RaiderMan Posted November 20, 2017 Share Posted November 20, 2017 Let me put it to you this way both versions of the launch stack Jack Rabbit it like their tails were on fire.. Quote Link to comment Share on other sites More sharing options...
Temeter Posted November 20, 2017 Share Posted November 20, 2017 6 hours ago, Shadowmage said: Please post up an issue ticket and I can likely get it included for the next release. Little bit of code + some minor texture work. Done! Might also drop one about some parts having issues with vertical scaling, gotta take a closer look Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 21, 2017 Share Posted November 21, 2017 I started a new career. Quickly became obvious that I do not have any cargo bay for mid game outside the stock one. Damn, they are so ugly... Quote Link to comment Share on other sites More sharing options...
tater Posted November 21, 2017 Share Posted November 21, 2017 What do you need a cargo bay for? Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 21, 2017 Share Posted November 21, 2017 (edited) Want to do a crewed capsule that can bring back science experiment. they are quite expensive after all. Something that could blend well with SSTU stuff. Nerta have quite nice one in his NearFutureLaunchVehicles. But these are at the end of the tree. I could cheat that I guess... Edit: Soon™ Universal Storage will have some awesome cargo bay. Edited November 21, 2017 by RedParadize Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 21, 2017 Share Posted November 21, 2017 (edited) I'm not even sure how to report this bug, but SSTU has caused my apollo csm to develop the bad habit of self destructing whenever I stage any couplers on the capsule or service module, by that trigger the staging, I mean. I have had to, as a result, reluctantly remove, sstu from my game, and its a shame as I LOVE the two axis sun tracking solar array. this bug is related to the last version of SSTU, so am unsure if its been fixed in yesterday's release. Edited November 21, 2017 by RaiderMan Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 21, 2017 Share Posted November 21, 2017 2 minutes ago, RaiderMan said: I'm not even sure how to report this bug, but SSTU has caused my apollo csm to develop the bad habit of self destructing whenever I stage any couplers on the capsule or service module, by that trigger the staging, I mean. I have had to, as a result, reluctantly remove, sstu from my game, and its a shame as I LOVE the two axis sun tracking solar array. Never had that problem but I am sure its solvable. Log is the best way to report bug. Might want to drop a image, sometimes its the way you built it. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 21, 2017 Share Posted November 21, 2017 I've built enough apollo csms to know how they go together, so, thats not a problem. that said, removing sstu fixed the issue, so, something with sstu is causing it.... Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 21, 2017 Share Posted November 21, 2017 @RaiderManThen it might be a bug. You should send your logs. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 21, 2017 Share Posted November 21, 2017 how do I do that? Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 21, 2017 Share Posted November 21, 2017 Its explained in detail here Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 21, 2017 Share Posted November 21, 2017 never mind, bug fixed as of most recent version Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 21, 2017 Share Posted November 21, 2017 2 hours ago, RedParadize said: Want to do a crewed capsule that can bring back science experiment. they are quite expensive after all. Something that could blend well with SSTU stuff. Nerta have quite nice one in his NearFutureLaunchVehicles. But these are at the end of the tree. I could cheat that I guess... Edit: Soon™ Universal Storage will have some awesome cargo bay. I have patched the SSTU radial science bay to hold every experiment and level up witht he tech tree (well, new versions become available with each new experiment). You can attach it to the pod and clip it in a bit so it;'s not alike a fridge slapped on the side and forms one neat part. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted November 21, 2017 Share Posted November 21, 2017 Yes. Mage one of the rare few with the "Shader Rocket Asplosion" coding achievement Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 21, 2017 Share Posted November 21, 2017 ...radial science bay? pic please of the part tool tip in the vab? Quote Link to comment Share on other sites More sharing options...
RedParadize Posted November 21, 2017 Share Posted November 21, 2017 (edited) 12 hours ago, Jimbodiah said: I have patched the SSTU radial science bay to hold every experiment and level up witht he tech tree (well, new versions become available with each new experiment). You can attach it to the pod and clip it in a bit so it;'s not alike a fridge slapped on the side and forms one neat part. Good Idea! Can I have it? Edit: does the cost go up as well? Edited November 21, 2017 by RedParadize Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 21, 2017 Share Posted November 21, 2017 (edited) cost and weight goes up like the original parts See the link in my signature (JPL Patches). It's a copy of the SSTU Radial Materials Bay but with all the experiments. A new version unlocks with every new stock experiment. Edited November 21, 2017 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 22, 2017 Share Posted November 22, 2017 @Shadowmage do you have plans to include a remote control part that can be scaled up to match the other parts in the pack? for example, the SLS? I find myself in need of such a remote, and there are none in the diameter class of the core stage. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 22, 2017 Share Posted November 22, 2017 Remote control? You mean probe core? The one that is there is scalable to 10m just like the other parts, you just need to unlock the tech tree nodes for unmanned. Also not that the SSTU pods all have SAS level 3, which means integrated probe core. Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted November 22, 2017 Share Posted November 22, 2017 Modular Rocket Systems also has a radial-mount probe core with MJ. Quote Link to comment Share on other sites More sharing options...
tater Posted November 22, 2017 Share Posted November 22, 2017 2 hours ago, RaiderMan said: @Shadowmage do you have plans to include a remote control part that can be scaled up to match the other parts in the pack? for example, the SLS? I find myself in need of such a remote, and there are none in the diameter class of the core stage. As has been said, there is a ring-shaped (scalable) probe core already. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 22, 2017 Share Posted November 22, 2017 what is the part name if you're aware? Quote Link to comment Share on other sites More sharing options...
tater Posted November 22, 2017 Share Posted November 22, 2017 How hard is it to look at the command pods for a part that looks like a ring? It (unsurprisingly) looks exactly like a SSTU decoupler. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 22, 2017 Share Posted November 22, 2017 considering how many of these there are...some specifics would be appreciated. Quote Link to comment Share on other sites More sharing options...
Nightside Posted November 22, 2017 Share Posted November 22, 2017 24 minutes ago, RaiderMan said: considering how many of these there are...some specifics would be appreciated. I think it is SSTU-SC-PPC for procedural probe core. Quote Link to comment Share on other sites More sharing options...
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