Sampa Posted August 15, 2015 Share Posted August 15, 2015 I myself am installing tweakscale purely so I can make something that'll work with them. Sideways Mk 3 Fuselages upscaled should do the job. It'll probably have to be a ship as even the Mole Tracks from Kerbal Foundries struggle to work with just 1 Bismarck turret (as in slow acceleration to like 1.0 m/s, and no turning ability whatsoever). I could try a Land-Battleship though.Like TOG? (Sorry, world of tanks reference) Quote Link to comment Share on other sites More sharing options...
mike9606 Posted August 15, 2015 Share Posted August 15, 2015 (edited) Well, I ran into an issue. My idea worked, but symmetry doesn't like it being sideways so it doesn't work. I'm gonna try Mk4 Fuselage now.EDIT1: Mk4 Does not support Tweakscale. Guess I'll just have to make a Land-Destroyer for now. I do think that maybe these should be scaled down a bit. EDIT2: The 5 inch turret is huge even for the Mk4 Fuselage, which itself is big enough to hold 3.75m parts. I think i may uninstall because I do foresee the size being changed so that it works better with stock/non-tweakscale parts. Edited August 15, 2015 by mike9606 Quote Link to comment Share on other sites More sharing options...
Hellbrand Posted August 16, 2015 Share Posted August 16, 2015 I'm tempted to duplicate parts in the maritime pack with extra configs just to have proper hulls for this Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 16, 2015 Share Posted August 16, 2015 I'm tempted to duplicate parts in the maritime pack with extra configs just to have proper hulls for this Someone posted a tweakscale config for the Maritime pack......FUN...... Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted August 16, 2015 Share Posted August 16, 2015 Someone posted a tweakscale config for the Maritime pack......FUN......As nice as the maratime pack is we really need a dedicated BDArmory boat parts mod including a system for hulls being durable enough Quote Link to comment Share on other sites More sharing options...
MMG Posted August 16, 2015 Share Posted August 16, 2015 So finally you are going for a naval battle? Quote Link to comment Share on other sites More sharing options...
Acea Posted August 16, 2015 Author Share Posted August 16, 2015 Got the solution. We'd do something for a better performance in the next version. Quote Link to comment Share on other sites More sharing options...
Acea Posted August 16, 2015 Author Share Posted August 16, 2015 (edited) OK here it is, version 0.1.2. You can see the changelog in OP, now the size looks much better.PS: I've compared this size to the Hotwizer, and it seems nice. Edited August 16, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
Acea Posted August 16, 2015 Author Share Posted August 16, 2015 New version is not so RAM-eating now lolAbout new DD turrets, we've been considering about that for long. There's a chance for sure. Quote Link to comment Share on other sites More sharing options...
Noellen Posted August 16, 2015 Share Posted August 16, 2015 please make the single turret full auto Quote Link to comment Share on other sites More sharing options...
MadTux Posted August 16, 2015 Share Posted August 16, 2015 Are you planning on putting this on CKAN? I'd love to be able to keep up to date with it. It looks great, by the way! Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted August 16, 2015 Share Posted August 16, 2015 Great! This is so sweet! Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 17, 2015 Share Posted August 17, 2015 please make the single turret full autoWhy? This is world war II!(On a side note, Oto-bereta and Oto-melara cannons would be nice, in varying calibers) Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted August 17, 2015 Share Posted August 17, 2015 So do you intend to expand into ship parts. I think that would really expand the horizons as having naval guns isnt all that exciting without the ability to build appropriately sized ships to put them on. If torpedo code could be implemented that would turn things up to 11 Quote Link to comment Share on other sites More sharing options...
FungusForge Posted August 17, 2015 Share Posted August 17, 2015 If it isn't planned, could you make a 5-inch gun like what's on the Wickes class destroyers? I need this for reasons. Quote Link to comment Share on other sites More sharing options...
Acea Posted August 17, 2015 Author Share Posted August 17, 2015 So do you intend to expand into ship parts. I think that would really expand the horizons as having naval guns isnt all that exciting without the ability to build appropriately sized ships to put them on. If torpedo code could be implemented that would turn things up to 11In fact, yes. We're discussing about designing a set of modular ship structure and armor parts, and it's almost on our schedule. Quote Link to comment Share on other sites More sharing options...
Sampa Posted August 17, 2015 Share Posted August 17, 2015 Acea...THANK YOU! Now my space battleships have some proper guns! Quote Link to comment Share on other sites More sharing options...
Admiral-Helwyr Posted August 17, 2015 Share Posted August 17, 2015 Warning... You can de-orbit yourself with ovezealous firing of these cannons My Space cruiser ended up falling back to Kerbin because I fired a few to many rounds LOL Quote Link to comment Share on other sites More sharing options...
Sampa Posted August 17, 2015 Share Posted August 17, 2015 Oh, gosh...probably why you'd want some backward...rather...forward thrust to counteract that issue. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted August 17, 2015 Share Posted August 17, 2015 In fact, yes. We're discussing about designing a set of modular ship structure and armor parts, and it's almost on our schedule.Perhaps we can collaborate. Mt PEW mod already has three naval weapon systems (RIM-174, RIM-116, RGM-184) and I have plans for several more in the near future. If you make launchers (quad and Vcell) my missiles will work very well to fill them. Quote Link to comment Share on other sites More sharing options...
Acea Posted August 17, 2015 Author Share Posted August 17, 2015 Perhaps we can collaborate. Mt PEW mod already has three naval weapon systems (RIM-174, RIM-116, RGM-184) and I have plans for several more in the near future. If you make launchers (quad and Vcell) my missiles will work very well to fill them.Now our team is mainly aiming at WW2 style ships... but a module containing several VLS cells should be acceptable. I'll propose this idea. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted August 17, 2015 Share Posted August 17, 2015 Now our team is mainly aiming at WW2 style ships... but a module containing several VLS cells should be acceptable. I'll propose this idea.If you make a rack of mk.41 cells I have a huge variety of missiles I can make for them since they are used NATO and russia uses a very similar version. I think if you can put an attachment point at the base of each cell mounting missiles should be easy. As for doors im not sure. Animating all at once would probably be easiest Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted August 17, 2015 Share Posted August 17, 2015 Holy hell the last few comments give me so much hope for the future! Quote Link to comment Share on other sites More sharing options...
Hoofman Jones Posted August 17, 2015 Share Posted August 17, 2015 Make the gun turrets from the Yamato and the Iowa! Quote Link to comment Share on other sites More sharing options...
Noellen Posted August 17, 2015 Share Posted August 17, 2015 would it be possible to make first of all a few smaller turrets? majorly for the maritime modpack. that would be amazing.sry for misspelling i usualy dont speak english. Quote Link to comment Share on other sites More sharing options...
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