Crabman Posted October 16, 2016 Share Posted October 16, 2016 (edited) Happening again, now without Karibou Hub. Issue created on github Edited October 16, 2016 by Crabman Link to comment Share on other sites More sharing options...
RoverDude Posted October 16, 2016 Author Share Posted October 16, 2016 Found it. New MKS release coming out again... Link to comment Share on other sites More sharing options...
COL.R.Neville Posted October 18, 2016 Share Posted October 18, 2016 (edited) also the community resource file bundled i dont think is the latest one its still showing the busted antimatter config. oh doh sorry i thought this was the malemute thread. Edited October 18, 2016 by COL.R.Neville Link to comment Share on other sites More sharing options...
thesmokindeist Posted October 31, 2016 Share Posted October 31, 2016 (edited) I don't know if this has been mentioned but while I absolutely love this rover, trying to attach the wheels is a difficult task. They just don't want to snap into place and I do find that to be a point of frustration in what is otherwise a stellar mod. I muddle through since the results are worth it but I wonder if it is something that you could fix? I have Parkinson's so sometimes trying to keep my hands steady while I attach thing can be a bigger challenge. Edited October 31, 2016 by thesmokindeist Link to comment Share on other sites More sharing options...
goldenpsp Posted October 31, 2016 Share Posted October 31, 2016 6 minutes ago, thesmokindeist said: I don't know if this has been mentioned but while I absolutely love this rover, trying to attach the wheels is a difficult task. They just don't want to snap into place and I do find that to be a point of frustration in what is otherwise a stellar mod. I muddle through since the results are worth it but I wonder if it is something that you could fix? I have Parkinson's so sometimes trying to keep my hands steady while I attach thing can be a bigger challenge. In what way? FYI the easiest way to get them attached is to hold Alt while attaching so they can only node attach. I find that way they snap to the correct node easily Link to comment Share on other sites More sharing options...
thesmokindeist Posted October 31, 2016 Share Posted October 31, 2016 (edited) 3 hours ago, goldenpsp said: In what way? FYI the easiest way to get them attached is to hold Alt while attaching so they can only node attach. I find that way they snap to the correct node easily I'll give that a try when i put one together. i was planning on building one soon--perhaps today. If I'm still having troubles, I'll let you guys know.. Thanks! --- Update: Ok that makes life much easier. I think I need a new command cheat sheet. Does anyone know of a current one that can be easily printed? Edited October 31, 2016 by thesmokindeist Link to comment Share on other sites More sharing options...
Sylver Posted October 31, 2016 Share Posted October 31, 2016 Nice mod ! your models are so perfect ! Good work and keep it like that! Link to comment Share on other sites More sharing options...
damerell Posted October 31, 2016 Share Posted October 31, 2016 3 hours ago, goldenpsp said: In what way? FYI the easiest way to get them attached is to hold Alt while attaching so they can only node attach. I find that way they snap to the correct node easily I'll be honest and I say I don't. Holding Mod makes it possible, not easy. I'm not clear on why it's so difficult in some installs and not in others. Link to comment Share on other sites More sharing options...
Li0n Posted November 2, 2016 Share Posted November 2, 2016 Hi @RoverDude I found a little issue with the Passenger Cab, in flight view there is no portraits for Kerbals inside it. Maybe it is a design choice, the Passenger Cab holds 10 crew members and it can be a pain to search them for Jeb ? If it is an issue I can make a pull request on github, easy fix : just add an INTERNAL module to the part. Link to comment Share on other sites More sharing options...
RoverDude Posted November 2, 2016 Author Share Posted November 2, 2016 Github issue please Link to comment Share on other sites More sharing options...
Li0n Posted November 2, 2016 Share Posted November 2, 2016 17 minutes ago, RoverDude said: Github issue please done https://github.com/BobPalmer/Karibou/issues/51 Link to comment Share on other sites More sharing options...
SkyKaptn Posted November 15, 2016 Share Posted November 15, 2016 On 31.10.2016 at 9:10 PM, goldenpsp said: FYI the easiest way to get them attached is to hold Alt while attaching so they can only node attach. I find that way they snap to the correct node easily Thanks! I was *this* close to self combust from trying the last 15 minutes to place the wheels Link to comment Share on other sites More sharing options...
funkcanna Posted November 16, 2016 Share Posted November 16, 2016 (edited) Since latest update I 1) cannot renter the Karibou from the front (existing build, before latest update) and 2) the Karibou Radial Probe is not visible in the VAB/SPH EDIT: I started a new game and the Radial Probe IS visible, but not for my existing game. Anyway I can fix this without having to start again? Edited November 16, 2016 by funkcanna Link to comment Share on other sites More sharing options...
