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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued


Tristonwilson12

Modern or Historical pads?  

249 members have voted

  1. 1. Modern/Future or Historical pads first

    • Modern/Future
      151
    • Historical
      98


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Hey, how are things checking out? Everything looking good yet?

On my end, the SpaceX launch complex is done as far as modeling goes. Texturing is about 75% done. I decided to go ahead and do Korou as well, seeing as my Real Scale Launchers mod mostly contains ESA launchers.

I'm still busy finishing up the new big update for my main mod, but once that is done I will go ahead and finish up my two launch complexes for this mod.

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On my end, the SpaceX launch complex is done as far as modeling goes. Texturing is about 75% done. I decided to go ahead and do Korou as well, seeing as my Real Scale Launchers mod mostly contains ESA launchers.

I'm still busy finishing up the new big update for my main mod, but once that is done I will go ahead and finish up my two launch complexes for this mod.

And I'm am finishing up some modieling at the mid Atlantic regional space port. Didn't like the previous ones

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Ok, you guys may as well remove ssp from the op as the,mods shut it down.

- - - Updated - - -

On my end, the SpaceX launch complex is done as far as modeling goes. Texturing is about 75% done. I decided to go ahead and do Korou as well, seeing as my Real Scale Launchers mod mostly contains ESA launchers.

I'm still busy finishing up the new big update for my main mod, but once that is done I will go ahead and finish up my two launch complexes for this mod.

I have a question about that update, but will ask it on the right page.

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Holy ..... I am looking so excited to you're guys future progress on this. PLEASE keep at it, I can see Realism Overhaul suggesting this mod once it's complete and you can bet your ass I'll be there as soon as you start releasing developmental versions. This looks great!

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Very nice triston!

@liquidhype: The "face/verts etc counter" also shows the number of things on the rocket. So his model should be a bit less-complex, hopefully... :D

I'm also almost ready with my stuff now! :)

Yes I know, but it is still a lot considering its only a rocket and a fairly basic launchpad :P But I'm sure he'll trim it down.

Looking forward to seeing how all your glorious stuff looks :cool:

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Well... I currently have a roadblock when it comes to designing the SLC-6 Gantry tower. Currently looking for suitable photos but other than that, modelling is going smoothly. Will post another progress update soon

- - - Updated - - -

Also the spreadsheet is broken. And the space shuttle pack has been released

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Very nice triston!

@liquidhype: The "face/verts etc counter" also shows the number of things on the rocket. So his model should be a bit less-complex, hopefully... :D

I'm also almost ready with my stuff now! :)

Fyi. I hope it is alright. I just imported your delta for scale

- - - Updated - - -

also the model isn't done. That's just the outline of how I want it to look.

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Fyi. I hope it is alright. I just imported your delta for scale

- - - Updated - - -

also the model isn't done. That's just the outline of how I want it to look.

Yeah, I saw that it was my Delta when I looked at how the objects were named, haha! :D

Here's SLC-41:

9O1fhUB.png

Uv98tSV.png

C1MYjPx.png

It's finished in terms of modelling & texturing, but I am still having issues with the game setup. I can't launch from this launchpad, though I have changed nothing, and the last time I used it it worked fine, really strange. And then, there's the "flame bucket" and a smaller tank setup, which is near the pad, both want to brake the game, always when I want to safe. I am a bit confused, I can't seem to find any obvious mistakes. I'll send everything over when I solved everything. Omelek is also finished now, except from the launchpad not working, just like the atlas launchpad. Will try to fix everything.

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Yeah, I saw that it was my Delta when I looked at how the objects were named, haha! :D

Here's SLC-41:

http://i.imgur.com/9O1fhUB.png

http://i.imgur.com/Uv98tSV.png

http://i.imgur.com/C1MYjPx.png

It's finished in terms of modelling & texturing, but I am still having issues with the game setup. I can't launch from this launchpad, though I have changed nothing, and the last time I used it it worked fine, really strange. And then, there's the "flame bucket" and a smaller tank setup, which is near the pad, both want to brake the game, always when I want to safe. I am a bit confused, I can't seem to find any obvious mistakes. I'll send everything over when I solved everything. Omelek is also finished now, except from the launchpad not working, just like the atlas launchpad. Will try to fix everything.

Looks really amazing KK!

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