Nertea Posted October 8, 2021 Author Share Posted October 8, 2021 12 minutes ago, Rakete said: @Nertea The engine plumes of the Tharsis Engine still not moves correctly with movement of engine gimballing. At least one of them is stuck. Maybe you want to have a look at it? Issue re-confirmed with newest CE version and newest Waterfall version Can't reproduce... Link to comment Share on other sites More sharing options...
Starhelperdude Posted October 8, 2021 Share Posted October 8, 2021 (edited) accidentally posted on the wrong thread Edited October 8, 2021 by Starhelperdude Link to comment Share on other sites More sharing options...
Rakete Posted October 8, 2021 Share Posted October 8, 2021 (edited) confirmation: only one plume works: Here the left one works, right one is stuck: CE 2.0.3 installed. KSP 1.12.2 Current Mod list: Logfile: https://www.filemail.com/d/yuiemhlyesxkfhc Edited October 12, 2021 by Rakete Link to comment Share on other sites More sharing options...
Rakete Posted October 12, 2021 Share Posted October 12, 2021 (edited) Anyone else with this problem? Both bells move, but only one plume does. Edited October 12, 2021 by Rakete Link to comment Share on other sites More sharing options...
Nertea Posted October 12, 2021 Author Share Posted October 12, 2021 8 hours ago, Rakete said: Anyone else with this problem? Both bells move, but only one plume does. After a lot of confusion I have determined that the master and dev copies of this on github are different, despite no work being done on it since last release. Probably can cut a new release to solve it. Link to comment Share on other sites More sharing options...
Rakete Posted October 12, 2021 Share Posted October 12, 2021 6 hours ago, Nertea said: After a lot of confusion I have determined that the master and dev copies of this on github are different, despite no work being done on it since last release. Probably can cut a new release to solve it. Would be great. Will test, when a new package is available for download. Maybe someold file found it's way into the package... Link to comment Share on other sites More sharing options...
Rakete Posted October 22, 2021 Share Posted October 22, 2021 Some info a newly packaged package? Link to comment Share on other sites More sharing options...
Nertea Posted October 25, 2021 Author Share Posted October 25, 2021 On 10/22/2021 at 6:36 AM, Rakete said: Some info a newly packaged package? Bleh, sorry, life is busy. Tomorrow. Link to comment Share on other sites More sharing options...
Nertea Posted October 26, 2021 Author Share Posted October 26, 2021 Some kind of 2.0.5 release happened with things repackaged. Link to comment Share on other sites More sharing options...
Rakete Posted October 26, 2021 Share Posted October 26, 2021 19 hours ago, Nertea said: Some kind of 2.0.5 release happened with things repackaged. Gonna do a test on the tharsis issue these days, when I get time to play... RL munches time like cookies. Link to comment Share on other sites More sharing options...
LudificorPayne Posted October 28, 2021 Share Posted October 28, 2021 (edited) I think I can see the matrix... Since updating I can see semi-opaque 'plume' cones coming from the cryo engines in the editor. Edit: Only the Parvonis and Tharsis engines. So possibly already known about. Edit 2: The blue glowing texture has disconnected from the nozzle and stays in the uncompacted position. It looks normal once the engines are toggled to extend fully. Edited October 28, 2021 by LudificorPayne Link to comment Share on other sites More sharing options...
Nertea Posted October 28, 2021 Author Share Posted October 28, 2021 Why the goddamn hell does this keep getting reverted? Link to comment Share on other sites More sharing options...
Rakete Posted October 28, 2021 Share Posted October 28, 2021 1 hour ago, Nertea said: Why the goddamn hell does this keep getting reverted? Soo should I wait for a even newer package to test through? (Haven't got sooo much time atm, so multiple testings on the CE engines for further bugs eat much time...) so shall I look through 2.0.5 or rather a properly packaged 2.0.6 without any reverted versions? Link to comment Share on other sites More sharing options...
