CobaltWolf Posted October 25, 2015 Author Share Posted October 25, 2015 I think if you see seams that are just black lines, it looks strange, like here: http://i.imgur.com/vReOT7D.pngRed is bad seams, green is good seams. ( I made a mistake, the second fuel tank from the left should have two red rectangles, and one green oval on the top.)For the black edges that you have on the radial edges, instead of highlighting them with black, highlight them with a lighter gradient. It's a high accent, rather than a low accent. It makes it look more like a real edge, than a fold, or a crease, or an outline. Defined stripes are good, but you shouldn't outline your faces and polygons. It draws attention to the unwrap, rather than the pretty accents and stripes. I'm new to this too. It's a learning experience, and you're currently better at it than I. I can't do it myself easily, but I know what looks good I think. You're right. I made most of the UV edges have the black panel edges so I didn't have to worry as much about seams. Better? Quote Link to comment Share on other sites More sharing options...
Kalidor Posted October 25, 2015 Share Posted October 25, 2015 Uhhh try now? Or I can upload to mediafire or something.EDIT: So, a note on update schedule. My goal is to have Atlas + Centaur released by November 10th, after which the mod probably going to go on hiatus for, uh, reasons. Until some time in December.EDIT2: Can anyone confirm if the science is fixed when the mod's folders are replaced with these folders?Nope, still can't access the files...if you can host them somewhere else I will test them. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2015 Author Share Posted October 25, 2015 Nope, still can't access the files...if you can host them somewhere else I will test them.Try this one. I guess google drive doesn't work for some people. Quote Link to comment Share on other sites More sharing options...
Kalidor Posted October 25, 2015 Share Posted October 25, 2015 No luck with the Sci Def's...sorry.I'll go through each line of the code and check it...but it will have to be glaringly obvious for me to spot it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2015 Author Share Posted October 25, 2015 No luck with the Sci Def's...sorry.I'll go through each line of the code and check it...but it will have to be glaringly obvious for me to spot it. It's so odd because they work on my end. I can't figure out why identical files wouldn't work somewhere else. Do you have any other mods installed? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 25, 2015 Share Posted October 25, 2015 Hmm... Have you tried it with OPM? Maybe that's it. Quote Link to comment Share on other sites More sharing options...
Kalidor Posted October 25, 2015 Share Posted October 25, 2015 Yeah, quite a few actually... Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 25, 2015 Share Posted October 25, 2015 Or science revisited revisited? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2015 Author Share Posted October 25, 2015 Does it work on a clean install on your end? If so, what mods do you have installed so I have an idea of what the causes could be. Quote Link to comment Share on other sites More sharing options...
Kalidor Posted October 25, 2015 Share Posted October 25, 2015 (edited) I think its linked to the 'DMagic Orbital Science Mod'...the full mod and not the plugin bundled with your mod. I removed it and everything started working again.Having Zero knowledge of how the Sci Defs work...is it possible that the Sci Def file in your plugin are conflicting with the Sci Def file in DMagic as they have the same filename? What would happen if you renamed yours to BD_Sci Def's or some other variant?Edit 1: Scratch that suggestion...didn't work:( Edited October 25, 2015 by Kalidor Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2015 Author Share Posted October 25, 2015 I think its linked to the 'DMagic Orbital Science Mod'...the full mod and not the plugin bundled with your mod. I removed it and everything started working again.Having Zero knowledge of how the Sci Defs work...is it possible that the Sci Def file in your plugin are conflicting with the Sci Def file in DMagic as they have the same filename? What would happen if you renamed yours to BD_Sci Def's or some other variant?Edit 1: Scratch that suggestion...didn't work:(Replace the sciencedefs.cfg file in the resources folder with this one. Because I use DMagic's experiment cfg, it tries to write it twice. Which apparently is no bueno. Same would happen with FASA I guess. I'll look into it. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted October 25, 2015 Share Posted October 25, 2015 You're right. I made most of the UV edges have the black panel edges so I didn't have to worry as much about seams. http://i.imgur.com/lhHerO5.pngBetter?Wow. Much better. Looking good. Basically, less visible seams, and light edge shading, not dark. Good stuff. Quote Link to comment Share on other sites More sharing options...
