Acea Posted February 15, 2016 Author Share Posted February 15, 2016 19 hours ago, Noellen said: 1.im sorry i ment just the glass panes since the alternativ (solarpannels, various other mods) are to small for ships or simply doesnt fit with a ship hull. So what i am saying that you guys are the only developers that have a mod where these would really fit with the parts in it. 2.just an idea since the AI is highly WIP and for now, do work. But with every update it could be that we (nas-fans) no longer have enemie ships to fight against. It would be a way for baha to fix that before it happens. Yeah that's my wish too that we can have an entire enemy fleet to fight against. I'll try to ask if he wants to do it Quote Link to comment Share on other sites More sharing options...
Acea Posted February 15, 2016 Author Share Posted February 15, 2016 (edited) Log: Since Kerbal Stuff has been closed, we started to provide an alternative Curse link. As you all know how Curse performs, the alternative will be updated, but maybe not as fast as the original one does. The dead Kerbal Stuff link will be kept there until we have the next community-running add-on site. Edited February 15, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
Noellen Posted February 15, 2016 Share Posted February 15, 2016 @Acea it looks like you have 100%Health Quote Link to comment Share on other sites More sharing options...
Acea Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) Log: I've registered on the new SpaceDock. But since there's an issue with uploading large files it may take a day or two before NAS appears there. EDIT: And now it is done see OP Edited February 17, 2016 by Acea Preview Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 17, 2016 Share Posted February 17, 2016 I've registered there as well ... twice. Still waiting for that email. Quote Link to comment Share on other sites More sharing options...
Azimech Posted February 17, 2016 Share Posted February 17, 2016 Wow! Didn't see that turret earlier! What is it? Quote Link to comment Share on other sites More sharing options...
Acea Posted February 17, 2016 Author Share Posted February 17, 2016 Just now, Azimech said: Wow! Didn't see that turret earlier! What is it? Quad KGV turret that someone requested quite a while ago Quote Link to comment Share on other sites More sharing options...
Sampa Posted February 18, 2016 Share Posted February 18, 2016 That thing looks like the gun used on the King George V-class battleship! Awesome! Quote Link to comment Share on other sites More sharing options...
Acea Posted February 19, 2016 Author Share Posted February 19, 2016 Log: Doing final adjustments of 0.4.0 update. We may come up with a few additions but most works are complete right now. Quote Link to comment Share on other sites More sharing options...
Sampa Posted February 19, 2016 Share Posted February 19, 2016 Hey, just a suggestion, from playing the game World of Warships, how about making the 14" gun from the New Mexico-class and the 16" gun from the Colorado class! Quote Link to comment Share on other sites More sharing options...
Acea Posted February 20, 2016 Author Share Posted February 20, 2016 3 hours ago, Sampa said: Hey, just a suggestion, from playing the game World of Warships, how about making the 14" gun from the New Mexico-class and the 16" gun from the Colorado class! There're already enough 14 and 16 in guns and I don't think that'd be wise... Anyhow I'll consider it thx Quote Link to comment Share on other sites More sharing options...
Sampa Posted February 20, 2016 Share Posted February 20, 2016 ok! Quote Link to comment Share on other sites More sharing options...
Acea Posted February 21, 2016 Author Share Posted February 21, 2016 Log: Congrats to the presence of USS Iowa in Kancolle Kai! We'll add a new US gun in the future 0.4.5 version in response to this, and expect coming updates! Quote Link to comment Share on other sites More sharing options...
TronX33 Posted February 21, 2016 Share Posted February 21, 2016 (edited) Is there a way for the dual purpose guns to function as AA, and as normal guns? I ask because I'm trying to recreate the Atlanta-Oakland class. It was designed to be a destroyer flotilla leader, but was used as an AA platform due to its 16 dual purpose 5 inch guns along with 20mm Oerlikons and 40mm Bofors on the Atlanta class, and 12 dual purpose 5 inch guns with significantly more 40mm Bofors. The existing AA guns are functional enoug, but I want to make it so that it is the AA behemoth it historically was. Edited February 21, 2016 by TronX33 Quote Link to comment Share on other sites More sharing options...