SciMan Posted October 28, 2021 Share Posted October 28, 2021 @Nertea It's not impossible that you discovered a glitch in Github itself, hopefully that's not the case but if it is I'm hoping they address it quickly. Maybe something to do with permissions? Could even be a hardware failure on the server-side of things (I have no idea how GitHub hosting works). I'm just pulling at straws here, but the one thing I do know is that everything happens for a reason. Doesn't matter if you like that reason or not, but as far as the laws of physics are concerned we live in a deterministic universe. On the philosophical side, that means that "free will" is only a concept afforded to us by the fact that we can't know everything at once, but on the practical side it means that your thing keeps getting reverted because something that's supposed to be happening isn't happening. Whatever it ends up being, I'm using CryoEngines 2.0.3 with a bunch of other mods (including most if not all of your mods) and I don't really have any issues that I've noticed (granted I don't really use the hydrolox engines much, I use Methalox 1st stages and nuclear 2nd stages from Kerbal Atomics), so I'm sticking with what I have until this all blows over and I see a clear benefit to upgrading. This is how I always handle my KSP mods, just because there's an update doesn't mean I MUST upgrade, I mean yes I'll try the upgrade but I'll keep a backup of the old version ready to be re-installed in case there's some new bug or new incompatibility with other mods I'm using. Link to comment Share on other sites More sharing options...
PMBell Posted October 29, 2021 Share Posted October 29, 2021 Hi Nertea. You are so great! I use all your mods. There are a few balance issues I would like to suggest. This is the first one: Raise Tharsis H2 engine's (3.75m) thrust from 360KN to 900Kn (for a final T/W of 200). For comparison, the Ulyses (width 2.5m), with a comarable ISP, has a thrust of 390 (T/W = 173), is 2 tech levels lower and lighter. The Etna (3.75m, same tech level), has a thrust of 2850 (T/W = 248). I hope this helps. Link to comment Share on other sites More sharing options...
Davi SDF Posted October 30, 2021 Share Posted October 30, 2021 8 hours ago, PMBell said: Hi Nertea. You are so great! I use all your mods. There are a few balance issues I would like to suggest. This is the first one: Raise Tharsis H2 engine's (3.75m) thrust from 360KN to 900Kn (for a final T/W of 200). For comparison, the Ulyses (width 2.5m), with a comarable ISP, has a thrust of 390 (T/W = 173), is 2 tech levels lower and lighter. The Etna (3.75m, same tech level), has a thrust of 2850 (T/W = 248). I hope this helps. I think the main thing about the upper stage engines is their ISP, the Tharsis quite a higher ISP if compared to the less "efficient" however more powerfull Ulyses, and the Etna is pratically a sea level engine, so their ISP is much naturally lower. Link to comment Share on other sites More sharing options...
PMBell Posted October 30, 2021 Share Posted October 30, 2021 7 hours ago, Davi SDF said: I think the main thing about the upper stage engines is their ISP, the Tharsis quite a higher ISP if compared to the less "efficient" however more powerfull Ulyses, and the Etna is pratically a sea level engine, so their ISP is much naturally lower. Liquid Hydrogen Engines Name Stage Size Weight Thrust ISP Tech Level Hecate Upper 1.25 m 0.55 T 55 KN 110-465 6 Pavonis Upper 1.85 m 1.20 T 169 KN 120-468 6 Ulysses Upper 2.50 m 2.25 T 390 KN 180-458 7 Tharsis Upper 3.75 m 3.00 T 360 KN 125-468 9 Stromboli Lower 0.62 m 0.16 T 40 KN 325-370 5 Vesivius Lower 1.25 m 1.30 T 230 KN 376-425 5 Erebus Lower 1.85 m 2.25 T 550 KN 370-430 5 Fuji Lower 2.50 m 4.60 T 1050 KN 368-422 7 Etna Lower 3.75 m 11.5 T 2850 KN 365-410 9 Liquid Methane Engines Name Stage Size Weight Thrust ISP Tech Level Hawk Upper 0.62 m 0.14 12 90-382 Buzzard Upper 1.25 m 0.70 90 100-375 Harrier Upper 1.85 m 3.00 300 110-376 Eagle Upper 2.50 m 4.00 420 150-382 Vulture Upper 3.75 m 6.50 1000 100-386 