ihtoit Posted September 23, 2015 Share Posted September 23, 2015 my Berkuts are ready to fly, I'll put it in for standard aero if the challenge is still open, if not I've thrown down the challenge to beat five of them.(they only carry two missiles each, they didn't even need machine guns to beat my AWACS which so far is the only plane to have actually managed to shoot one down (and damage the other four, and cause the AI to panic resulting in TWO midair collisions)) Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 23, 2015 Share Posted September 23, 2015 FAR is required. Link to comment Share on other sites More sharing options...
TrainEngie Posted September 23, 2015 Share Posted September 23, 2015 my Berkuts are ready to fly, I'll put it in for standard aero if the challenge is still open, if not I've thrown down the challenge to beat five of them.(they only carry two missiles each, they didn't even need machine guns to beat my AWACS which so far is the only plane to have actually managed to shoot one down (and damage the other four, and cause the AI to panic resulting in TWO midair collisions))Ooh, I would like to see those Berkuts... in FAR.Sigh, my newest experimental fighter jet puts itself in a tight spinout or turns too slowly. Link to comment Share on other sites More sharing options...
Wanderfound Posted September 24, 2015 Author Share Posted September 24, 2015 I finally installed dynamic deflection and was messing around with it. I think that the default settings on the machine hosting the contest should be for dynamic deflection to do nothing if they are not already.This way planes built by people without the mod will perform the same.It might be nice if you could make sure the d-7 deflection is 100% at all dynamic pressures because that is the way it was designed.edit: I'm not sure it's possible to set a default that way so I guess people will have to have dynamic deflection installedYup. If you want DD negated, you'll need to do it yourself. The D-7 download in the first post has the DD settings at 100% for all pressures. Link to comment Share on other sites More sharing options...
Wanderfound Posted September 24, 2015 Author Share Posted September 24, 2015 Link to comment Share on other sites More sharing options...
Wanderfound Posted September 24, 2015 Author Share Posted September 24, 2015 Link to comment Share on other sites More sharing options...
Guest Posted September 24, 2015 Share Posted September 24, 2015 That's epic when the AI keep fighting even with half their wings destroyed lol.Btw the flaps on the front side of the swept wings help with roll at highspeed correct? Link to comment Share on other sites More sharing options...
Wanderfound Posted September 24, 2015 Author Share Posted September 24, 2015 (edited) That's epic when the AI keep fighting even with half their wings destroyed lol.Btw the flaps on the front side of the swept wings help with roll at highspeed correct?Leading edge slats are designed to stop the main wing from stalling at extreme AoA. To do that, you want to set them for Dynamic Deflection 100% at all pressures, and -100%AoA. You can use them as ailerons if you want, but it's usually not a good idea.BTW: Edited September 24, 2015 by Wanderfound Link to comment Share on other sites More sharing options...
Hodo Posted September 24, 2015 Share Posted September 24, 2015 Wanderfound I found a way to increase your frame rates while recording those fights.I turned off V-Sync, it doesnt look a great deal different, but it helps a great deal. I went from doing my fights at 15-20FPS to 25-35FPS. Link to comment Share on other sites More sharing options...
TrainEngie Posted September 24, 2015 Share Posted September 24, 2015 (edited) Something's fishy...6 out of 6 tests a winner against the D-6, but in the real fight, it's a loser against the same D-6.EDIT:If it's me, thenActive Texture ManagementBD ArmoryBetter Time WarpDynamic Controls (dynamic deflection?)FARGCMonitorKerbal Engineer ReduxKerbal Flight Datamodded LV-T30Modular Flight IntegratorQuick GoToQuick ScrollRCS Build AidStock Bug Fix ModulesWhich of these mods should not belong??? Edited September 24, 2015 by TrainEngie Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 24, 2015 Share Posted September 24, 2015 Stock bug fix? Link to comment Share on other sites More sharing options...
