Bev7787 Posted May 14, 2015 Share Posted May 14, 2015 Love the new parts and drag chutes. I'm currently developing a space shuttle with the new parts. Also love the new aero Link to comment Share on other sites More sharing options...
problemecium Posted May 15, 2015 Share Posted May 15, 2015 Quick question before I go doing interplanetary missions:Does KSP 1.0 spawn Rescue contracts around objects other than Kerbin, Mun, and Minmus? Or has anyone seen any yet? Link to comment Share on other sites More sharing options...
Jonboy Posted May 15, 2015 Share Posted May 15, 2015 Yes, I've had contracts for Duna, Like, etc., although they didn't show up until I had already explored those bodies. Link to comment Share on other sites More sharing options...
kanelives Posted May 16, 2015 Share Posted May 16, 2015 So far 1.0.2 has been a lot laggier for me vs. the last version. I have a bunch of mods installed so I assume it's that but I have the same set installed on the previous version and it seemed much faster and bug free. Got lots of stuff blowing up for no apparent reason and launch clamps appearing and falling off me mid flight. Also looks like copies of my ship are being produced as debris mid flight as well. Link to comment Share on other sites More sharing options...
maceemiller Posted May 17, 2015 Share Posted May 17, 2015 1.0.2 has been excellent in my opinion. Im not a hardcore gamer or someone who picks out the bugs. What fascinates me about this is the new aero. Hated it at first but now brilliant. Struggled with the gravity turn at first, but now learnt to be quite aggressive in the turn till 5000. If no update ever arrives, ill still be playing KSP till im put in a box. For me, gaming has reached its finest moment in gaming history Link to comment Share on other sites More sharing options...
Frank_G Posted May 17, 2015 Share Posted May 17, 2015 The latest update is indeed awesome. Launching rockets is more fun than ever. The only downside i have encountered is the lack of proper large LF tanks for interplanetary transfer with the LV-N engines. This really sucks at the moment, as i am confined to Kerbins SOI (ok, i can build other systems... BUT I DONT WANT TO ) Link to comment Share on other sites More sharing options...
th3ranger Posted May 25, 2015 Share Posted May 25, 2015 Umm.......Has anyone else noticed that the R.A.P.I.E.R. engine suddenly has a max thrust of "1189.9 @Mach 3.7" in atmosphere? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted May 25, 2015 Share Posted May 25, 2015 Umm.......Has anyone else noticed that the R.A.P.I.E.R. engine suddenly has a max thrust of "1189.9 @Mach 3.7" in atmosphere?Thrust scales with Isp now, and Isp falls off with altitude. You can only get close to that figure by hitting Mach 3.7 at very low altitude, where there is so much drag that you'd need it and would probably burn up anyway. Link to comment Share on other sites More sharing options...
th3ranger Posted May 25, 2015 Share Posted May 25, 2015 That would make an SSTO extremely easy I would think, not only that, RAPIER engines might also be a worthwhile booster as well. Link to comment Share on other sites More sharing options...
Mardec Posted May 31, 2015 Share Posted May 31, 2015 I have just started my own lets play series of the kerbal space program. If you wants some inspiration go check out my channal at: https://www.youtube.com/MardecGamesI have unrecordedly been to the mun and minmus so stay tuned as i this time film it Link to comment Share on other sites More sharing options...
problemecium Posted May 31, 2015 Share Posted May 31, 2015 That would make an SSTO extremely easy I would think...So did I... until I actually tried to make one. It turns out the RAPIER's fuel inefficiency and rampant overheating issues ensure that SSTOs are hardly easier with them than without, at least in my experience. Link to comment Share on other sites More sharing options...
RyanRising Posted June 19, 2015 Share Posted June 19, 2015 About 1.0- This, somehow, is still a thing:In case you couldn't tell, there's a gap between the KSC ground texture and Mission Control. I remember this from a while ago, and it doesn't seem like such a difficult fix- after all, they're just moving the Mission Control model forwards. Link to comment Share on other sites More sharing options...
Caroliano Posted June 21, 2015 Share Posted June 21, 2015 Playing KSP again after a long time away. I chose the hard mode in the carrier mode, and all was going well until I discovered that I needed to upgrade the buildings, and the price for that is too high. Well, I got to orbit, but I'm already very handicapped with mostly lv 1 buildings. I can't imagine the amount of grinding necessary to upgrade the VAB, and grinding is not fun... Science and reputation are ok, as is money overall except for buying the upgraded facilities. I think halving their cost would make the hard mode more balanced. Link to comment Share on other sites More sharing options...
