tees Posted January 4, 2017 Share Posted January 4, 2017 any one can share RSS patch Quote Link to comment Share on other sites More sharing options...
davidy12 Posted January 4, 2017 Share Posted January 4, 2017 1 hour ago, Plecy75 said: i'll post a video of a Sarnus-IB flight with aero and debug as soon as i get home. i'm flying an exact replica based on the manual Or you could get KJR. Quote Link to comment Share on other sites More sharing options...
Jso Posted January 4, 2017 Share Posted January 4, 2017 2 hours ago, Shadowmage said: Pics of the rocket with aero overlay open and drag/debug menu open on the LAS part? Could be that the part is overly draggy but others are not noticing due to differences in craft design (e.g. they have fins / larger fins, so no flipping). In SSTU I had to manually adjust the drag on the LAS/BPC parts to prevent unwanted rocket flipping on certain designs (the SSTU LAS towers also use shielding/occlusion code to hide the drag of the command pod they are attached to). As a bonus it also results in better drag with the LAS installed than without it, so there is even a reason to use it in stock w/reverts/quicksaves/etc. I'm 99% certain it's the very heavy mass of the LES connected to the little docking port node. You can see it sink into the command pod just sitting on the pad. Autostrut to heaviest part fixes the unwanted movement. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted January 4, 2017 Share Posted January 4, 2017 8 minutes ago, Jso said: I'm 99% certain it's the very heavy mass of the LES connected to the little docking port node. You can see it sink into the command pod just sitting on the pad. Autostrut to heaviest part fixes the unwanted movement. That seems like a plausible explanation. A wobbly LES (at the front of the rocket) would cause some... undesirable handling characteristics for everything behind it. Probably never saw that problem on SSTU parts as the LES generally aren't that heavy, and I use size 2/3 (or larger) attach-nodes on everything. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted January 4, 2017 Share Posted January 4, 2017 (edited) Incoming Scout Hype! That I may have missed the first time around... But srsly, Star 31 will be getting an art pass so it actually looks right on Scout. Edited January 4, 2017 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
Plecy75 Posted January 5, 2017 Share Posted January 5, 2017 (edited) 18 hours ago, davidy12 said: Or you could get KJR. already have it. read the entire conversation before you suggest fixes, that way you won't suggest things that have already been tried. Edited January 5, 2017 by Plecy75 Quote Link to comment Share on other sites More sharing options...
Plecy75 Posted January 5, 2017 Share Posted January 5, 2017 ummm... is it normal to put a Sarnus-V with munar package in orbit with a half full second stage and full third stage? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 5, 2017 Author Share Posted January 5, 2017 12 minutes ago, Plecy75 said: ummm... is it normal to put a Sarnus-V with munar package in orbit with a half full second stage and full third stage? On 10/11/2016 at 6:34 PM, CobaltWolf said: NOTE – BDB is balanced to have parts inline with stock values. This means that the rockets significantly overperform in the stock system. The alternative would be to have parts that are very underpowered compared to contemporary parts. To achieve proper balance, we recommend using a 3.2x rescale, which requires rockets to be built with more realistic proportions. Quoting myself to save time. Basically, the parts are all balanced against stock parts - same fuel amounts for a given volume of tankage, for example. The parts are modeled at the same scale as stock parts. It's just the stock system is too small. Rather than nerf everything to make it work in the stock system (thus making the parts useless compared to, say, Tantares) we just let the player decide whether they want to make the parts (and thus, all their other parts) perform more accurately. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted January 5, 2017 Share Posted January 5, 2017 12 minutes ago, Plecy75 said: ummm... is it normal to put a Sarnus-V with munar package in orbit with a half full second stage and full third stage? Yes, on a stock scale system. Try using a 3-3.2x scale system for more real world performance. Quote Link to comment Share on other sites More sharing options...
Plecy75 Posted January 5, 2017 Share Posted January 5, 2017 (edited) 6 minutes ago, CobaltWolf said: Quoting myself to save time. Basically, the parts are all balanced against stock parts - same fuel amounts for a given volume of tankage, for example. The parts are modeled at the same scale as stock parts. It's just the stock system is too small. Rather than nerf everything to make it work in the stock system (thus making the parts useless compared to, say, Tantares) we just let the player decide whether they want to make the parts (and thus, all their other parts) perform more accurately. Thanks, I was really surprised when that happened. Another thing, why are the parts at a point in the tech tree where I have to do 3 Mun missions before I get the actual Sarnus-V first stage? (i still don't have the S-IVB guidance system!) I had to do 3 Kerbin Orbit Rendevous missions with the Sarnus-I before I got enough science. I now know why they went with the Lunar Orbit Rendevous system in the real world! Edited January 5, 2017 by Plecy75 Quote Link to comment Share on other sites More sharing options...
