Noellen Posted January 5, 2016 Share Posted January 5, 2016 It isnt a WWII weapon but the 155mm and the 57mm gun from the zumwalt-class destroyer would be awe-quit-a-bit Quote Link to comment Share on other sites More sharing options...
sashan Posted January 5, 2016 Share Posted January 5, 2016 3 hours ago, Noellen said: It isnt a WWII weapon but the 155mm and the 57mm gun from the zumwalt-class destroyer would be awe-quit-a-bit Yeah, I also really need it as Zumwalt can be easily done with b9 procedural wings while keeping part count quite low, while ships like this one require 190 parts only for hull. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted January 8, 2016 Share Posted January 8, 2016 We have the 12.000lb Tallboy, what about the 22,000lb Grand Slam? A few more torp tube variants Pom-Poms, single, twin, quad and octuple casemate style guns RP-3 large caliber aircraft guns, 37mm (Ju-87), 50mm, 57mm 6pdr Molins, 75mm Quote Link to comment Share on other sites More sharing options...
Acea Posted January 8, 2016 Author Share Posted January 8, 2016 1 hour ago, Cdodders said: We have the 12.000lb Tallboy, what about the 22,000lb Grand Slam? A few more torp tube variants Pom-Poms, single, twin, quad and octuple casemate style guns RP-3 large caliber aircraft guns, 37mm (Ju-87), 50mm, 57mm 6pdr Molins, 75mm Some are on the list, not including those without achievements against ships, like the Grand Slam Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted January 10, 2016 Share Posted January 10, 2016 I know its a little outside the time frame, but could we see the SPG-62 FCR? Quote Link to comment Share on other sites More sharing options...
Acea Posted January 13, 2016 Author Share Posted January 13, 2016 On 2016/1/10 at 10:35 AM, Thatdude253 said: I know its a little outside the time frame, but could we see the SPG-62 FCR? That's quite a bit out of time XD Anyway I'd say that Kerwis will surely be interested in modern ships after finished NAS Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted January 13, 2016 Share Posted January 13, 2016 8 hours ago, Acea said: That's quite a bit out of time XD Anyway I'd say that Kerwis will surely be interested in modern ships after finished NAS Cool. It'd be cool to get the SPY-1 after NAS is wrapped up Quote Link to comment Share on other sites More sharing options...
Acea Posted January 19, 2016 Author Share Posted January 19, 2016 Log: It's near the Chinese new year now and we'll be busy preparing for it, which means developments would pause for a while, about a month. Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 21, 2016 Share Posted January 21, 2016 (edited) This is interesting, a 94 tons turret floating while the ship is sinking. May I suggest the inclusion of the parameter " buoyancy = -1 " in all part configs? Edited January 21, 2016 by Azimech Quote Link to comment Share on other sites More sharing options...
Acea Posted January 21, 2016 Author Share Posted January 21, 2016 9 minutes ago, Azimech said: This is interesting, a 94 tons turret floating while the ship is sinking. May I suggest the inclusion of the parameter " buoyancy = -1 " in all part configs? Yeah that's in our plan that all weapons should sink to the bottom in next update Quote Link to comment Share on other sites More sharing options...
sashan Posted January 21, 2016 Share Posted January 21, 2016 Will you consider making a Cold War Pack after this one is finished? I mean various gun turrets, CIWS systems, radars etc, NATO and Soviet ones? Quote Link to comment Share on other sites More sharing options...
Acea Posted January 21, 2016 Author Share Posted January 21, 2016 (edited) 2 hours ago, sashan said: Will you consider making a Cold War Pack after this one is finished? I mean various gun turrets, CIWS systems, radars etc, NATO and Soviet ones? Both Kerwis and Ladeng have mentioned similar ideas and I've no reason to reject that. There's quite a chance to be a cold war or even modern pack after NAS, but that one will not be under my direction Edited January 21, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
Noellen Posted January 22, 2016 Share Posted January 22, 2016 How about this: you just make a NAS category (sph,vab) for WW2 and when you start a new pack you use a different category (f.e. cold war) so all users will be able to see what weapons can be used at the time period their ship is in. p.s. i hope my broken englisch is okay Quote Link to comment Share on other sites More sharing options...
