EdwardB3020 Posted August 13, 2017 Share Posted August 13, 2017 Can you please update this popular mod for ksp 1.3 please? I wan't to check out this mod so badly! Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted August 13, 2017 Share Posted August 13, 2017 8 minutes ago, Trekkie148 said: Can you please update this popular mod for ksp 1.3 please? I wan't to check out this mod so badly! seriously? Did you not bother to even read the post just before yours? Borderline rude. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted August 13, 2017 Share Posted August 13, 2017 Just now, goldenpsp said: seriously? Did you not bother to even read the post just before yours? Borderline rude. Damn I always forget. Thank you! Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted August 13, 2017 Share Posted August 13, 2017 11 minutes ago, goldenpsp said: seriously? Did you not bother to even read the post just before yours? Borderline rude. Nevermind it crashes the game when I install it I don't know how others got it to work in KSP 1.3 and I would want some help please. I do look at the other posts but I don't seem to find anything usefull. I hate my spelling. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted August 13, 2017 Share Posted August 13, 2017 11 minutes ago, Trekkie148 said: Nevermind it crashes the game when I install it I don't know how others got it to work in KSP 1.3 and I would want some help please. I do look at the other posts but I don't seem to find anything usefull. I hate my spelling. If you actually read, @taniwha is working on a 1.3 release but has been busy with RL. So the operative word is Patience. And from the other post, as I'm going to guess you didn't click through and read, the important bit is: "For everyone interested in updates to their favorite add-ons, please do not pester modders in the add-on thread, modders volunteer their time and requests or inquiries for updates just derail threads and will not make updates come any sooner." Quote Link to comment Share on other sites More sharing options...
taniwha Posted September 4, 2017 Author Share Posted September 4, 2017 I've released version 0.9.9 of Kethane. Changes from 0.9.8: Fixes for KSP 1.3. Add Kethane-specific kerbnet access to the scanners. I have not had a chance to redo the assemblies, so do delete the two that are not for your OS or you will probably get magenta hexgrids. Also, no progress on background scanning yet (I have plans, just not time: need my own background "scanner" ) Quote Link to comment Share on other sites More sharing options...
seanth Posted September 8, 2017 Share Posted September 8, 2017 On 9/4/2017 at 11:30 AM, taniwha said: I've released version 0.9.9 of Kethane. Changes from 0.9.8: Fixes for KSP 1.3. Add Kethane-specific kerbnet access to the scanners. I have not had a chance to redo the assemblies, so do delete the two that are not for your OS or you will probably get magenta hexgrids. Also, no progress on background scanning yet (I have plans, just not time: need my own background "scanner" ) \o/ yay! Looking forward to background scanning, but I've learned to just let KSP run overnight for scans Quote Link to comment Share on other sites More sharing options...
Rockmonster0921 Posted September 17, 2017 Share Posted September 17, 2017 (edited) I'm having a Weird bug/glitch/I'm not pressing the right button where after I had started scanning for kethane I when I clicked the hexagonal button in the map menu and the tracking station(witch was previously how I say the hexagonal grid that showed kethane deposits) nothing happened if I'm doing something wrong, if there is a way I can fix this, or you need more info please quote me Thanks for your time! (I know goldenpsp is going to find someway to be critical about my comment ) Edited September 17, 2017 by Rockmonster0921 i read the posts before mine Quote Link to comment Share on other sites More sharing options...
taniwha Posted September 17, 2017 Author Share Posted September 17, 2017 Nothing is meant to happen when you click on a hex. The only thing that happens is an info window pops up (tool-tip style) when you hover your mouse over a hex. Unfortunately, to scan in kethane, you need to stay with the scanner because I have not implemented background scanning yet (dealing with ElectricCharge is the reason). Quote Link to comment Share on other sites More sharing options...
edrobotguy Posted September 20, 2017 Share Posted September 20, 2017 (edited) On 9/16/2017 at 6:24 PM, Rockmonster0921 said: I'm having a Weird bug/glitch/I'm not pressing the right button where after I had started scanning for kethane I when I clicked the hexagonal button in the map menu and the tracking station(witch was previously how I say the hexagonal grid that showed kethane deposits) nothing happened if I'm doing something wrong, if there is a way I can fix this, or you need more info please quote me Thanks for your time! (I know goldenpsp is going to find someway to be critical about my comment ) Solution: go into the GameData/Kethane directory and open the settings.cfg file. Remove the line that says Debug = True and change the WindowLeft parameter to 500 then save the settings.cfg file. Edited to add: you didn't do anything wrong, you just have a smaller monitor than taniwha. Edited October 4, 2017 by edrobotguy Quote Link to comment Share on other sites More sharing options...