Acea Posted February 21, 2016 Author Share Posted February 21, 2016 (edited) 2 hours ago, TronX33 said: Is there a way for the dual purpose guns to function as AA, and as normal guns? I ask because I'm trying to recreate the Atlanta-Oakland class. It was designed to be a destroyer flotilla leader, but was used as an AA platform due to its 16 dual purpose 5 inch guns along with 20mm Oerlikons and 40mm Bofors on the Atlanta class, and 12 dual purpose 5 inch guns with significantly more 40mm Bofors. The existing AA guns are functional enoug, but I want to make it so that it is the AA behemoth it historically was. They should be already functioning like that. I've noticed Atlanta-class long before NAS actually started and you can see this from cfg codes: airDetonation = true maxAirDetonationRange = 16000 Edited February 21, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
Acea Posted February 22, 2016 Author Share Posted February 22, 2016 Log: Something we've been planning these days and coming in the future. 0.4.0 update will be soon, and be patient Quote Link to comment Share on other sites More sharing options...
SaturnianBlue Posted February 24, 2016 Share Posted February 24, 2016 Considering their aren't any secondary guns of its caliber in NAS, a suggestion would be to create the 10.5 CM FlaK SK C/38, the German dual barrel secondary. Quote Link to comment Share on other sites More sharing options...
Noellen Posted February 24, 2016 Share Posted February 24, 2016 IJN type 89 12cm aa guns as an alternativ Quote Link to comment Share on other sites More sharing options...
SaturnianBlue Posted February 24, 2016 Share Posted February 24, 2016 1 hour ago, Noellen said: IJN type 89 12cm aa guns as an alternativ Possibly, but the IJN secondary's demensions are quite different from the 10.5 CM SK C/38. Quote Link to comment Share on other sites More sharing options...
Acea Posted February 24, 2016 Author Share Posted February 24, 2016 (edited) 1 hour ago, SaturnianBlue said: Considering their aren't any secondary guns of its caliber in NAS, a suggestion would be to create the 10.5 CM FlaK SK C/38, the German dual barrel secondary. Yes a 10.5 cm SK/C 33 is done already and will appear in 0.4.0 Edited February 24, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
Acea Posted February 24, 2016 Author Share Posted February 24, 2016 Log: Something prepared for the coming update which seems needing aggressive optimization Quote Link to comment Share on other sites More sharing options...
BahamutoD Posted February 25, 2016 Share Posted February 25, 2016 (edited) In case you missed it (you probably already know), cannons have a new heat value you can tweak to make up for the lack of impact damage: (from abrams config) cannonShellPower = 20 cannonShellHeat = 30 cannonShellRadius = 30 Edited February 25, 2016 by BahamutoD Quote Link to comment Share on other sites More sharing options...
Acea Posted February 25, 2016 Author Share Posted February 25, 2016 (edited) 4 minutes ago, BahamutoD said: In case you missed it (you probably already know), cannons have a new heat value you can tweak to make up for the lack of impact damage: (from abrams config) cannonShellPower = 20 cannonShellHeat = 30 cannonShellRadius = 30 Yeah I know and this has been included in new config formats since last update. Looks like parameters need further tweaks. BTW it's really some hard work to get torpedoes to control cruising depth automatically and I need your help Edited February 25, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
BahamutoD Posted February 25, 2016 Share Posted February 25, 2016 Yes torpedoes will need their own "guidance" mode (even if its just staying at a certain depth), and 'aero' forces need to take submersion into account. Feel free to message me. Quote Link to comment Share on other sites More sharing options...
Acea Posted February 25, 2016 Author Share Posted February 25, 2016 (edited) 12 minutes ago, BahamutoD said: Yes torpedoes will need their own "guidance" mode (even if its just staying at a certain depth), and 'aero' forces need to take submersion into account. Feel free to message me. And thrust control too. It's not so difficult to reach a satisfying speed underwater but this means too much thrust in the air and it may even make it possible for torps to fly straight up. The Type 93 torpedo has made it during final tests. I guess it requires a mechanism to give torps a low thrust up in the air and high in the water Edited February 25, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.