CobaltWolf Posted March 31, 2016 Author Share Posted March 31, 2016 28 minutes ago, Beale said: You can make the ports Male & Female, so only Gemini can dock to Agena. Oooh, awesome! Quote Link to comment Share on other sites More sharing options...
Jso Posted March 31, 2016 Share Posted March 31, 2016 4 hours ago, komodo said: Addendum to my post above, following some sleep. I entirely forgot I'm playing on an up scaled system size. My numbers may be totally hosed up. But it's also via SMURFF, so maybe it cancels out?... ill try to load up a ... Stock... (Ugh!) system later to see what science has actually wrought. Try dry mass 23% of fuel mass and Isp 40 secs below real. That's what SMURFF is expecting. BTW, you probably want to roll back the liquid engine thrust buffs SMURFF gives. They're already anywhere from Ok to OP. This is the config I use for HSSx3: @SMURFFCONFIG:BEFORE[zSMURFF]:NEEDS[SMURFF] { // 1 = real-ish performance ("classic" SMURFF), 0 = stock, and anything in between is in between. @tanklever = 0.5 @enginelever = 0.5 @podlever = 1 } @PART[bluedog*,Bluedog*]:HAS[@MODULE[ModuleEngines*],@MODULE[ModuleSMURFF]]:AFTER[zSMURFF]:NEEDS[SMURFF] { @MODULE[ModuleEngines*]:HAS[@PROPELLANT[Oxidizer]],* { @maxThrust /= #$@SMURFFCONFIG/enginethrustfactor$ } } Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted March 31, 2016 Share Posted March 31, 2016 (edited) Not streaming anymore Edited March 31, 2016 by Sgt.Shutesie Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 31, 2016 Share Posted March 31, 2016 1 hour ago, Sgt.Shutesie said: Not streaming anymore Why? Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted April 1, 2016 Share Posted April 1, 2016 (edited) 1 hour ago, DarthVader said: Why? I had no goals fir the stream, so I didn't have any motivation. Edit: STREAMING AGAIN Edited April 1, 2016 by Sgt.Shutesie Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 1, 2016 Author Share Posted April 1, 2016 Wow... this made me so proud... Almost afraid to know how I'll feel once I run the first manned mun landing using the BDB Apollo/Saturn parts. @Beale thank you so much for the awesome Gemini parts! Quote Link to comment Share on other sites More sharing options...
komodo Posted April 1, 2016 Share Posted April 1, 2016 Two thumbs up for sure, that looks *awesome*. The scaling looks smack on. If NASA had mechjeb, it'd be a perfect photorealistic shot (The aux engines are still marked/named as monoprop after moving to LFO, I think. I'll double check mine.) Quote Link to comment Share on other sites More sharing options...
akron Posted April 1, 2016 Share Posted April 1, 2016 6 hours ago, CobaltWolf said: Wow... this made me so proud... Almost afraid to know how I'll feel once I run the first manned mun landing using the BDB Apollo/Saturn parts. @Beale thank you so much for the awesome Gemini parts! Very good job there! Looks great Quote Link to comment Share on other sites More sharing options...
Markush100 Posted April 1, 2016 Share Posted April 1, 2016 This mod is great! At first i thought it was a meh part pack, but i was proven horribly wrong. especially like stockalike style. FASA seemed too un-kerbal for me. Great work b0ss Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted April 1, 2016 Share Posted April 1, 2016 (edited) 15 hours ago, CobaltWolf said: Wow... this made me so proud... Almost afraid to know how I'll feel once I run the first manned mun landing using the BDB Apollo/Saturn parts. @Beale thank you so much for the awesome Gemini parts! Edited April 1, 2016 by DiscoSlelge Quote Link to comment Share on other sites More sharing options...
fs10inator Posted April 1, 2016 Share Posted April 1, 2016 16 hours ago, Sgt.Shutesie said: Edit: STREAMING AGAIN Dammit, I missed it! Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 1, 2016 Share Posted April 1, 2016 Can you make a 1.1 fix? Quote Link to comment Share on other sites More sharing options...
akron Posted April 1, 2016 Share Posted April 1, 2016 (edited) 14 minutes ago, _Augustus_ said: Can you make a 1.1 fix? The mod should work fine in 1.1 except for (maybe) a couple of minor things. You should log a bug if you found one Edited April 1, 2016 by akron Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 1, 2016 Share Posted April 1, 2016 Just now, akron said: The mod should work fine in 1.1 except fie a couple of minor things. You should log a bug if you found one A lot of engine FX are broken. Quote Link to comment Share on other sites More sharing options...
