pheenix99 Posted October 13, 2016 Share Posted October 13, 2016 3 minutes ago, CobaltWolf said: >>2016 >>Senior year of a VFX degree >>Implying I would spend my free time practicing with software that negligibly improves my job prospects. uhhhhh sure... someone on Reddit said that all their tanks were missing LFO... stuff is weird. Throw you KSP.log up on Pastebin or Dropbox or something, I'll take a look at it. https://www.dropbox.com/s/ok53p8bjcg6y8xe/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 13, 2016 Author Share Posted October 13, 2016 5 minutes ago, pheenix99 said: https://www.dropbox.com/s/ok53p8bjcg6y8xe/KSP.log?dl=0 It says you're missing... all your models. Can you try and do a clean install of KSP 1.2 with BDB v1.0.1? I don't have anything like that on my end. Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted October 13, 2016 Share Posted October 13, 2016 Just now, CobaltWolf said: It says you're missing... all your models. Can you try and do a clean install of KSP 1.2 with BDB v1.0.1? I don't have anything like that on my end. I'll try a fresh BD install, then move on to starting from scratch. I'm a tad lazy and don't want to have to re-download the mods I've got so far unless I have to Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 13, 2016 Author Share Posted October 13, 2016 Just now, pheenix99 said: I'll try a fresh BD install, then move on to starting from scratch. I'm a tad lazy and don't want to have to re-download the mods I've got so far unless I have to Yeah I suppose that works actually. Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted October 13, 2016 Share Posted October 13, 2016 7 minutes ago, CobaltWolf said: Yeah I suppose that works actually. One of those ideas that only worked in theory. In a sandbox game, I only have maybe 9 or so parts and they're all fairing bases. No pods, no nothing. Quote Link to comment Share on other sites More sharing options...
komodo Posted October 13, 2016 Share Posted October 13, 2016 Check that you didn't get a gamedata in your gamedata , perhaps? Now that I know the flickering is tag related, I can keep an eye out... Weird, but not crippling Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted October 13, 2016 Share Posted October 13, 2016 @CobaltWolf The results of a fresh 1.2 with ONLY BD 1.0.1 was epic failure until I read 8 minutes ago, komodo said: Check that you didn't get a gamedata in your gamedata , perhaps? OK Everone! Time to gather around and laugh at the idiot Quote Link to comment Share on other sites More sharing options...
TimothyC Posted October 13, 2016 Share Posted October 13, 2016 (edited) For those that want to have prebuilt Sarnus stages, I have the S-I, S-IC, S-IE (ETS), S-II, S-IV, S-IVB for Sarnus 1, and S-IVB for Sarnus II/V.: Zip Linky (personal server). Note, this is the quick and dirty version. Better version will come after more sleep. Edited October 13, 2016 by TimothyC Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 13, 2016 Share Posted October 13, 2016 I got the flicker on an install without BDB, so it's something else. Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted October 13, 2016 Share Posted October 13, 2016 (edited) I managed to test a full Sarnus V in a 3X solar system with normal 70,000m atmosphere, seems like it lacks just over a thousand m/s delta-v for trans-munar injection. Maybe 6.25m would have been better actually? Or maybe it's because of weird interactions with CryoEngines and B9PartSwitch, I have to investigate further. Also the J2 engines are much more powerful that what I expected, I get a max of 3.4 Gs on the S-II. Very impressive for upper stage hydrolox. EDIT: Nevermind, it's indeed conflicting config issues. In 1.2 the exact same craft has almost 1500 m/s more than in my hack-job of a 1.1.3 backport. Edited October 13, 2016 by PickledTripod Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 13, 2016 Author Share Posted October 13, 2016 @PickledTripod in any case, I'm starting to suspect that our efforts to nerf the Sarnus series were a bit too effective. Every part in that series has it's fuel amounts liberally rounded down, the weights liberally rounded up, etc. I think that once the dust settles a bit with everything, there will be another big cleanup pass on those parts, both the art (there are some details that I wanted to put in that got forgotten in the push to get it released) and the balance. Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted October 13, 2016 Share Posted October 13, 2016 (edited) Well I made a MM patch that basically excludes your tanks from fuel switching patches, with the proper tank capacities the delta-v figures look perfect in the editor at least. Now that I'm looking at it up close I noticed that the S-IVB tank slightly clips into whatever it's attached to, like the Instrument Unit and engine mount. There are also small untextured bits on the exterior of the IU. Other that that Sarnus looks absolutely amazing, you've really outdone yourself. EDIT: The good news is Sarnus V can indeed launch the Kane/Sina spacecraft on a free-return trajectory with a 3X rescale, with some some spare fuel. Bad news is that the extra fuel is on the S-II rather than the S-IVB, you can easily achieve LKO with the second stage while the third need every drop of it's fuel plus the APS to complete the trans-munar injection if you don't use S-II. Edited October 13, 2016 by PickledTripod Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 13, 2016 Author Share Posted October 13, 2016 Was able to take the new screenshots for the manual. Uploaded them to Imgur for your viewing pleasure. Yes, they're dark. I know. Quote Link to comment Share on other sites More sharing options...
