PossiblyPrecarious Posted May 30, 2018 Share Posted May 30, 2018 how would I make submarines? Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted May 30, 2018 Share Posted May 30, 2018 6 hours ago, PossiblyPrecarious said: how would I make submarines? SM Marine has submarine parts. Not WWII era, but submarine parts nonetheless. Quote Link to comment Share on other sites More sharing options...
PossiblyPrecarious Posted May 31, 2018 Share Posted May 31, 2018 6 hours ago, XOC2008 said: SM Marine has submarine parts. Not WWII era, but submarine parts nonetheless. I know, but i don't know how to use them (when i tried, it floats :/) Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted May 31, 2018 Share Posted May 31, 2018 49 minutes ago, PossiblyPrecarious said: I know, but i don't know how to use them (when i tried, it floats :/) Pretty simple really. Flood the ballast till the deck is below the surface, engage the engine and dive. Quote Link to comment Share on other sites More sharing options...
PossiblyPrecarious Posted May 31, 2018 Share Posted May 31, 2018 54 minutes ago, XOC2008 said: Pretty simple really. Flood the ballast till the deck is below the surface, engage the engine and dive. this works for ksp 1.4.X right? Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted May 31, 2018 Share Posted May 31, 2018 6 minutes ago, PossiblyPrecarious said: this works for ksp 1.4.X right? Yes. Quote Link to comment Share on other sites More sharing options...
PossiblyPrecarious Posted May 31, 2018 Share Posted May 31, 2018 (edited) how do I use the steam engine (not alternative)? There isn't enough steam! Edited May 31, 2018 by PossiblyPrecarious Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted June 13, 2018 Share Posted June 13, 2018 On 4/28/2018 at 9:56 PM, Acea said: I like the flare bomb for illuminating in night, It's quite useful in night battle... But I has some suggestion : 1. Instead of using bombs, Can we launch flares by other ways? (ex: small naval guns or small rockets) 2. At now, Flare bombs was only deployed one flare per bomb, If it possible by using cluster bombs? (It's will be fun by making fireworks show by using cluster flare bombs) 3. Furthermore...(And possable a little bit off-course), If cluster flare bombs are available, You can trying to make parts can be damaged when contact with these flares? (A.k.a making phosphorus bombs) Quote Link to comment Share on other sites More sharing options...
Acea Posted June 17, 2018 Author Share Posted June 17, 2018 On Thu Jun 14 2018 at 3:40 AM, Violet_Wyvern said: I like the flare bomb for illuminating in night, It's quite useful in night battle... But I has some suggestion : 1. Instead of using bombs, Can we launch flares by other ways? (ex: small naval guns or small rockets) 2. At now, Flare bombs was only deployed one flare per bomb, If it possible by using cluster bombs? (It's will be fun by making fireworks show by using cluster flare bombs) 3. Furthermore...(And possable a little bit off-course), If cluster flare bombs are available, You can trying to make parts can be damaged when contact with these flares? (A.k.a making phosphorus bombs) 1. So far only missiles/bombs have a variable drag option, which could make a flare stay longer in the air. 2. Idk if cluster bombs have such a function like drag chutes... but firework launchers are possible with current BDAc. 3. I heard that @harpwner had been working on weapons like napalm and phosphorus bombs, seems it would need some different damaging methods. Quote Link to comment Share on other sites More sharing options...
Brice04 Posted June 18, 2018 Share Posted June 18, 2018 Is the Fritz-X bomb supposed to glide vertically at 5m/s when dropped or is it a bug ? Quote Link to comment Share on other sites More sharing options...
Acea Posted June 19, 2018 Author Share Posted June 19, 2018 20 hours ago, Brice04 said: Is the Fritz-X bomb supposed to glide vertically at 5m/s when dropped or is it a bug ? That could be a bug and we would look into that. Quote Link to comment Share on other sites More sharing options...
Brice04 Posted June 19, 2018 Share Posted June 19, 2018 2 minutes ago, Acea said: That could be a bug and we would look into that. Just FYI, I'm running a quite heavily modded save. Quote Link to comment Share on other sites More sharing options...