DStaal Posted November 16, 2016 Share Posted November 16, 2016 The Karibou has always been tricky to enter from the front, but I'm not having any more issues than usual with the latest update. (EasyBoard makes the process much simpler - my normal process these days is to toggle boarding with EasyBoard and jump in.) Link to comment Share on other sites More sharing options...
funkcanna Posted November 16, 2016 Share Posted November 16, 2016 31 minutes ago, DStaal said: The Karibou has always been tricky to enter from the front, but I'm not having any more issues than usual with the latest update. (EasyBoard makes the process much simpler - my normal process these days is to toggle boarding with EasyBoard and jump in.) I too use Easyboard, but the front of the Karibou (on my existing, pre-latest update save) doesnt work as an entry point. Link to comment Share on other sites More sharing options...
MaxRebo Posted November 29, 2016 Share Posted November 29, 2016 On 16.11.2016 at 5:23 AM, funkcanna said: 2) the Karibou Radial Probe is not visible in the VAB/SPH I had this happen with pretty much most Karibou parts. Then I noticed that apparently the bulk of them (pretty much all the ones that went missing from my save) are now located in other, much more late-game tech nodes when CTT is installed - which franky, makes much more sense and was long overdue. Just in case you haven't figured this out by now, check the "Unmanned Tech" node, that's where the radial probe is for me now. Link to comment Share on other sites More sharing options...
mjl1966 Posted December 22, 2016 Share Posted December 22, 2016 Built out a Karibou with the cargo ramp, attached an Akita to the inside roof with a small docking port. Take it to runway, Put Jeb in Akita, detach from docking port and fire it up. Wheels spin, but Akita will not roll out of the cargo bay and down the ramp. Tweaked friction and traction to five on all Akita wheels, it still will not roll out of cargo bay. Wheels just spin. Bug or am I missing a step? Link to comment Share on other sites More sharing options...
DStaal Posted December 23, 2016 Share Posted December 23, 2016 3 hours ago, mjl1966 said: Built out a Karibou with the cargo ramp, attached an Akita to the inside roof with a small docking port. Take it to runway, Put Jeb in Akita, detach from docking port and fire it up. Wheels spin, but Akita will not roll out of the cargo bay and down the ramp. Tweaked friction and traction to five on all Akita wheels, it still will not roll out of cargo bay. Wheels just spin. Bug or am I missing a step? Could you post a pic? It's possible you've encountered an unknown bug, but it's also possible your Akita is stuck. Hard to tell without looking at things. (I'll admit I usually push the Akita out of the bay by hand...) Link to comment Share on other sites More sharing options...
mjl1966 Posted December 23, 2016 Share Posted December 23, 2016 2 hours ago, DStaal said: Could you post a pic? It's possible you've encountered an unknown bug, but it's also possible your Akita is stuck. Hard to tell without looking at things. (I'll admit I usually push the Akita out of the bay by hand...) Hey D. Well, I first tried reversing the direction of the wheels based on trying to observe their direction and that didn't work. Then I went back to the hangar and reset the wheels so the square bracket was oriented vertically with the "small" end up on each one. This did the trick. Drives right out of the bay and around the block just fine. Link to comment Share on other sites More sharing options...
IronCretin Posted December 31, 2016 Share Posted December 31, 2016 I'm not seeing the repo on GitHub anymore. is there any other place to download this mod? Link to comment Share on other sites More sharing options...
RoverDude Posted December 31, 2016 Author Share Posted December 31, 2016 The Karibou has been merged in with MKS and is no longer distributed as a separate download. Link to comment Share on other sites More sharing options...
IronCretin Posted December 31, 2016 Share Posted December 31, 2016 Ohh. Thanks. I was really confused, because there wasn't anything mentioned on this thread, and I didn't think to check the MKS thread. Perhaps you could mention that in the OP? Link to comment Share on other sites More sharing options...
Frybert Posted January 1, 2017 Share Posted January 1, 2017 Locking this as it has merged with another mod. 9 hours ago, RoverDude said: The Karibou has been merged in with MKS and is no longer distributed as a separate download. Link to comment Share on other sites More sharing options...
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