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What's the first thing you got into orbit in 1.0?


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86-ton Grand Tour tug with roughly 5.5km/s delta-V carrying a (not included) 10-ton lander. 842-tons on the pad. Most interesting stock launch I've ever done, save for maybe the first learning steps.

It's my sailing ship!

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You?

Side note: I'm really liking 1.0 so far. There are some dumb things going on, but overall pretty great first impression.

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An asteroid tug that was supposed to push a medium-size roid to Kerbin orbit while mining it to power the engines. The resource converter didn't work. Then I built another one and that actually worked but the whole thing was way too wobbly to be able to control the asteroid. I might try a puller configuration next time.

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The stock Learstar shuttle...Too funny, I expected it to be impossible with the new aero, as I have NEVER been able to get a traditional shuttle stack into orbit in ANY version of KSP...

Got it into a 120 km x 100 km polar orbit on the FIRST attempt....

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My first curiosity is the new aerodynamic, SSTO spaceplane is seriously different then way before. Took me 2-3 hours learning to get a plane up to orbit and i somewhat did it. Not happy ripping off docking port and use half the FL-800 fuel in the cargo bay though, but is a start..

ZvgfQX3.png

- UPDATE -

Better piloting saved me some fuel, allowing me to carry a docking port.

http://i.imgur.com/sBcHvlA.png

Edited by TokiTech
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Ore refinery, on its way to a parking orbit to wait for a tug that would be the next thing to be launched. Part of the payload was a heat shield, for the tug, which would aerobrake into orbit around Kerbin on the way back from Minmus.

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This rocket is surprisingly close to being an SSTO. If I was a better pilot, I could probably carry a decent payload in a single stage. The 2nd stage was almost full when I finally dropped it, so I left it in orbit as a fuel depot.

Edited by SargeRho
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The first thing I put into orbit in 1.0 was a Standard Nuclear Tug on top of one of my Reusable Rockets (flying its old inefficient trajectory that lets the side boosters fall back onto the KSC). I had lots of overheating problems with the nuclear engines.

Afterward, I recovered the sustainer from orbit (its winglet fins exploded during reentry, but the rest if the sustainer survived reentry heat).

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I sent a Dres mapping probe into orbit, in preparation for my exploitation exploration of its new 'moons'! However, I ran into a particularly nasty bug where the root part would remain stationary wrt the rest of the universe, and I snapped this screenshot of me attempting to make the darn thing turn:

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The bottom part of the rocket is attempting to turn the main probe. Needless to say, I became quite livid, and documented this bug furiously, cursing the Experimentals team with my every breath, then I realized that my copy of Kerbal Engineer (my one mod!) was out of date. So I updated that to the 1.0 version, and the bug vanished. I launched another, and the probe is now awaiting a transfer window! (unfortunately, my finals severely cut back on my time available for KSP)

I also launched a few 'aerobraking testbeds', which were quite fun, but were primarily suborbital. Additionally, I experimented with the Drill, by making a rover which poked everything it could reach, with erm...varying...results.

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Edited by CalculusWarrior
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Nothing extravagant, the opposite really. Science mode. It's named the Clusterf*** because sitting on the launchpad it looks dangerous at best, and it's based on a design that likes to point at the ground during the gravity turn. I don't have a shot of the whole thing...

KSP%202015-04-28%2002-16-51-79.jpg~original

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after copious lurking and listening to people complaining about burning up i thought, NAH it cant be that bad.

and immediately set off making an ODST-style drop pod for 4 kerbals using seats and the AWESOME new air breaks. (2500m/s until the atmosphere FORCES you to slow down even though i kept the orange tiny engine firing down, and then at 1KM open 8 air brakes all at once...thank Kod kerbals don't do G forces. no retro burns, just steel beams to land on cause those can take 80 m/sec and 8 air breaks RIP that 2500 m/sec to about 25-40 m/sec. it'd still be like hitting the floor at 90 KMH, but some cars have drivers survive something like that so eh, plausible enough :D

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First thing to reach orbit (and space) was my stock-career 3rd launch, with Val in the pod. Survived (*mostly) re-entry without heatshield. No pics unfortunately - only had a quick half-hour to play around.

(*) Goo pods strapped to the outside cannae take the heat!

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Just a basic science craft:

eSbONvj.jpg

Yes I 'cheated' by setting the career settings to beginning with 1000 science, 500,000 money, triple science gains. I've never done this but I was really cross about losing my 0.90 progress.

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I launched Val and Jeb in Mk 1 pods several times to test out both my old (NEAR) ascent profile and the atmospheric heating.

Result: the heating is a fun challenge...and my old launch profile is a tiny bit too shallow.

I also had a ton of fun with a supermaneuverable aircraft.

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Dis is the 1st thing ive managed to get into orbit (and actually its now en-route to dres to see the new asteroid belt (hopefully its dense enough for some sci-fi style dogfights).

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Aside from massive abuse of clipped ion engines and massless battery spam, its actually 100% legit, and gets into orbit with just a single fuel tank!

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