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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

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I just loaded BDB, excited to try it...the little sounding rocket that you start with - with the Geiger counter and thermometer. It doesn't seem to have enough power to transmit both experiments, but with no chute, it's going to break up on landing, so I can't collect the experiments...what am I missing here? is there supposed to be a battery?

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1 minute ago, tjt said:

I just loaded BDB, excited to try it...the little sounding rocket that you start with - with the Geiger counter and thermometer. It doesn't seem to have enough power to transmit both experiments, but with no chute, it's going to break up on landing, so I can't collect the experiments...what am I missing here? is there supposed to be a battery?

It's not a sounding rocket it's Explorer 1. :P

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1 minute ago, tjt said:

I just loaded BDB, excited to try it...the little sounding rocket that you start with - with the Geiger counter and thermometer. It doesn't seem to have enough power to transmit both experiments, but with no chute, it's going to break up on landing, so I can't collect the experiments...what am I missing here? is there supposed to be a battery?

That's not a sounding rocket (Which btw should be in here) it's Explorer 1, America's first satellite 

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The HLR-E1 Sienno Probe Core...has 60EC, but the two experiments take more than 60 to transmit...so how am I supposed to use it when I don't yet have solar panels and I don't yet have batteries??

  • Geiger = 8 mits = 48 EC
  • Temp = 3 mits = 18 EC
  • Telemetry = 1 mits = 6 EC

EDIT...unless some mod is changing my base cost to transmit...is 6 EC / MIT typical?

Edited by tjt
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3 minutes ago, tjt said:

I just loaded BDB, excited to try it...the little sounding rocket that you start with - with the Geiger counter and thermometer. It doesn't seem to have enough power to transmit both experiments, but with no chute, it's going to break up on landing, so I can't collect the experiments...what am I missing here? is there supposed to be a battery?

Are you using the built in antenna or a starting antenna? While it isnt a sounding rocket, you should launch it on a rocket like Etoh or Viklun. The built in antenna shouldn't eat up the battery, but I can see a stock or other BDB antenna being more than willing to chew through it like a flip flop in a lawn mower.

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1 minute ago, Sgt.Shutesie said:

Are you using the built in antenna or a starting antenna? While it isnt a sounding rocket, you should launch it on a rocket like Etoh or Viklun. The built in antenna shouldn't eat up the battery, but I can see a stock or other BDB antenna being more than willing to chew through it like a flip flop in a lawn mower.

I literally parked the probe core on the launch pad with no other parts and tried to run the 3 experiments :)

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Just now, Sgt.Shutesie said:

Are you using a dev release or an official release? What other mods are you using?

Thanks for the quick replies! :)

I'm running BDB version: v0.10.5a

Other Mods:

KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
USI Tools - 0.7.4
B9 Part Switch - 1.4.3
Chatterer - 0.9.90.1289
Community Resource Pack - 0.5.4
Contract Configurator - 1.16.2
CC-CP-SCANSat - 0.6.0.1
Contract Pack: Clever Sats - 1.2
Contract Pack: Bases and Stations - 3.3.1
Contract Pack: Sounding Rockets - 1.0.3
Contract Pack: Unmanned Contracts - 0.3.21
Contract Pack: Tourism Plus - 1.5
CustomBarnKit - 1.1.9
DMagic Orbital Science - 1.3.0.2
Firespitter - 7.3
HeatControl - 0.3.2
Interstellar Fuel Switch - 2.1.4
Kerbal Attachment System - 0.5.9
Kerbal Engineer Redux - 1.1.1
Kerbal Joint Reinforcement - 3.2
Kerbal Inventory System - 1.2.12
KSP-AVC Plugin - 1.1.6.1
ModularFlightIntegrator - 1.1.6
Docking Port Alignment Indicator - 6.4
NearFutureConstruction - 0.6.4
NearFutureElectrical - 0.7.7
NearFuturePropulsion - 0.7.4
NearFutureSolar - 0.6.2
NearFutureSpacecraft - 0.5.1
Outer Planets Mod - 2.0
RCS Build Aid - 0.8.1
RCS Sounds - 5.0
ReentryParticleEffect - 1.1
SafeChute - 2.1
SCANsat - 1.1.6.3
Celestial Body Science Editor - 1.0.6
SETI-CommunityTechTree - 0.9.6.8
SETI-ProbeParts - 1.0.1.1
SETI-Rebalance - 0.9.7.2
SpaceY Expanded - 1.1.11
SpaceY Lifters - 1.13.1
StationPartsExpansion - 0.4
StockPlugins - 1.2.2
StockSCANsat - 1.0.2
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.2.4
TAC Fuel Balancer - 2.8
Kerbal Alarm Clock - 3.7.1
Transfer Window Planner - 1.5.1
TweakScale - 2.2.13
USI Core - 0.2.4
Kolonization Core - 0.2.4
Konstruction - 0.1
USI-LS - 0.4.4
MKS-LITE - 0.4.4
Unmanned before Manned - 1.0.9.6
[x] Science! - 4.20

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