Rory Yammomoto Posted October 4, 2016 Share Posted October 4, 2016 I'm pretty sure they never thought of this before... Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted October 4, 2016 Share Posted October 4, 2016 2 minutes ago, Rory Yammomoto said: I'm pretty sure they never thought of this before.. Im sure somebody did... and Im sure someone else told them it was a bad idea.. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 4, 2016 Share Posted October 4, 2016 9 minutes ago, Avalon304 said: Im sure somebody did... and Im sure someone else told them it was a bad idea.. yup, very bad idea Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 5, 2016 Share Posted October 5, 2016 2 hours ago, Jso said: I think I've got that fixed. We're breaking saves and craft files on a regular basis still. This is kind of pointless right now. Well most of them are old stuff like Titan, Gemini, ect.....most. And either way, I'm going to update all/most designs soon™ Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 5, 2016 Share Posted October 5, 2016 (edited) 20 minutes ago, Drakenex said: yup, very bad idea EDIT: Damn, it's hard to get a reaction image in here. WAIT, I think I got it! Edited October 5, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 5, 2016 Share Posted October 5, 2016 7 minutes ago, Rory Yammomoto said: EDIT: Damn, it's hard to get a reaction image in here. WAIT, I think I got it! yeah sorry, it's such a bad idea that no body bothered to make it hi-res. Well, there's a 480P video! Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 5, 2016 Share Posted October 5, 2016 (edited) @Rory YammomotoI have something you might like: BEHOLD, THE MIGHTY SATURN MLV-25L (Full album can be found by clicking here) Craft file coming soon™ to a KerbalX repo near you Has science gone too far? Edited October 5, 2016 by minepagan pictures not picturing right Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted October 5, 2016 Share Posted October 5, 2016 Ranger coming in fast and hard, cameras snapping away. Impact occurred a few seconds after these were taken, a little east of the Sea of Fertility. Quote Link to comment Share on other sites More sharing options...
akron Posted October 5, 2016 Share Posted October 5, 2016 @pTrevTrevs Wonderful work. Always good to see more robotics probe missions out there Quote Link to comment Share on other sites More sharing options...
Araym Posted October 5, 2016 Share Posted October 5, 2016 (edited) 11th October 2016: KSP 1.2 official release... ... are you ready, Cobalt, for a 1.2 BDB release??? (I hope then that all the plugin I'm using in 1.1.3 will be updated soon: just because you dropped in my comic thread, a couple of day ago I GOT the idea to how introduce a "career reboot" *_*) Edited October 5, 2016 by Araym Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted October 5, 2016 Share Posted October 5, 2016 It also looks like most of the official Squad dev team left, guess we won't be getting a rocket part revamp. Quote Link to comment Share on other sites More sharing options...
akron Posted October 5, 2016 Share Posted October 5, 2016 13 minutes ago, awsumindyman said: It also looks like most of the official Squad dev team left, guess we won't be getting a rocket part revamp. Huh? If you mean old Devs, sure, a few have left, but there are several new employees at Squad. They've already announced that they will continue working on these. Keep an eye on the Dev notes Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 5, 2016 Share Posted October 5, 2016 The list is: Mike (Mu), Bill (Taniwha), Nathanael (NathanKell), Sébastien (Sarbian), Jim (Romfarer), Brian (Arsonide), Chris (Porkjet), Nathan (Claw) Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted October 5, 2016 Share Posted October 5, 2016 Is development going to stop on this now KSP is dead? Quote Link to comment Share on other sites More sharing options...
TheAceOfHearts Posted October 5, 2016 Share Posted October 5, 2016 14 minutes ago, MrMeeb said: Is development going to stop on this now KSP is dead? Ksp isn't dead, at very least, they're going to continue with small patches and bug fixes. And for modders, this might be a great thing, as now they don't have to keep using their energy to update mod compatibility, and can instead just focus on making excellent mods to make the game even better! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 5, 2016 Author Share Posted October 5, 2016 Either way it doesn't belong on this thread boys. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted October 5, 2016 Share Posted October 5, 2016 27 minutes ago, TheAceOfHearts said: Ksp isn't dead, at very least, they're going to continue with small patches and bug fixes. And for modders, this might be a great thing, as now they don't have to keep using their energy to update mod compatibility, and can instead just focus on making excellent mods to make the game even better! is joke, is joke. I have full confidence in Squad and their future Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 5, 2016 Share Posted October 5, 2016 (edited) 2 hours ago, MrMeeb said: I have full confidence in Squad and their future you forgot to put a kappa there, mate. Edited October 5, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 5, 2016 Author Share Posted October 5, 2016 2 hours ago, CobaltWolf said: Either way it doesn't belong on this thread boys. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 5, 2016 Share Posted October 5, 2016 @CobaltWolf (or anyone), what number of faces are on the outsie of cylinders in KSP? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 5, 2016 Author Share Posted October 5, 2016 5 minutes ago, minepagan said: @CobaltWolf (or anyone), what number of faces are on the outsie of cylinders in KSP? 24, anything bigger than 3.75m in BDB uses 48. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 5, 2016 Share Posted October 5, 2016 24, IIRC Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 5, 2016 Share Posted October 5, 2016 1 hour ago, CobaltWolf said: 24, anything bigger than 3.75m in BDB uses 48. Crap, I was making the Minotaur with 32. Time to start over....again.... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 5, 2016 Author Share Posted October 5, 2016 53 minutes ago, minepagan said: Crap, I was making the Minotaur with 32. Time to start over....again.... At least you didn't spend too much time on it. I usually wind up doing things several times, especially earlier on. It gets faster+better each time. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 5, 2016 Share Posted October 5, 2016 1 hour ago, minepagan said: Crap, I was making the Minotaur with 32. Time to start over....again.... I'm working on a Minotaur now as well. Maybe if you ask Cobalt Nicely we can just have one here in BDB for you. Quote Link to comment Share on other sites More sharing options...
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