Compsognathus Lower 0.62 m 0.40 85 325-335 Deinonychus Lower 1.25 m 1.75 460 334-342 Iguanodon Lower 1.85 m 4.00 1000 327-340 Allosaur Lower 2.50 m 7.00 1850 330-345 Tyrannosaur Lower 3.75 m 15.00 4140 334-342 My point is that, as you can see in the table, the Tharsis serves no purpose, since for a 3.75m upper stage you are better off putting an adapter and using the Ulysses, which is cheaper and even 2 tech levels lower! I think research should be rewarding, and needs to make other parts obsolete. With all restock, lauch vehicles, H2 engines, etc. there are simply too many engines to keep them all usable as the tech level progresses. In my opinion, it simply does not have the power for a 3.75m upper stage. In the Editor, with a payload of 15 T (an Elara Command module plus a Hostel Habitation) and enough fuel for dV=2500 -which barely gets anywhere higher than the Mun (depending on the lower stage size)- it shows a puny thrust to weight ratio of 1.07. Compare the Tharsis with the other 3.75m upper stages: the 6.5 T, 1000 KN Vulture (methane), the 9 T, 2000 KN Rhino (Stock) or the 5.25 T, 750 KN Corgi (Restock+). Keeping the same T/W ratio as the Ulysses it should have 520 KN. That is a good point. Link to comment Share on other sites More sharing options...
Nertea Posted October 30, 2021 Author Share Posted October 30, 2021 The Ulysses is anomalously powerful for an upper LH2 engine. It's the outlier not the other way around. Link to comment Share on other sites More sharing options...
PMBell Posted October 30, 2021 Share Posted October 30, 2021 Oh, I hadn't realized that! Anyway, in my opinion the Tharsis is still useless. Maybe tweak the Tharsis/Ulysses a bit? Link to comment Share on other sites More sharing options...
Machinique Posted October 30, 2021 Share Posted October 30, 2021 (edited) I don't know about stock balance, but the J-2X was supposed to have an ISP of 448 and a thrust of 1,307 kN. If you use the 1/4 thrust heuristic, then you'd get stats of ISP 448, a thrust of 327 kN. I think the engine would still be useful if you nerfed it to an ISP of 448 and a thrust of ~330 - 350kN. Personally, I've noticed that it's a bit overpowered when building Saturn Mk2 replicas in JNSQ (using NFLV and the KR-1 boar for the 1st stage). Edited October 30, 2021 by Machinique Link to comment Share on other sites More sharing options...
Nertea Posted October 30, 2021 Author Share Posted October 30, 2021 I don't make mods for replicas so that's expected, yes. Link to comment Share on other sites More sharing options...
Machinique Posted October 30, 2021 Share Posted October 30, 2021 (edited) Fair enough. It's easy for me to tweak for my saves. Edited October 30, 2021 by Machinique Link to comment Share on other sites More sharing options...
VCamProbe Posted November 2, 2021 Share Posted November 2, 2021 (edited) On 10/30/2021 at 2:55 PM, PMBell said: Oh, I hadn't realized that! Anyway, in my opinion the Tharsis is still useless. Maybe tweak the Tharsis/Ulysses a bit? You have the ability to do it yourself in the cfg file, Or make a MM patch Edited November 2, 2021 by VCamProbe Link to comment Share on other sites More sharing options...
ruiluth Posted November 6, 2021 Share Posted November 6, 2021 (edited) Just a quick suggestion: It would be nice to have some small probe-sized cryo engines. I often build tiny probes like this and it would be really nice to have some smaller engines that are lighter than the current ones. Also, some lower profile engines for landers. It's difficult to build nice lightweight hydrolox powered landers with the normal extensible engine bells. Edited November 6, 2021 by ruiluth Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2021 Author Share Posted November 6, 2021 Unfortunately I have to point you to the FAQ. On 4/29/2015 at 1:06 PM, Nertea said: Q: Will you add feature/part xxx?A: I am now retired from KSP1 modding and will only be providing bugfixes. Link to comment Share on other sites More sharing options...
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