Jso Posted October 13, 2016 Share Posted October 13, 2016 2 hours ago, IronCretin said: I got the flicker on an install without BDB, so it's something else. Can you give steps to reproduce it? Quote Link to comment Share on other sites More sharing options...
1011300 Posted October 13, 2016 Share Posted October 13, 2016 15 hours ago, CobaltWolf said: Welcome to the forums! Thanks for the compliment, hope you enjoy the mod! By the way, what is your avatar? I've been looking at it for a couple minutes trying to figure it out! I think it's the SLS Block 1B blueprint expanded. Quote Link to comment Share on other sites More sharing options...
komodo Posted October 13, 2016 Share Posted October 13, 2016 4 hours ago, pheenix99 said: @CobaltWolf The results of a fresh 1.2 with ONLY BD 1.0.1 was epic failure until I read OK Everone! Time to gather around and laugh at the idiot No laughing required, i'm just glad we got it straightened out Now, to have fun with assorted rockets! Regarding rescales... Nothing new to report, but they are not going unattended. When something is in hand to report, well... i'll report back. General balance is certainly on the radar as well. (Spreadsheets... spreadsheets everywhere... It's like EVE Online invaded my KSP ) The word of the day has been "Report", btw. Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted October 13, 2016 Share Posted October 13, 2016 Rescales? Just made me realize that tweakscale isn't updated yet Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 13, 2016 Share Posted October 13, 2016 7 hours ago, CobaltWolf said: Was able to take the new screenshots for the manual. Uploaded them to Imgur for your viewing pleasure. Yes, they're dark. I know. I was just wondering whether you could load the parts back in 1.1.3 to get KVV images since they don't actually need to be functional so any offending modules could be removed with a MM patch, pretty sure nothing changed between 1.1.3 & 1.2 in terms of straight up model loading right? Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted October 13, 2016 Share Posted October 13, 2016 Hi Wolf, do you still provide the base files for the parts upon request, as you said some pages back? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 13, 2016 Author Share Posted October 13, 2016 1 minute ago, _Krieger_ said: Hi Wolf, do you still provide the base files for the parts upon request, as you said some pages back? Yup! Whaddaya need, how do you want it? 38 minutes ago, Drew Kerman said: I was just wondering whether you could load the parts back in 1.1.3 to get KVV images since they don't actually need to be functional so any offending modules could be removed with a MM patch, pretty sure nothing changed between 1.1.3 & 1.2 in terms of straight up model loading right? they wont load unless I go back and change all the part categories. And that's at best a temporary solution. Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted October 13, 2016 Share Posted October 13, 2016 (edited) I'd love to have the models/textures of the apollo/saturn v, I could make some renders for you to place on the op and make a realistic texture for everyone. Edited October 13, 2016 by _Krieger_ Quote Link to comment Share on other sites More sharing options...
TopHeavy11 Posted October 13, 2016 Share Posted October 13, 2016 'Bout time FASA had a rival mod. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 13, 2016 Author Share Posted October 13, 2016 2 hours ago, pheenix99 said: Rescales? Just made me realize that tweakscale isn't updated yet We actually forgot to make Tweakscale configs for this update... 25 minutes ago, _Krieger_ said: I'd love to have the models/textures of the apollo/saturn v, I could make some renders for you to place on the op and make a realistic texture for everyone. I've already got some really cool projects for the OP going with other people, but more couldn't hurt. I am getting ready for classes right now, I'll try and upload them in a bit. Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted October 13, 2016 Share Posted October 13, 2016 (edited) 35 minutes ago, CobaltWolf said: I've already got some really cool projects for the OP going with other people, but more couldn't hurt. I am getting ready for classes right now, I'll try and upload them in a bit. Cool! I'll PM you my email. Done, look forward to it Edited October 13, 2016 by _Krieger_ Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted October 13, 2016 Share Posted October 13, 2016 1 hour ago, TopHeavy11 said: 'Bout time FASA had a rival mod. Rival? This mod SURPASSED it quite a long time ago. Quote Link to comment Share on other sites More sharing options...
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