Acea Posted January 22, 2016 Author Share Posted January 22, 2016 8 minutes ago, Noellen said: How about this: you just make a NAS category (sph,vab) for WW2 and when you start a new pack you use a different category (f.e. cold war) so all users will be able to see what weapons can be used at the time period their ship is in. p.s. i hope my broken englisch is okay Then we'll need a plugin but at this point none of us knows how to do it. We'll wait and see. Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 22, 2016 Share Posted January 22, 2016 Is there a possibility to change the muzzle/fire smoke animation into a bigger one? If I look at the config files I see ... hasFireAnimation = true fireAnimName = m1 ... but I can't find the animation. The tiny puffs don't really correspond with the immense clouds & fireballs produced in real life. Quote Link to comment Share on other sites More sharing options...
Noellen Posted January 22, 2016 Share Posted January 22, 2016 (edited) 6 hours ago, Azimech said: Is there a possibility to change the muzzle/fire smoke animation into a bigger one? If I look at the config files I see ... hasFireAnimation = true fireAnimName = m1 ... but I can't find the animation. The tiny puffs don't really correspond with the immense clouds & fireballs produced in real life. Harpwner did very well with his fire animation. Maybe ask him? He is the one who made them so maybe he could also scale up baha's. Edited January 22, 2016 by Noellen Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 22, 2016 Share Posted January 22, 2016 (edited) 9 minutes ago, Noellen said: Harpwner did very well with his fire animation. Maybe ask him? He is the one who made them so maybe he could also scale up baha's. Thanks, will do :-) @harpwner ... what are your thoughts? Edited January 22, 2016 by Azimech Quote Link to comment Share on other sites More sharing options...
harpwner Posted January 23, 2016 Share Posted January 23, 2016 Acea, if you're ok with it I can do such a thing sounds like a fun project if you ask me Quote Link to comment Share on other sites More sharing options...
Acea Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) 18 minutes ago, harpwner said: Acea, if you're ok with it I can do such a thing sounds like a fun project if you ask me Firing animations are binded with turret models. We know how to do it and I've mentioned this to our modelers earlier, they said it'll be hard with some original model files missing. EDIT: But we'll try though thank you guys Edited January 23, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
harpwner Posted January 23, 2016 Share Posted January 23, 2016 5 hours ago, Acea said: Firing animations are binded with turret models. We know how to do it and I've mentioned this to our modelers earlier, they said it'll be hard with some original model files missing. EDIT: But we'll try though thank you guys well really I was thinking of sending you some prefabs or something with empties... finding a way to just send you the particle stuff and if anything else, sending you the values. Sure you don't want my input? Quote Link to comment Share on other sites More sharing options...
Acea Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) 3 hours ago, harpwner said: well really I was thinking of sending you some prefabs or something with empties... finding a way to just send you the particle stuff and if anything else, sending you the values. Sure you don't want my input? I need it, really. Our modelers don't like to adjust particle effects frequently Edited January 23, 2016 by Acea Quote Link to comment Share on other sites More sharing options...
harpwner Posted January 23, 2016 Share Posted January 23, 2016 12 hours ago, Acea said: I need it, really. Our modelers don't like to adjust particle effects frequently Mission Accepted, expect a PM when I've dun gut Quote Link to comment Share on other sites More sharing options...
Noellen Posted January 25, 2016 Share Posted January 25, 2016 Can we get a Screenshot of the muzzleflash when its done? Also i notized today the type 90-88 bomb doesnt hit where its suppost to. Quote Link to comment Share on other sites More sharing options...
harpwner Posted January 26, 2016 Share Posted January 26, 2016 On 1/25/2016 at 11:03 PM, Noellen said: Can we get a Screenshot of the muzzleflash when its done? Also i notized today the type 90-88 bomb doesnt hit where its suppost to. I'll be sure to send some screenies when I'm done. It could be a bit though since I have a life nowadays O_o Quote Link to comment Share on other sites More sharing options...
harpwner Posted January 28, 2016 Share Posted January 28, 2016 (edited) I thought a good ol' progress report was in order so here ya go: Tell me what you think, I may refine it further but I should move on to the smaller guns now. For convenience purposes, the prefabs I created should be very easy to apply, just drag, drop, and place! Edit: no audio because I was in a Skype call and watching The Big Bang Theory, just make your own sound effects Edited January 28, 2016 by harpwner left somethin' out m8s Quote Link to comment Share on other sites More sharing options...
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