taniwha Posted June 3, 2019 Author Share Posted June 3, 2019 No worries. Good to know the source of the misinformation, though. Quote Link to comment Share on other sites More sharing options...
GJNelson Posted July 16, 2019 Share Posted July 16, 2019 @taniwha Not sure if you are the one I need to contact, or perhaps I should contact the CKAN group, but could you update what CKAN sees as the latest version of Methane Mining mod? CKAN still thinks version 0.10.1 is the latest. Thanks! If I need to bring this up with CKAN though, just let me know. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted July 16, 2019 Share Posted July 16, 2019 7 minutes ago, GJNelson said: @taniwha Not sure if you are the one I need to contact, or perhaps I should contact the CKAN group, but could you update what CKAN sees as the latest version of Methane Mining mod? CKAN still thinks version 0.10.1 is the latest. Thanks! If I need to bring this up with CKAN though, just let me know. This is from his EPL thread but I'm pretty much sure it holds true for all of the mods he handles Quote Link to comment Share on other sites More sharing options...
GJNelson Posted July 17, 2019 Share Posted July 17, 2019 1 hour ago, goldenpsp said: This is from his EPL thread but I'm pretty much sure it holds true for all of the mods he handles Thanks for the info. I'll contact CKAN about updating. Not all mods like dealing with CKAN I know, so more than glad to help. Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 17, 2019 Author Share Posted July 17, 2019 (edited) For me, it's more about having the time to deal with CKAN (I don't really have the time to deal with all my mods and other projects, so I'm rather grateful that mods don't normally need much work for KSP updates these days). Thus I'm even more grateful when people step up to help. Edited July 17, 2019 by taniwha Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted July 17, 2019 Share Posted July 17, 2019 57 minutes ago, taniwha said: For me, it's more about having the time to deal with CKAN (I don't really have the time to deal with all my mods and other projects, so I'm rather grateful that mods don't normally need much work for KSP updates these days). Thus I'm even more grateful when people step up to help. Is it a burden to you to maintain http://taniwha.org/~bill/EL.version ? That's how CKAN's updates of ExtraPlanetaryLaunchpads were automated. If you created a .version file for Kethane, we could automate this one as well. Quote Link to comment Share on other sites More sharing options...
taniwha Posted July 17, 2019 Author Share Posted July 17, 2019 That I have automated (I haven't looked at it for month) However, due to the way Kethane is packaged, automation is a little more difficult so I haven't gotten there yet. Quote Link to comment Share on other sites More sharing options...
Angarl Posted August 27, 2019 Share Posted August 27, 2019 (edited) I'm getting back to playing KSP for the first time in.... 4 or so years. Anyway from back then I have some vague memories of what mods I had, Kethane being one of them and decided to try to get it again. But the page is unclear how Kethane differs from the stock mining in game and what benefits it has over standard mining. An update to the front page would be greatly appreciated. I'm also having an issue when running it with -force-opengl in that I'm getting missing textures on all grid displays in game (in the form of purple/pink hexagons), I've tried looking through the forums for a solution. But I'm a slow reader, so have been looking for key words, while I've found mentions of the purple grid, I've not found any workable solution. Help in this would be fantastic if anyone know of a way to solve it. It works fine when I don't run -force-opengl , however my computer has not aged gracefully and with the constant use some components are starting to show it. For those wondering "Why not just play without -force-opengl?" if I don't play the game using -force-opengl, while having mods, then the VAB and SPH become incredibly sluggish to respond to mouse and keyboard input after a few minutes (sometimes up to 5 seconds just to pick up a part). Also the amount of RAM allocation KSP seems to request, when not running -force-opengl, is beyond what my poor aging 16GB RAM can handle. (With my setup my RAM sits around 94% usage on the low end, but gets as high as 98% usage when in flight or the VAB) If anyone has a solution to bring down that RAM allocation without -force-opengl, I welcome it, because it will solve so many problems. Edited August 27, 2019 by Angarl Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted August 27, 2019 Share Posted August 27, 2019 4 hours ago, Angarl said: I'm getting back to playing KSP for the first time in.... 4 or so years. Anyway from back then I have some vague memories of what mods I had, Kethane being one of them and decided to try to get it again. But the page is unclear how Kethane differs from the stock mining in game and what benefits it has over standard mining. An update to the front page would be greatly appreciated. I'm also having an issue when running it with -force-opengl in that I'm getting missing textures on all grid displays in game (in the form of purple/pink hexagons), I've tried looking through the forums for a solution. But I'm a slow reader, so have been looking for key words, while I've found mentions of the purple grid, I've not found any workable solution. Help in this would be fantastic if anyone know of a way to solve it. It works fine when I don't run -force-opengl , however my computer has not aged gracefully and with the constant use some components are starting to show it. For those wondering "Why not just play without -force-opengl?" if I don't play the game using -force-opengl, while having mods, then the VAB and SPH become incredibly sluggish to respond to mouse and keyboard input after a few minutes (sometimes up to 5 seconds just to pick up a part). Also the amount of RAM allocation KSP seems to request, when not running -force-opengl, is beyond what my poor aging 16GB RAM can handle. (With my setup my RAM sits around 94% usage on the low end, but gets as high as 98% usage when in flight or the VAB) If anyone has a solution to bring down that RAM allocation without -force-opengl, I welcome it, because it will solve so many problems. You could just play and find out. Kethane works basically the same as it did 4 years ago. And there are plenty of resources that explain how stock mining works. Modders are busy folks just keeping the mods going. It isn't really their job to give you the blow by blow of how their mod works vs something else. If you search this thread for the work pink you will get every post talking about that issue and all the known fixes for it. Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted December 2, 2019 Share Posted December 2, 2019 (edited) side note mm refuses to load kethane's dll in 1.8. Recompile is needed. Edited December 2, 2019 by ssd21345 Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted December 4, 2019 Share Posted December 4, 2019 On 12/2/2019 at 12:17 AM, ssd21345 said: side note mm refuses to load kethane's dll in 1.8. Recompile is needed. Not surprising given that @taniwha has not said anything about this mod being updated for 1.8 yet. Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 6, 2019 Author Share Posted December 6, 2019 Yeah, been busy with work and life, so haven't been able to catch up to 1.8 yet. Unless I get really lucky, it looks like I'll have plenty of time again soon Quote Link to comment Share on other sites More sharing options...