Wanderfound Posted September 24, 2015 Author Share Posted September 24, 2015 (edited) Stock bug fix?That's the most likely culprit; among other things, it alters some joint strengths (which can affect plane handling by altering stiffness, even if nothing breaks). I think it also messes with SAS a bit.If you're having issues, set up a brand new install of the game, download fresh copies of FAR/DD/BDA, install those mods and nothing else.The other possibility: make sure you've got no more than one each of chaff/flare, make sure min/default altitude is set to exactly 1410/2000, make sure top speed is set to exactly 399, make sure cockpit torque is disabled. Those are all details that I'm having to fix on submissions fairly regularly. Edited September 25, 2015 by Wanderfound Link to comment Share on other sites More sharing options...
CrisK Posted September 24, 2015 Share Posted September 24, 2015 Here's a small flanker variant that I whipped up for this challenge. It also works as a nice AI drone for BDArmory battles.I feel as though this challenge is a little silly in that we're designing planes specifically for the terrible BDArmory AI, but it's a fun idea. Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 25, 2015 Share Posted September 25, 2015 New fighter is in the works, it does look vaguely like Crisk's flanker. Larger though. Link to comment Share on other sites More sharing options...
Wanderfound Posted September 25, 2015 Author Share Posted September 25, 2015 Link to comment Share on other sites More sharing options...
m4ti140 Posted September 25, 2015 Share Posted September 25, 2015 Great god It has slats! Link to comment Share on other sites More sharing options...
Wanderfound Posted September 25, 2015 Author Share Posted September 25, 2015 Link to comment Share on other sites More sharing options...
ihtoit Posted September 25, 2015 Share Posted September 25, 2015 I don't know what FAR does to the flight model but I'm sure my Berkuts would cope. Here's the craft file if anyone wants a go: (1.0.2 but a one-character hack gets it working in 1.0.4) https://drive.google.com/file/d/0B_s-lcgQhsdRTkhIQlZtOVVOR3c/view?usp=sharing Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 25, 2015 Share Posted September 25, 2015 Ferram Aero Research:-Shape based aero.-Realistic stallingThats all I can think of. Link to comment Share on other sites More sharing options...
TrainEngie Posted September 25, 2015 Share Posted September 25, 2015 That's the most likely culprit; among other things, it alters some joint strengths (which can affect plane handling by altering stiffness, even if nothing breaks). I think it also messes with SAS a bit.If you're having issues, set up a brand new install of the game, download fresh copies of FAR/DD/BDA, install those mods and nothing else.The other possibility: make sure you've got no more than one each of chaff/flare, make sure min/default altitude is set to exactly 1410/2000, make sure top speed is set to exactly 399, make sure cockpit torque is disabled. Those are all details that I'm having to fix on submissions fairly regularly.How do you set the values exact? Do you edit it in the craft file? If so, where? Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 25, 2015 Share Posted September 25, 2015 Right click your AI module. It shows a lot of tweakables. For 399m/s exactly, you just need to move your move slowly thru the slider. Altitude settings are slightly easier. Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted September 25, 2015 Share Posted September 25, 2015 The K-14, 18G manuverability, and inaccurate name. Probably.https://drive.google.com/file/d/0B588M8xKv0QKc1RHc3lZYV9za28/view?usp=sharing Link to comment Share on other sites More sharing options...
CrisK Posted September 25, 2015 Share Posted September 25, 2015 Muahahaha. I'm happy that my design's competitive. Link to comment Share on other sites More sharing options...
TrainEngie Posted September 25, 2015 Share Posted September 25, 2015 That Flanker was amazing.I apologize for the pompous behavior, if I did pompous behavior.Oh also, may I create a spinoff challenge with the same rules, but drones instead of Kerballed planes? Link to comment Share on other sites More sharing options...
Wanderfound Posted September 25, 2015 Author Share Posted September 25, 2015 - - - Updated - - -Oh also, may I create a spinoff challenge with the same rules, but drones instead of Kerballed planes?Whatever you like, but put it on its own thread. Link to comment Share on other sites More sharing options...
Recommended Posts