KolonelKerbal Posted May 14, 2023 Share Posted May 14, 2023 On 5/7/2023 at 5:49 AM, ColdJ said: Whoever made the internal for this model, has accidentally put the empties (a floating point in the 3d internal model that have a defined orientation) that let the game know where to place the seated kerbals and in what direction, in the wrong place and orientation. If you have access to to Blender/BforArtists3 with the .mu plugin installed, then it can be adjusted and saved as a new internal model, you then just make sure the config file uses the newly named model. Thanks a bunch man! Quote Link to comment Share on other sites More sharing options...
Efrenlee Posted February 10 Share Posted February 10 On 8/5/2021 at 5:03 AM, Tommy0604 said: with the new texture changes the mk3 docking ports are now plain white and the mapping for the textures has also changed, I hope there will be a fix in the next version Unfortunately it is still white, same as the SRB Quote Link to comment Share on other sites More sharing options...
Shammyofwar Posted April 11 Share Posted April 11 Nice Work! On 6/12/2015 at 1:21 PM, Dr. Jet said: Mk3 Science Lab? There is no single mod that provides us with horisontally oriented Science Lab. I thought the same thing so I created one., just now released it as I just came to the forums. Quote Link to comment Share on other sites More sharing options...
Gregory SpanKerman Posted April 15 Share Posted April 15 Running this with ReStock breaks the textures on the following parts: SB-4 Taurus, SB-6E Minotaur, SI-3 Atlas, Clamp-O-Tron Mk3, MK3 Sheilded Docking Port and Mk3 Inline Clamp-O-Tron. This is especially weird considering it doesn't do anything to the MK2 expansion parts. Here's a picture of them, with the exception of the shielded port. Any idea as to what's going on? Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted April 16 Share Posted April 16 (edited) 7 hours ago, Gregory SpanKerman said: Running this with ReStock breaks the textures on the following parts: SB-4 Taurus, SB-6E Minotaur, SI-3 Atlas, Clamp-O-Tron Mk3, MK3 Sheilded Docking Port and Mk3 Inline Clamp-O-Tron. This is especially weird considering it doesn't do anything to the MK2 expansion parts. Here's a picture of them, with the exception of the shielded port. Any idea as to what's going on? As far as i know, this is not an issue with Restock, but with the mod using old Stock textures that were moved/removed in later updates and the mod not being updated to deal with that. If you take a look back in the thread, you might find the fix, it's a simple patch i think I myself use restock and this mod together, and they work fine Edited April 16 by Davi SDF Quote Link to comment Share on other sites More sharing options...
Xristov7326 Posted May 6 Share Posted May 6 @Gregory SpanKerman I just did a fresh install with both Mk3 Expansion and Restock and I noticed the same issues with the SRBs and the docking port textures, as well as the LF/O tanks in the service bay. I tested the patch mentioned a few pages back that modifies certain parts and adds deprecated textures to a custom whitelist, and it seems it no longer works as @SuicidalInsanity fixed the texture issues an update or two ago. I did however find this - On 2/16/2022 at 10:49 AM, krautbernd12 said: The whitelist is missing the Clampotron Sr. texture. Adding: Squad/Parts/Utility/dockingPortSr/ClampotronSr_ClampotronSr_Diffuse.dds to the whitelist file fixes the texture issues for me. After a certain amount of trial and error (mostly error), I did some digging in the parts configs for the SRBs and the service bay and I found the remaining missing textures. So by adding these items to your whitelist along with the Clampotron one quoted, it should fix the issues with Restock. Squad/Parts/Engine/MassiveSRB/solid_booster_cm.dds Squad/Parts/Engine/MassiveSRB/solid_booster_em.dds Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage.dds Squad/Parts/FuelTank/FoilTanks/RadialTanks.dds Hope it helps! Quote Link to comment Share on other sites More sharing options...
flart Posted June 24 Share Posted June 24 Hello @SuicidalInsanity, RCS Chine Cap has thruster power 60, while other RCS Segments have thruster power 6, is it a bug ? Quote Link to comment Share on other sites More sharing options...
luckycobble Posted July 1 Share Posted July 1 (edited) I am pretty sure its on my end, but some textures are missaglined. Some parts that have this are the mk3 docking ports and all the mk3 SRBs and a few others. I tried uninstalling and reinstalling but that didnt work. If you know what to do please let me know. I have had this issue for a while. Edited July 9 by luckycobble clarification Quote Link to comment Share on other sites More sharing options...
marxman28 Posted September 2 Share Posted September 2 I'm having some issues with the truncated saddle tanks not mirroring properly. And yes, I'm using mirror symmetry, not radial symmetry. Based on the pictures, the tanks on the left are "truncated" properly to allow clearance for the cargo bay, but their mirrored versions on the right are not. Quote Link to comment Share on other sites More sharing options...
Tecorian Posted September 2 Share Posted September 2 20 hours ago, marxman28 said: I'm having some issues with the truncated saddle tanks not mirroring properly. And yes, I'm using mirror symmetry, not radial symmetry. Based on the pictures, the tanks on the left are "truncated" properly to allow clearance for the cargo bay, but their mirrored versions on the right are not. I guess you have mounted them symetrically with 2R. Use MM and it should work, at least, it works for me. Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted September 2 Share Posted September 2 22 hours ago, marxman28 said: I'm having some issues with the truncated saddle tanks not mirroring properly. And yes, I'm using mirror symmetry, not radial symmetry. Based on the pictures, the tanks on the left are "truncated" properly to allow clearance for the cargo bay, but their mirrored versions on the right are not. This is a known problem with the saddle tanks, i'd recommend either mounting each side individually, or using radial 2x symmetry (if i remember correctly, the part tells you to do that). Quote Link to comment Share on other sites More sharing options...
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