Kalidor Posted October 25, 2015 Share Posted October 25, 2015 No joy, but at least you know where to look now.Haven't had much luck attaching the Centre Centaur engine either...the only way I can get it to work is to attach the left/right engine first OR attach an engine to the fairing node first which lets me attach it with no issues Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 25, 2015 Author Share Posted October 25, 2015 Wow. Much better. Looking good. Basically, less visible seams, and light edge shading, not dark. Good stuff. Alright thanks for the help! No joy, but at least you know where to look now.Haven't had much luck attaching the Centre Centaur engine either...the only way I can get it to work is to attach the left/right engine first OR attach an engine to the fairing node first which lets me attach it with no issuesI'll have to ask DMagic about that one then. Thanks for looking into it.Yeah the center node is annoying. I think it's because the RL-10 is too close in height and it just says 'I can't connect to this bottom node so OBVIOUSLY I can't connect to anything else.' Quote Link to comment Share on other sites More sharing options...
129828 Posted October 26, 2015 Share Posted October 26, 2015 Just out of curiosity,how is it going with the RL-10? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 27, 2015 Author Share Posted October 27, 2015 (edited) Just out of curiosity,how is it going with the RL-10?Check out the previous page of the thread. (or apparently page 22) Edited October 27, 2015 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
129828 Posted October 27, 2015 Share Posted October 27, 2015 Check out the previous page of the thread. (or apparently page 22)Yeah you said that you where working on the fairing, I was actually asking how that was going Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 27, 2015 Author Share Posted October 27, 2015 Yeah you said that you where working on the fairing, I was actually asking how that was goingI've been away from my PC this weekend. I got some work done on the atlas engines last night. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 27, 2015 Share Posted October 27, 2015 Oh nice! Can't wait for you to finish the Atlas. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 27, 2015 Author Share Posted October 27, 2015 (edited) Worked for a couple more minutes...I feel a little lost on these models. Any ideas?EDIT: Also, today I am going to try and get the science working and push another hotfix. Edited October 27, 2015 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 27, 2015 Share Posted October 27, 2015 Neat parts, they fit well with AIES. I got rid of the Atlas V parts, as I already had the launchers pack, but they look neat. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 27, 2015 Author Share Posted October 27, 2015 Neat parts, they fit well with AIES. I got rid of the Atlas V parts, as I already had the launchers pack, but they look neat.Thank you! AIES was one of my favorite mods when I started playing - I don't run it anymore (too many part mods!) but that really is a compliment. As for the Atlas V, I'll have to see if I can get you to put it back once I get around to redoing / finishing it. In other news: I have a working fix for the science! Unfortunately I have class now and am waiting for some PMs to see if there are better ways to fix it than I have done. But, once I do update, it will include this:(that's a tweakscaled baby skipper on a 1.5m tweakscaled launcher)The refresh on the radial engine is done! (and it only took two hours...)Re: Atlas / Centaur - still shooting for a release within the next two weeks. For... uh, reasons. Quote Link to comment Share on other sites More sharing options...
129828 Posted October 28, 2015 Share Posted October 28, 2015 Could you maybe make other launch towers?MAybe the ones used with the atlas V (I dont know what they look like actually) but that would be awsome Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 28, 2015 Author Share Posted October 28, 2015 Could you maybe make other launch towers?MAybe the ones used with the atlas V (I dont know what they look like actually) but that would be awsomeI haven't planned on doing anything related to launch towers / clamps. It's definitely something that could be looked at in the future. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 28, 2015 Share Posted October 28, 2015 I think work on a stockalike Titan/Saturn family. Quote Link to comment Share on other sites More sharing options...
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