Jump to content

[1.1.3] RealHeat (Minimalist) v4.3 July 3


NathanKell

Recommended Posts

  • 2 weeks later...

I'm a little bit confused by this bit of the OP:

"Supports changing aeroFX now. Defaults to making it intense down low, so you can set the normal aeroFX settings to much lower scaling to not have flames on ascent. Supports aeroFXdensityExponent1 (default = 2.0) and aeroFXdensityMult1 default = 90), and the final density passed to aeroFX will be (density^aeroFXdensityExponent1 * aeroFXdensityMult1 + density^PhysicsGlobals.aeroFXDensityExponent) instead of just density^PhysicsGlobals.aeroFXDensityExponent."

I cannot see AeroFXdensityExponent1 or aeroFXdensityMult1 in the physics.cfg? Do I add these myself?

Link to comment
Share on other sites

Before I mess this up, I've added those fields to realheat.cfg:

REALHEAT

{

name = Default

multithreadedTempCurve = True //whether calculation of temperature curves is run in another thread; leave on unless debugging race conditions in temperature curve calcs

aeroFXdensityExponent1 = 2.0

aeroFXdensityMult1 = 90

}

Is this correct?

Link to comment
Share on other sites

There will be when someone makes one.

falken: You add that to the existing node, not make a new node.

Or make an MM patch in a new cfg

@REALHEAT[Default]

{

%multithreadedTempCurve = True //whether calculation of temperature curves is run in another thread; leave on unless debugging race conditions in temperature curve calcs

%aeroFXdensityExponent1 = 2.0

%aeroFXdensityMult1 = 90

}

Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...

I've installed RH but having a problem with my engines overheating and have to shut down to prevent an overheat situation. This isnt good when a craft hasnt made orbit yet.

Link to comment
Share on other sites

12 minutes ago, Sovek said:

I've installed RH but having a problem with my engines overheating and have to shut down to prevent an overheat situation. This isnt good when a craft hasnt made orbit yet.

Do you also have DRE installed?

Link to comment
Share on other sites

26 minutes ago, Sovek said:

yes

DRE has been known to have issues with this.  I'm not sure if it's just DRE or an interaction with RealHeat, but the problem most likely needs to be fixed on DRE's end.

Link to comment
Share on other sites

  • 1 month later...
On 11/19/2015 at 6:02 PM, NathanKell said:

* Removed AeroFX bits (done by stock now).

Pardon my density issue, but would this change make the use of the aero fx patch mentioned a few pages back redundant/depricated?

@REALHEAT
{
    %aeroFXdensityExponent1 = 1
    %aeroFXdensityMult1 = 0
}

 

Edited by MainSailor
Accidentally a word
Link to comment
Share on other sites

FYI: Just went to download and clicked the download link in the OP and it points to:
https://github.com/KSP-RO/RealHeat/releases/download/v2/RealHeat_v2.zip

I believe the current version is v3? So it would be:

https://github.com/KSP-RO/RealHeat/releases/download/v3/RealHeat_v3.zip

Cheers.

I'm sure it's been asked, and I'll take a second to search after posting (I know, backwards), but how does this play with Deadly Re-Entry?

--edit--

starwasher himself has been here; disregard question:lol:

Edited by Deimos Rast
Link to comment
Share on other sites

  • 1 month later...
  • 5 weeks later...

Changelog:
v4

  • Update for KSP 1.1.
  • Use KSP 1.1 feature of changing convective coefficient rather than shock temp when varying convection behind attached and detached shocks. All these are stated in the cfg for tuning.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...