 2015 Share Posted April 27, 2015 Yay realism! Link to comment Share on other sites More sharing options...
Brotoro Posted April 27, 2015 Share Posted April 27, 2015 Also too bad he didn't notice that the VAB crew and mission controllers are all still male. Maybe some day they'll allow females in the mission control building. Link to comment Share on other sites More sharing options...
T.A.P.O.R. Posted April 28, 2015 Share Posted April 28, 2015 So what was it?I just discovered the warp to next morning button in the space center view. Link to comment Share on other sites More sharing options...
Brotoro Posted April 28, 2015 Share Posted April 28, 2015 It was the exhaust coming out from the sides of the launch pad, or blowing outward as you land/take-off from a surface. Link to comment Share on other sites More sharing options...
worir4 Posted April 28, 2015 Share Posted April 28, 2015 OR is it this???? http://forum.kerbalspaceprogram.com/threads/117414-The-Eyes%21(Shameless thread advertising) Link to comment Share on other sites More sharing options...
AlextheBodacious Posted February 11, 2016 Share Posted February 11, 2016 KSPedia? Worth a shot... Link to comment Share on other sites More sharing options...
Streetwind Posted February 11, 2016 Share Posted February 11, 2016 2 hours ago, AlextheBodacious said: KSPedia? Worth a shot... Erm... this thread is almost a year old and refers to KSP version v1.0... Link to comment Share on other sites More sharing options...
AlextheBodacious Posted February 11, 2016 Share Posted February 11, 2016 8 hours ago, Streetwind said: Erm... this thread is almost a year old and refers to KSP version v1.0... Then again the whole antenna range addition got grounded... Link to comment Share on other sites More sharing options...
Matt77 Posted February 11, 2016 Share Posted February 11, 2016 On 27/04/2015 at 1:07 AM, StrandedonEarth said: Everyone knows all the cities are underground. Having them on the surface is too dangerous with all those asteroids falling. 1.0 is supposed to be feature complete. Destructible buildings is the framework feature to add cities of destructible buildings in the future, with loss of reputation for buildings damaged by falling objects. If they added cities that couldn't be damaged first then people would have complained about that. Just like multiplayer... "LaterTm" Despite the oldness, I love this idea! I've never accidentally destroyed a building, so I think the destructible buildings were a waste of time. But if we had cities, landings would be a bit more hazardous, and those low-tech suborbital part tests could get interesting... Link to comment Share on other sites More sharing options...
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