Drj3199 Posted June 16, 2015 Share Posted June 16, 2015 Mike, I understand that you want to take a break, and honestly, you deserve one, you have done so much work on this mod and others. But you can't just give up. Take a break, maybe month, maybe more, but please come back to this. You've done too much amazing work to just walk away. Link to comment Share on other sites More sharing options...
daedaelus Posted June 16, 2015 Share Posted June 16, 2015 So many hands in the cookie jar is the problem and was the problem before. This project needs to be a bit less transparent.Mike pick your team and use steam or skype to communicate without public involvement. Restrict information and do not give offical release dates. This is how many development games and mods go this way. This thread is way too active to get anything done.Its sad to see the shuttle die again. Please if you do quit release everything open source on github so maybe it can live another day. Link to comment Share on other sites More sharing options...
Jeast Posted June 16, 2015 Share Posted June 16, 2015 This is exactly what I was afraid for and why I tried getting it a little bit more organized. Mike has litteraly worked days and nights and being the type who likes to please everyone, a burnout is inevitable.First of all its not my mod, its Mikes. He can do whatever he pleases whenever he pleases. I love the shuttle and I am a professional structural engineering 3D modeling teacher at university so when I found Mike was getting a little bussy I could step in to help a bit with the aero and the IVA. I have created a shuttle from scratch for RSS last year (for private use) and had a bit experience with getting the shuttles aero done okay. My work done is only a little drop in the bucked compared to what Mike did and I know that probably my continues pushing to get the development more structured is part of the reason Mike is burnt out. Mike my guess is you will come back, you just love this thing too much I will leave the aero to you and let you handle it without me yelling and whining about organization here. Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 16, 2015 Author Share Posted June 16, 2015 Your support is grand. I will continue, but with those who understand the principal of testing prototype parts snd how to place or overwrite files in the game directory. I still need a team. No releases on the forum until its stable. Releases could be daily. Pm if willing or feel free to check back on the forum to find out about the next stable releaseProgress may be posted on forum but development discussion will be over pm messages or something we work out. Link to comment Share on other sites More sharing options...
TheRag Posted June 16, 2015 Share Posted June 16, 2015 Mostly been semi-lurking since 1.1.5-6Glad to see this was sorted out. I hope with a tightly knit team that this project will become easier. Don't get too hard on yourself Mike, you did nothing wrong, and we certainly didn't meant to deject you. The STS is from what I can tell nearly cleaned up, it just the tedious testing and bug reporting that gets to us all. I do agree with Jeast with some-type of centralization and routine. I've sailing on 64x bit unable to go back to 32 bit because of Chaka's SLS mod, EVE, et al, so I haven't been able to test as much. Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 16, 2015 Share Posted June 16, 2015 The CSS burned another modder out this mod is cursed, close the thread rename the shuttle and start again fresh hopefully leave the bad demons here Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 16, 2015 Author Share Posted June 16, 2015 (edited) Ditching the multi piece shuttle. Going down new road. Fucused on shuttle realism with the main variations that the player can choose from to perform different roles. Make all 5 and line them up outside ksp if you like, or outfit them for different missions with the nessusary addons...Ksp integration with science performed in vessel and through components added.May even have a 'futuristic ideas' parts pack to download seperately.Aerodynamics will be Jeasts creation as it has proven to work well and I dont have much time for that.I will be doing alot of work and less releases for now. Preperation for releases takes alot of time.But thats it for now. Will post back here with progress with what the team comes up with Edited June 16, 2015 by Mike-NZ Link to comment Share on other sites More sharing options...
Tyren Posted June 16, 2015 Share Posted June 16, 2015 We will wait patiently and quiet. Link to comment Share on other sites More sharing options...
Jovzin Posted June 16, 2015 Share Posted June 16, 2015 Hmm so everything what starts with CSS or shuttle is cursed on this forum. So it seems. Guys keep calm and get some pause or free time. Go to cinema there will be Minions so a lot of fun and no stress. Link to comment Share on other sites More sharing options...