KerbMav Posted December 6, 2019 Share Posted December 6, 2019 3 hours ago, taniwha said: Unless I get really lucky Best of luck then. Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 22, 2019 Author Share Posted December 22, 2019 While I have been able to update my other mods without trouble, Kethane will take a bit longer as I need to update the particle code (the legacy particle system has been removed). Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 22, 2019 Share Posted December 22, 2019 @taniwha yeah.. KSPWheel had that issue with its dust effects, IIRC... Maybe hit Shadowmage up if you any questions vOv I guess Sarbian starts off a convo aboot it here: Seems there are issues with the Collision Effects mod too, that seem possibly similar? ... vOv Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 23, 2019 Author Share Posted December 23, 2019 @Stone Blue ooh, thanks for the tips, I'll look into them. Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 23, 2019 Author Share Posted December 23, 2019 It looks like SmokeScreen is what I need to look at. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 23, 2019 Share Posted December 23, 2019 3 hours ago, taniwha said: It looks like SmokeScreen is what I need to look at. Aaahhh... mebbe *thats* why Sarbian was involved in the convo... vOv Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 24, 2019 Author Share Posted December 24, 2019 A bit of an update. Thanks in part to poking at Smoke Screen's code and the Unity docs, and a lot of real poking at Kethane's particle code (never really took the time before), it turns out the translation won't be overly bad: I've found all the fields and math tweaks I think I need, so now it's just sorting out the implementation details. Quote Link to comment Share on other sites More sharing options...
O YEAAAAAAH Mr Crabs Posted April 2, 2020 Share Posted April 2, 2020 Hey @taniwha , I know that you are probably working on it and this comment might be a littel bit of an annoyign question but do we have an ETA on when the mod is gonna be updated for 1.8.1? Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 2, 2020 Author Share Posted April 2, 2020 When I can tear myself away from another project Fortunately, the flow of bugs is slowing down so it should be easier to switch mental tracks soon. Sorry about the wait. I should add that I DO have it mostly working in 1.9.1, just missing the particles. Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 4, 2020 Author Share Posted April 4, 2020 I've released version 0.10.3 of Kethane, updating for KSP 1.9. Unfortunately, I had to disable Kethane's particles for now. They'll be back when I figure out porting them to Shuriken. However, Kethane's grid does now show in the main menu when using Kopernicus Quote Link to comment Share on other sites More sharing options...
NubNibble Posted April 10, 2020 Share Posted April 10, 2020 Great work you've been doing keeping this up to date! By chance will you be porting this to 1.8.1 for those of us who are on it due with mods that haven't updated from the previous version? I would really appreciate it if it's possible to do. Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 10, 2020 Author Share Posted April 10, 2020 It should work just fine in 1.8.1. You'll get the warning popup, but that's all. Quote Link to comment Share on other sites More sharing options...
archiebald Posted April 17, 2020 Share Posted April 17, 2020 On 4/10/2020 at 3:16 PM, taniwha said: It should work just fine in 1.8.1. You'll get the warning popup, but that's all. Unfortunately, that is not true. During loading, an error box comes up which you can clear, but then at the end of the loading sequence, the message in white text at the bottom of the screen says; Mod(s) DLL that are not compatible with this version of KSP 1.0.7092.28523 GameData\Kethane\Plugins\Kethane.dll In the yellow bar, the last message is "Verifying Expansion: Breaking Ground SquadExpansion/Serenity The game will not load past this point This is on 1.8.1 plus Making History and Breaking Ground. Quote Link to comment Share on other sites More sharing options...
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