MadmanMorton Posted June 25, 2018 Share Posted June 25, 2018 Umm you may want to check the HVARs. Whenever I launch one, it slowly moves forwards, then jumps straight into the sky at warp speed. Quote Link to comment Share on other sites More sharing options...
Acea Posted June 25, 2018 Author Share Posted June 25, 2018 11 hours ago, MadmanMorton said: Umm you may want to check the HVARs. Whenever I launch one, it slowly moves forwards, then jumps straight into the sky at warp speed. Known issue, tested and solved, would be fixed in next update. Thx for the feedback anyway Quote Link to comment Share on other sites More sharing options...
Kriegbringer Posted July 19, 2018 Share Posted July 19, 2018 OK so im having a little problem (i think) is the flack supposed to auto change the detonation distance when its on guard mode? Or are you supposed to change it yourself? im relatively new to this game and the way these mods work so its probably just me doing something wrong any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Acea Posted July 19, 2018 Author Share Posted July 19, 2018 4 hours ago, Kriegbringer said: OK so im having a little problem (i think) is the flack supposed to auto change the detonation distance when its on guard mode? Or are you supposed to change it yourself? im relatively new to this game and the way these mods work so its probably just me doing something wrong any help would be appreciated. Flaks are set to automatically change the detonation distances. They do have a pre-set distance in case shells didn't reach any target. Quote Link to comment Share on other sites More sharing options...
Zipper01 Posted July 24, 2018 Share Posted July 24, 2018 The game keeps getting stuck on loading items from the IJN folder in the parts tab. Quote Link to comment Share on other sites More sharing options...
Acea Posted July 25, 2018 Author Share Posted July 25, 2018 12 hours ago, Zipper01 said: The game keeps getting stuck on loading items from the IJN folder in the parts tab. Might be caused by low system specs or 32-bit OS/KSP. I guess either should be the case. Quote Link to comment Share on other sites More sharing options...
Capt.gelo Posted July 28, 2018 Share Posted July 28, 2018 The big caliber guns are not working properly. There are no bullets showing when fired, and when fired all of the ammunition of the gun is drained. How can I fix this? I'm in 1.3. Quote Link to comment Share on other sites More sharing options...
Acea Posted July 28, 2018 Author Share Posted July 28, 2018 2 hours ago, Capt.gelo said: The big caliber guns are not working properly. There are no bullets showing when fired, and when fired all of the ammunition of the gun is drained. How can I fix this? I'm in 1.3. BDAc has received a series of major updates after 1.3, so NAS is no longer compatible with older versions. Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted August 4, 2018 Share Posted August 4, 2018 Finished the South Dakota class today, This battleship is wide and sturdy, Is a very good " Treaty battleship"... Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted August 24, 2018 Share Posted August 24, 2018 (edited) Well, the loading freeze on NAS, i using KSP on 64x i have 16Gb of ram, and i use 133 mods + NAS = 134 mod, two days ago the NAS logo get out of my tree of pieces, so, i excluded the mod and re-downloaded, after this day, the game freeze on the NAS and don't load more. D: i need Help xD PS: My version of game is 1.4.5 and i have the DLC. Edited August 24, 2018 by Catatau_27 Quote Link to comment Share on other sites More sharing options...
brex168 Posted August 27, 2018 Share Posted August 27, 2018 can someone help me with the install i can't get it to work plz help!!! Quote Link to comment Share on other sites More sharing options...
MadmanMorton Posted September 1, 2018 Share Posted September 1, 2018 (edited) Something to note really quickly: NAS and all of its weapons won't show up on the latest release of BDAc, despite having a dedicated tab. The weapons still work, but they refuse to show up as a part in the editor. Edited September 1, 2018 by MadmanMorton Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted September 1, 2018 Share Posted September 1, 2018 24 minutes ago, MadmanMorton said: Something to note really quickly: NAS and all of its weapons won't show up on the latest release of BDAc, despite having a dedicated tab. The weapons still work, but they refuse to show up as a part in the editor. The last BDAc update cleaned up the BDAc editor category .... modders making BDAc addons need to create their own editor category Quick solution is it change the category in each of the part configss from none to a stock category Quote Link to comment Share on other sites More sharing options...
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