akron Posted January 5, 2017 Share Posted January 5, 2017 13 minutes ago, CobaltWolf said: Quoting myself to save time. Basically, the parts are all balanced against stock parts - same fuel amounts for a given volume of tankage, for example. The parts are modeled at the same scale as stock parts. It's just the stock system is too small. Rather than nerf everything to make it work in the stock system (thus making the parts useless compared to, say, Tantares) we just let the player decide whether they want to make the parts (and thus, all their other parts) perform more accurately. That moment when Cobalt quoted himself to save time and then proceeded to paraphrase his quote anyway... This reminds me, have you tested any missions out to like Jool or anything with 2-3x scale? How's that dV? I will try this at some point but it's just I already have some dV and altitude values memorized... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 5, 2017 Author Share Posted January 5, 2017 58 minutes ago, Plecy75 said: Thanks, I was really surprised when that happened. Another thing, why are the parts at a point in the tech tree where I have to do 3 Mun missions before I get the actual Sarnus-V first stage? (i still don't have the S-IVB guidance system!) I had to do 3 Kerbin Orbit Rendevous missions with the Sarnus-I before I got enough science. I now know why they went with the Lunar Orbit Rendevous system in the real world! Tech tree balance is currently being audited and pretty much completely redone by @minepagan 48 minutes ago, akron said: That moment when Cobalt quoted himself to save time and then proceeded to paraphrase his quote anyway... This reminds me, have you tested any missions out to like Jool or anything with 2-3x scale? How's that dV? I will try this at some point but it's just I already have some dV and altitude values memorized... Can't say I have. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted January 5, 2017 Share Posted January 5, 2017 3 hours ago, akron said: That moment when Cobalt quoted himself to save time and then proceeded to paraphrase his quote anyway... This reminds me, have you tested any missions out to like Jool or anything with 2-3x scale? How's that dV? I will try this at some point but it's just I already have some dV and altitude values memorized... That's easy! Step 1: acquire stock system Delta-V map Step 2: find total delta-v required for the trip you plan to take Step 3: multiply this value by the square root of the rescale factor (ex: 3200 m/s * sqrt(3)) Step 4: ???? Step 5: Profit Do that, and you should get a slightly generous, yet accurate, minimum delta-V requirement for any rescaled system. Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted January 6, 2017 Share Posted January 6, 2017 (edited) Are Float rings and Float rounds planned like the ones in FASA ? Edited January 6, 2017 by Wolfair corp. Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted January 6, 2017 Share Posted January 6, 2017 57 minutes ago, Wolfair corp. said: Are Float rings and Float rounds programmed like the ones in FASA ? Nope Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 6, 2017 Author Share Posted January 6, 2017 We may have lost some threads, but unfortunately I'm still a slave to this one... Quote Link to comment Share on other sites More sharing options...
Plecy75 Posted January 6, 2017 Share Posted January 6, 2017 5 minutes ago, CobaltWolf said: We may have lost some threads, but unfortunately I'm still a slave to this one... i don't get it Quote Link to comment Share on other sites More sharing options...
Ralathon Posted January 6, 2017 Share Posted January 6, 2017 (edited) 1 hour ago, Plecy75 said: i don't get it The forum kraken ate a couple of threads. People are moaning about it while the devs are trying to salvage the data. Edited January 6, 2017 by Ralathon Quote Link to comment Share on other sites More sharing options...
Plecy75 Posted January 6, 2017 Share Posted January 6, 2017 Just now, Ralathon said: The forum kraken ate a couple of threads. People are liquiding and moaning about it while the devs are trying to salvage the data. ah, good to know Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted January 6, 2017 Share Posted January 6, 2017 21 minutes ago, Ralathon said: The forum kraken ate a couple of threads. People are moaning about it while the devs are trying to salvage the data. More than a couple. 25 went missing, including all the stickies that used to be on the first page of this sub forum. Which has led me to speculate that it was any thread that was unlucky enough to be on the first page. One of those threads was the MechJeb thread Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 6, 2017 Share Posted January 6, 2017 (edited) 6 minutes ago, MaxxQ said: More than a couple. 25 went missing, including all the stickies that used to be on the first page of this sub forum. Which has led me to speculate that it was any thread that was unlucky enough to be on the first page. One of those threads was the MechJeb thread Although a side benefit is that the next-to-most-popular mods are now in the first page highlight... Edited January 6, 2017 by Beetlecat Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted January 6, 2017 Share Posted January 6, 2017 Not to kill the vibe, but the forum Kraken is a discussion for a different topic. You know how this thread is. We're pretty off topic but let's at least try to keep BDB discussion on the BDB thread and everything else on everything else's thread. Thank you. Quote Link to comment Share on other sites More sharing options...
Plecy75 Posted January 6, 2017 Share Posted January 6, 2017 maybe i should make a thread for discussion if random junk Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted January 6, 2017 Share Posted January 6, 2017 To bring it back on topic... Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted January 6, 2017 Share Posted January 6, 2017 Its a shame this thread wasn't a victim of the forum kraken. Quote Link to comment Share on other sites More sharing options...
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