akron Posted April 1, 2016 Share Posted April 1, 2016 (edited) 2 minutes ago, _Augustus_ said: A lot of engine FX are broken. That sounds like RealPlume is the cause, which has not updated to 1.1 as far as I know. Remove the RealPlume config and try again Can you also list which are broken for you and which aren't? It will help the mod team troubleshoot Edited April 1, 2016 by akron Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 1, 2016 Share Posted April 1, 2016 Just now, akron said: That sounds like RealPlume is the cause, which has not updated to 1.1 as far as I know. Remove the RealPlume config and try again No, I mean like in the VAB the engine plume is coming from the side (and bottom of course) of the engine for no reason when there shouldn't be any effects in the VAB. No RealPlume installed. Quote Link to comment Share on other sites More sharing options...
akron Posted April 1, 2016 Share Posted April 1, 2016 2 minutes ago, _Augustus_ said: No, I mean like in the VAB the engine plume is coming from the side (and bottom of course) of the engine for no reason when there shouldn't be any effects in the VAB. No RealPlume installed. Do you mean like this? If so it is not BDB. Some Reddit users reported this issue may be caused by tweakscale. Double check that you have the latest version of all your other mods. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 1, 2016 Author Share Posted April 1, 2016 Hermes parts ( @passinglurker did I see you were back?) got updated / tweaked a bit. Tried to make them blend in more with Beale's Gemini, and squeezed some more detail out of the texture. The Muo parts had specular mapping added. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 1, 2016 Share Posted April 1, 2016 36 minutes ago, akron said: Do you mean like this? If so it is not BDB. Some Reddit users reported this issue may be caused by tweakscale. Double check that you have the latest version of all your other mods. It's fixed in the newest 1.1 beta, nvm. Quote Link to comment Share on other sites More sharing options...
akron Posted April 1, 2016 Share Posted April 1, 2016 13 minutes ago, CobaltWolf said: Hermes parts ( @passinglurker did I see you were back?) got updated / tweaked a bit. Tried to make them blend in more with Beale's Gemini, and squeezed some more detail out of the texture. The Muo parts had specular mapping added. Neat! Do you have problems with the hatch during tests? They still don't work for me Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 1, 2016 Author Share Posted April 1, 2016 1 minute ago, akron said: Neat! Do you have problems with the hatch during tests? They still don't work for me I edited them but forgot to test them unfortunately. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted April 1, 2016 Share Posted April 1, 2016 (edited) 27 minutes ago, CobaltWolf said: Hermes parts ( @passinglurker did I see you were back?) got updated / tweaked a bit. Tried to make them blend in more with Beale's Gemini, and squeezed some more detail out of the texture. The Muo parts had specular mapping added. All aboard the mercury hype train ! Edited April 1, 2016 by DiscoSlelge Quote Link to comment Share on other sites More sharing options...
passinglurker Posted April 1, 2016 Share Posted April 1, 2016 1 hour ago, CobaltWolf said: ( @passinglurker did I see you were back?) Ack! I've been spotted! >.> Yeah with 1.1 coming out I'm lurking my way back in. I might start making tiny part mods or something again too I'm mostly waiting till all the changes to how one mods in 1.1 come to light. Quote Link to comment Share on other sites More sharing options...
fs10inator Posted April 1, 2016 Share Posted April 1, 2016 @CobaltWolf I remember almost 2 months ago, you said this about the LE-5 engine: On 2/17/2016 at 11:38 PM, CobaltWolf said: Darn. That's not a very interesting engine. (visually) But there was one thing about the engine that I forgot to ask you about... *ahem* What do you think of all this stuff above the nozzle? Pipework etc. Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted April 1, 2016 Share Posted April 1, 2016 22 hours ago, CobaltWolf said: Wow... this made me so proud... Almost afraid to know how I'll feel once I run the first manned mun landing using the BDB Apollo/Saturn parts. @Beale thank you so much for the awesome Gemini parts! Don't tease us like that! I know we're still a long way out, but do you have any plans on sourcing an Apollo capsule? The stock pod would probably do, unless you want to make one, or outsource it to @Beale. Certainly turned out well this time. Quote Link to comment Share on other sites More sharing options...
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