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FAR Fighter Challenge: BD Armory AI


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I created a new install to try and test my Sper Slaber with weapons. Unfortunately when I fly two of them against each other, they tend to disintegrate in high G turns.

Will increasing wing strength help with that? Adding more struts doesn't seem to help.

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That one quick burst was pretty impressive. I really can't work out the gunnery AI; sometimes it makes really clean shots like that, sometimes it sprays everywhere, sometimes it misses really obvious deflection shots and then takes an improbable potshot.

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A small but important part of the airframe was shot away just before the spinout. :)

It was a hell of a shot.

I think it is interesting that both single engine and twin engine aircraft have all done well in this challenge. It is actually quite exciting to watch and see how the designs are using different theories and yet still showing that they are each VERY combat capable aircraft.

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As soon as I can get to my laptop, I'll be posting the K-35.

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BTW is your MiK 10 a WIP? Turning performance looked awful

Prototype. It'll happily hold ridiculous AoAs, but it slows down so much that it ends up standing still. Good in a dogfight, hopeless against missiles.

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Kewl. Can ye test ze K-35? It was weeks in dev. Secret even to my highest associates.

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Uh, BTW, I was tinkering around with your MiK 6 yesterday. You could get immense turning performance if you increase elevator deflection by just a degree or two. Besides, you have so much AoA stuff, it would be no problem for your MiK to handle the increased turning speed.

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A small but important part of the airframe was shot away just before the spinout. :)

I'm surprised that a semi-realistic plane was able to compete with the shingo. I think that a large delta wing design is the best way to go if you're building an AI drone.

From the video we can see that missiles are functionally useless on any plane that can fly faster than Mach 0.5 and make reasonably good turns. The best way to optimize for the AI is to create a very pitch-stable design so that there are opportunities for the AI to use the gun.

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I'm surprised that a semi-realistic plane was able to compete with the shingo. I think that a large delta wing design is the best way to go if you're building an AI drone.

From the video we can see that missiles are functionally useless on any plane that can fly faster than Mach 0.5 and make reasonably good turns. The best way to optimize for the AI is to create a very pitch-stable design so that there are opportunities for the AI to use the gun.

This is something the creator of BDArmory is aware of and possibly going to fix in the next update of it.

The missiles bleed off to much energy in turns.

But in reality missiles are often defeated by a good sharp turn into them forcing them to burn off energy. It wasn't until later design A2A missiles came about, like the AIM-9X and the Russian thrust vectoring missile came about.

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This is something the creator of BDArmory is aware of and possibly going to fix in the next update of it.

The missiles bleed off to much energy in turns.

But in reality missiles are often defeated by a good sharp turn into them forcing them to burn off energy. It wasn't until later design A2A missiles came about, like the AIM-9X and the Russian thrust vectoring missile came about.

I'm aware! I modified the BDArmory config files on my own install so that missiles act more realistically.

Given that both fighters were within 2km of each other and they both fired 4+ missiles of various homing types, both should have been destroyed.

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I'm aware! I modified the BDArmory config files on my own install so that missiles act more realistically.

Given that both fighters were within 2km of each other and they both fired 4+ missiles of various homing types, both should have been destroyed.

Exactly. I may have to ask to see your cfg file and possibly copy it if you dont mind.

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