Jeast Posted June 16, 2015 Share Posted June 16, 2015 Ditching the multi piece shuttle. Going down new road. Fucused on shuttle realism with the main variations that the player can choose from to perform different roles. Make all 5 and line them up outside ksp if you like, or outfit them for different missions with the nessusary addons...Ksp integration with science performed in vessel and through components added.May even have a 'futuristic ideas' parts pack to download seperately.Aerodynamics will be Jeasts creation as it has proven to work well and I dont have much time for that.I will be doing alot of work and less releases for now. Preperation for releases takes alot of time.But thats it for now. Will post back here with progress with what the team comes up withYes it all starts with making clear goals! You can do it man, this is going to be an awesome mod. Link to comment Share on other sites More sharing options...
Tyren Posted June 16, 2015 Share Posted June 16, 2015 Looking forward to it.+1 Link to comment Share on other sites More sharing options...
daedaelus Posted June 16, 2015 Share Posted June 16, 2015 Im glad this is going to continue Mike i sent you some specs on shuttle differences that might help you in a pm. Link to comment Share on other sites More sharing options...
floravante Posted June 17, 2015 Share Posted June 17, 2015 I as been a long time voyeur in this forum, but this time i as been forced to register in here just to say thanks (really), for this guys, so Mike and Jeast thanks for yours time and effort, is impossible to say how many hours of and fun i have lately after a crap work day just because someone as been worked hard in my favorite mod, so again thanks! Sorry for the bad English and cheers from Brazil. Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 17, 2015 Author Share Posted June 17, 2015 I as been a long time voyeur in this forum, but this time i as been forced to register in here just to say thanks (really), for this guys, so Mike and Jeast thanks for yours time and effort, is impossible to say how many hours of and fun i have lately after a crap work day just because someone as been worked hard in my favorite mod, so again thanks! Sorry for the bad English and cheers from Brazil.Wow thank you for registering just to say thank you, it means alot. Makes it all worth it.I have been working with my team in a more productive environment with a better use of time and we have some special things on the way including some new vehicles and extras for the orbiter.Cheers from New Zealand Link to comment Share on other sites More sharing options...
G'th Posted June 17, 2015 Share Posted June 17, 2015 Indeed, the new additions will make this quite amazeballs. Link to comment Share on other sites More sharing options...
daedaelus Posted June 17, 2015 Share Posted June 17, 2015 Mike i just want to throw this out there. Many dont talk on the on the fourms however numbers speak for themselves about how many are enjoying this mod. Kerbalstuff has over 2,300 downloads of 1.6 that does not include this threads links. People are loving your work im glad you decided to carry on. Im just a researcher with no modding experance but im here if you need anything. Link to comment Share on other sites More sharing options...
Tyren Posted June 17, 2015 Share Posted June 17, 2015 Count me in. Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 17, 2015 Author Share Posted June 17, 2015 Mike i just want to throw this out there. Many dont talk on the on the fourms however numbers speak for themselves about how many are enjoying this mod. Kerbalstuff has over 2,300 downloads of 1.6 that does not include this threads links. People are loving your work im glad you decided to carry on. Im just a researcher with no modding experance but im here if you need anything.Only just started haha lots to do... Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 18, 2015 Author Share Posted June 18, 2015 more goodness! Link to comment Share on other sites More sharing options...
MrMeeb Posted June 18, 2015 Share Posted June 18, 2015 Some form of payload carrying system? Looks awesome! Link to comment Share on other sites More sharing options...
clivman Posted June 18, 2015 Share Posted June 18, 2015 Is this RO compatible like the old one? Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted June 18, 2015 Share Posted June 18, 2015 http://i.imgur.com/J9WUt2I.jpgmore goodness!perfection at its finest. Link to comment Share on other sites More sharing options...
MrMeeb Posted June 18, 2015 Share Posted June 18, 2015 Is this RO compatible like the old one?In its current state, no (as far as I know), and I don't think it will be for a while (feel free to say otherwise, Mike) Link to comment Share on other sites More sharing options...
Tyren Posted June 18, 2015 Share Posted June 18, 2015 Hmm ive always thought the compatibility patches were made by RO itself, dunno. :/ Link to comment Share on other sites More sharing options...
Mike-NZ Posted June 18, 2015 Author Share Posted June 18, 2015 Hmm ive always thought the compatibility patches were made by RO itself, dunno. :/Ro should be a compulsory mod with this one. Is ro out yet? I will make a module manager patch if it is. Link to comment Share on other sites More sharing options...
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