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The little Speeder - atmospheric entry in a seat.


Sharpy

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So, I thought of a rover for Gergar Kerman, my poor Engineer stuck mining fuel on Minmus. Something fun and with a business excuse, "prospect more ore-rich places". I sought some rover projects, but they were slow, prone to tip over, and not much fun all around. And with Minmus gravity, they make little sense. The idea struck: let's make a lightweight craft for traveling the moon. Something small, lean and mean.

For a long while I looked at the set of parts for something lean and mean, until I spotted the Aerobrakes. These would make cool sides. OKTO2 for the core component, two infamous XM-G50 Radial Air Intakes for a landing gear (80m/s crash tolerance), then all the goodies and essentials. Two Oscar fuel tanks and Spark to give it some good kick, RCS through a bunch of "place-anywhere" ports (plus a small monopropellant tank), a docking port, a headlight, two solar batteries tucked under the "wings", and finally a Surface Scanning Module so that it could be used for actual prospecting.

Then tests began. Good 150m/s groundspeed on Kerbin.

Speeder boat. Hardly, only 26m/s, but still waterborne just fine.

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Time for docking tests. Need to take one and a docking port into orbit... One? Why not three? Tricoupler for the win!

First round proved that RCS thrusters can't be placed squat in the middle of the docking port. Time for second round with necessary corrections...

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Then I got the idea... would my Engineer be able to return to Kerbin in that thingy? It has more than enough dV for escaping Minmus and probably can escape at an angle good enough to catch the edge of Kerbin atmosphere; several orbits of aerobraking will bring it into LKO. But what about reentry?

That's when the idea was born. Dockable heatshields.

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Let us not mention the fate of the third crew member, who drew the short straw and tried the small heat shield. Still, two with the big ones..

The first of the two survived - barely. He ran out of battery before entering the atmosphere, so no reaction wheel to keep the shield and braking... Did I mention the whole thing was built around two big aerobrakes? Well, they work, but they need stabilizing. First using RCS, then as propellant ran out, switching the main engine from time to time, using its swivel for stabilization. (it still couldn't overcome the strength of aerobraking.) I was a little too excited to take screenshots; this one is when I knew he was safe.

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Well, now for a very good entry.

First, let's not run out of the batteries.

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The idea for the trajectory is to start the aerobrakes after periapsis located some 55000km above Kerbin. That way we have a plenty of time to lose the horizontal speed while still rising instead of dropping down into thick atmosphere at full orbital speed.

And the only hitch of the plan: forgot to switch SAS and the headlight off, so the batteries were almost drained near the periapsis again. And since the Sun was directly "prograde", I had to swing a little to give the panels light under the aerobrakes.

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...and this resulted in some small burns.

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I decided to leave the panels extended for as long as they would last... they lasted quite a while.

The orbit rose back into sixties and aerobraking became quite weak. Time to burn off all that remaining fuel. First, that is some more delta-V than from aerobraking there, and then, less mass to slow down.

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After the burn, 59km and 1900m/s. That's not an orbital speed anymore. Well, at that point any other craft begins falling increasingly fast, to reach some 30km altitude with speed in excess of 2000m/s and go into flames. Not us. Aerobrakes deployed, prograde direction set in SAS.

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42km. At this altitude most crafts start showing flames. But 1700m/s is not enough at this air density. It would be at 30km, but we're still far from there.

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24km. This is usually the area where the craft slows below 1000m/s and the flames go out. And I didn't even lose the solar panels! 400m/s before the final descent!

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So THIS is when I lose the solar panels? At mere 200m/s? I could have deployed the parachute already and they'd be saved!

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Well, let's deploy it. It's way early but better safe than sorry. And, well, one more dead weight to get rid of.

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Only now I realized why my battery was running out so fast.

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Aaand - happy landing!MY3x00c.jpg

That thing is really fun to drive!

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...and mean-looking!AsADRrx.jpg

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There are no wheels. First, any wheels with durability comparable to these air intakes would be bigger than the whole speeder. Then, this being meant for Minmus, wheels are really the worst means of transportation. On Kerbin this thing slides on the two XM-G50 Radial Air Intakes. On Minmus it will simply fly everywhere. And as reentry craft it really didn't need any.

BTW, the radial air intakes are extremely hydrophobic, making this into a decent boat.

ps. I tried with the small shield again. The trajectory was not optimal, and I made it barely (overheat bar of the kerbal filled to 80%) but I did make it with the smallest heat shield!

Edited by Sharpy
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  • 4 weeks later...

Please share this craft file. This is an excellent design, and full of neat ideas. I'd love to take a closer look at it. I also love the dockable heat shields. I'm going to use an idea like that. Thinking of an array of them in low orbit.

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https://www.dropbox.com/s/yhlbk0tgybjobz5/Speeder2.craft?dl=0

https://www.dropbox.com/s/jou9ne0qaaanbw0/Speeder2a.craft?dl=0

Actually, subassemblies, two versions - attachable by the docking port or by the engine. (I needed both as I was sending a transport of 9 to Minmus, four pairs holding by docking port around a central bar, plus ninth in a garage below, where any of them can refuel.)

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