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[1.0.x - OBSOLETE] ClampsBeGone - Stop clamps following your vessels into flight! [Aug 17]


iPeer

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So I just landed my rover, once it got rolling past 3m/s the mod's logic is causing the debug log to switch from landed to flight extremely fast crippling my framerate. Any solutions

Sorry for the slow reply. I'm gonna need a log file.

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  • 1 year later...
23 minutes ago, NerdMC said:

How is it obsolete?

 

Look and read the OP:

Quote

It's a fairly well know issue that launch clamps like to follow vessels you're launching into flight, often ending explosively. This mod aims to fix this by deleting the clamps as soon as you launch the vessel. Nothing much to say, really.

This issue was fixed with a newer KSP-Version. So there is no need for this mod.

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Welcome to the forums, @NerdMC :)

As you can see both from @Cheesecake's helpful post and by the dates of earlier posts in the same thread, the issue at hand is getting on for 2 years old at this point, and the game has moved on a lot since then.

Be sure to check the dates for threads you post in, as per rule 2.5 in our Community Guidelines.

Happy posting!

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