Superfluous J Posted June 21, 2015 Share Posted June 21, 2015 Playing KSP again after a long time away. I chose the hard mode in the carrier mode, and all was going well until I discovered that I needed to upgrade the buildings, and the price for that is too high. Well, I got to orbit, but I'm already very handicapped with mostly lv 1 buildings. I can't imagine the amount of grinding necessary to upgrade the VAB, and grinding is not fun... Science and reputation are ok, as is money overall except for buying the upgraded facilities. I think halving their cost would make the hard mode more balanced.Restart a new career right now on Normal mode. Hard mode is not any harder than Normal mode, just more grindy. If you find Normal mode too grindy, go into Easy mode. There is NO shame in it.Think of your favorite game other than KSP. Let's say Mass Effect for instance. Imagine if Normal and Hard modes were the same in that game, only in Hard mode you got half the XP for everything and had to do each mission (with no changes) twice.And Insane mode you'd have to do them 10 times for 1/10th the XP. That's KSP's hard mode. Link to comment Share on other sites More sharing options...
Caroliano Posted June 21, 2015 Share Posted June 21, 2015 Restart a new career right now on Normal mode. Hard mode is not any harder than Normal mode, just more grindy. If you find Normal mode too grindy, go into Easy mode. There is NO shame in it.Yeah, just done it. I'm now basically in the same point as I was with hard mode, but I got most of the money to upgrade the VAB basically by doing a 4 passenger sub-orbital ferry (3 missions in one, thanks to the upgraded mission control that I didn't had on hard and thus could only carry 3 passengers) and an orbital mission, testing some parts on the way. However, I'm going to upgrade the tracking center first for a moon flyby that I hope I can do with 30 parts including plenty of science instruments.The penny counting on hard mode had it's charm, but being virtually locked on lv1 buildings was becoming too limiting. I will enjoy the game on normal mode now, thanks. Latter I plan to run with realism overhaul, that seems the right kind of hard. Link to comment Share on other sites More sharing options...
SelectHalfling0 Posted June 24, 2015 Share Posted June 24, 2015 Who here loves the new Turbojet exhaust. I flew planes for nearly an hour just admiring it. Link to comment Share on other sites More sharing options...
322997am Posted July 4, 2015 Share Posted July 4, 2015 I love reeentry heat and the new ivas Link to comment Share on other sites More sharing options...
GarrisonChisholm Posted July 16, 2015 Share Posted July 16, 2015 ^ This.Also, a request to SQUAD: Please add some kind of flavor text in the next patch that indicates that if we decline a rescue mission, some other agency will take care of it. Unless of course I'm correct in assuming that nobody else is going to do anything and when the mission expires the Kerbal dies o_OYes, Seconded, Please- I know its only flavor, but yes, please do so. Link to comment Share on other sites More sharing options...
kanelives Posted July 22, 2015 Share Posted July 22, 2015 Has anybody noticed/discussed super fast heating during 4x physics warp? A lot of my stuff just randomly blows up while im in space on 4x physics warp even if i have heat spreaders. And these things don't normally blow up in 16sec but they will blow up on 4x physics warp in 4sec. Link to comment Share on other sites More sharing options...
Captain Sierra Posted July 22, 2015 Share Posted July 22, 2015 Has anybody noticed/discussed super fast heating during 4x physics warp? A lot of my stuff just randomly blows up while im in space on 4x physics warp even if i have heat spreaders. And these things don't normally blow up in 16sec but they will blow up on 4x physics warp in 4sec.Physical time acceleration does lots of weird things. This is the tip of the iceberg and is a symptom of problematic design and the dangers of accelerating physics in pretty much any game. Link to comment Share on other sites More sharing options...
kanelives Posted August 3, 2015 Share Posted August 3, 2015 Right, we all know that. I guess I was wondering if anybody knew a way around it. Even in space my stuff explodes from 4x physics warp for some reason. However it does result in lolz Link to comment Share on other sites More sharing options...
RockyTV Posted August 22, 2015 Share Posted August 22, 2015 (edited) I don't know if I should create a new topic just for this.Personally, I think KSP is rather expensive for such a small game it is. Well, it isn't that small, but it's an indie game, and it's small compared to other games.Compare it to Rust. KSP is small, Rust is big. KSP costs $39.99, while Rust costs $14.99. Why?If Squad wants KSP to be a huge success (more than it is actually), they need to lower the price. I understand that the game is fully released now, but the price should go down. You can pay almost $20 less for a bigger game than KSP. Edited August 22, 2015 by RockyTV Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 22, 2015 Share Posted August 22, 2015 What do you mean by "bigger" in this context, RockyTV? Link to comment Share on other sites More sharing options...
RockyTV Posted August 22, 2015 Share Posted August 22, 2015 What do you mean by "bigger" in this context, RockyTV?Bigger in features. These other games have much more to offer than KSP (although they are different genres), and are cheaper than KSP. Link to comment Share on other sites More sharing options...
foxkill2342 Posted August 22, 2015 Share Posted August 22, 2015 It kinda makes me angry to hear people asking for KSP to be cheaper. I bought it for 28, but I could have bought it for as low as 16 if I had waited for a sale. This game should be the standard $60 for a game. In an industry where people pay $70 for crappy games, KSP stands alone as an Early Access that provided many times over its value in content than originally promised. If you don't like the price of KSP, don't buy it. You are the one missing out, not Squad. Link to comment Share on other sites More sharing options...
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