Nagmeister Posted October 21, 2017 Share Posted October 21, 2017 Sorry if this is a stupid question, but is there any way I can still download the 1.2.2 version? Or will the 1.3 version still work in 1.2.2? Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 22, 2017 Author Share Posted October 22, 2017 @Nagmeister: If you edit the version number in the download url to 0.9.8, you'll be able to grab that. Quote Link to comment Share on other sites More sharing options...
MisterFister Posted November 11, 2017 Share Posted November 11, 2017 Is this mod still actively developed or maintained? I note that this forum indicates that a recompile for KSP v1.3 was released some weeks ago, but CKAN (if I recall correctly, a community-submitted CKAN listing) only indicates the latest version is meta-rated for KSP v1.2.2 with Kethane v0.9.8. This mod was my first mod that I ever installed back in v0.18, and it'll always be a must-install-if-available because of that. I'd gladly plunk a coin into a donation cup somewhere if I were shown to one. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 11, 2017 Share Posted November 11, 2017 6 hours ago, MisterFister said: Is this mod still actively developed or maintained? I note that this forum indicates that a recompile for KSP v1.3 was released some weeks ago, but CKAN (if I recall correctly, a community-submitted CKAN listing) only indicates the latest version is meta-rated for KSP v1.2.2 with Kethane v0.9.8. This mod was my first mod that I ever installed back in v0.18, and it'll always be a must-install-if-available because of that. I'd gladly plunk a coin into a donation cup somewhere if I were shown to one. If you spend any time reading back a bit on this thread you will find @taniwha is still quite active. You will also find him mention that he does not generally handle CKAN stuff himself. Quote Link to comment Share on other sites More sharing options...
MisterFister Posted November 12, 2017 Share Posted November 12, 2017 13 hours ago, goldenpsp said: If you spend any time reading back a bit on this thread you will find @taniwha is still quite active. You will also find him mention that he does not generally handle CKAN stuff himself. I literally quoted from the most recent comments by the modder. You know. If I spent any time. On the other items, you make a fair point. Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 12, 2017 Author Share Posted November 12, 2017 Oh, I am still here, and still maintaining things, just this hasn't been a great year for me and so I'm a little behind with KSP 1.3.1: I've barely even used it, so I haven't had a chance to test most of my mods in it. For now, please install Kethane by hand and let me know how it goes. Quote Link to comment Share on other sites More sharing options...
DYUS555 Posted November 22, 2017 Share Posted November 22, 2017 (edited) Hello! I installed manually 0.9.9. Your mod swears on the version of the game, but it works! Update it to SCAN, I beg you. Very cool mod ! Thank you! (Sorry, this is Google translator))) Edited November 22, 2017 by DYUS555 Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 23, 2017 Author Share Posted November 23, 2017 @DYUS555: Thank you for the information. I will do a quick update soon. Quote Link to comment Share on other sites More sharing options...
Ionaru Posted November 30, 2017 Share Posted November 30, 2017 (edited) @taniwha I've installed 0.9.9 on KSP 1.3.1 and it looks like most of the mod content is working, but the planet with scan grids is pink. This happens on the loading screen and the in-game map view as well. It is visually the same as http://walbao.com/pinkKerbin.png (earlier post about pink planet). Edited November 30, 2017 by Ionaru @mention Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 1, 2017 Author Share Posted December 1, 2017 I believe the fix for the pink (actually, magenta) grid is still the same: delete the two .ksp files that are NOT for your OS. Quote Link to comment Share on other sites More sharing options...
MisterFister Posted January 6, 2018 Share Posted January 6, 2018 How would one go about contributing support for this mod for non-stock planets? Such as multiple star systems, GPP, RSS, or OPM? Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 8, 2018 Author Share Posted January 8, 2018 @MisterFister: Take a look at the KethaneResource block in GameData/Kethane/Resources/Kethane.cfg. iirc, you set resource-wide defaults in the main block, with per-body tweaks in the Body sub-blocks. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 8, 2018 Share Posted January 8, 2018 (edited) @taniwha I dropped the 0.9.9 into ksp 1.3.1 but right at the start it says that it's not for the proper version of ksp, is it just a minor setting in version checking or do i need to wait for your update (no pressure at all)? also one more question : i saw that you separated geodisc from kethane itself, does it has any sort of API so that other mod developers can utilize it for their own scanner types? Edited January 8, 2018 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
taniwha Posted January 8, 2018 Author Share Posted January 8, 2018 @Jiraiyah: Kethane seems to be ok, but I'll try to do an update soon. It was actually Majiir that did the separation, but yes, it does have an API that other mod devs can use. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 8, 2018 Share Posted January 8, 2018 1 minute ago, taniwha said: @Jiraiyah It was actually Majiir that did the separation, but yes, it does have an API that other mod devs can use. I know you are a very busy mod developer, but when it comes to API stuff, having sort of wiki guide would be really nice, I don't know how the internals of that system work, but how about making it a module that developers can drop on their parts and lets say specify a color for it? then it can be a totally separated mod by itself? Quote Link to comment Share on other sites More sharing options...
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