CobaltWolf Posted February 12, 2017 Author Share Posted February 12, 2017 2 minutes ago, davidy12 said: Why not try and Top up the IVC now? Because I don't have time, otherwise I'd be actually working on stuff? I put in 30 minutes last night to try and clean up some things that were explicitly broken in Unity. Quote Link to comment Share on other sites More sharing options...
Jso Posted February 12, 2017 Share Posted February 12, 2017 On 11/10/2016 at 0:08 PM, CobaltWolf said: So, spoke with E of Pi this morning and he confirmed that they had changed the S-IVC stage to have dual engines. I roughed in what a potential S-IVC would look like, with an extension tank and a new engine mount. Just to keep you guys interested (I know, necro-quote). ETS Wiki, Propellant Mass: S-IVB 104,326 kg S-IVC 229,517 kg How are we squeezing over twice the propellant into a roughly 50% increase in length? We could probably handwave away 75% mumbling something about the engine mount and IU. Instant S-IVC: Spoiler +PART[bluedog_Saturn_S4B_Tankage]:First { @name = bluedog_Saturn_S4C_Standin @MODEL { %scale = 1, 1.743, 1 } @node_stack_top[1,,] *= 1.743 @node_stack_bottom[1,,] *= 1.743 @title = Sarnus-SIVC-25K Liquid Fuel Tank @mass *= 2.2 @RESOURCE[LqdHydrogen] { @amount *= 2.2 @maxAmount *= 2.2 } @RESOURCE[Oxidizer] { @amount *= 2.2 @maxAmount *= 2.2 } } @PART[bluedog_Saturn_S4B_EngineMount]:First { node_stack_engine2 = 0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 node_stack_engine3 = -0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 %stackSymmetry = 1 } An M43. With a 2.2 meter PP tank extension on the S-IE/F. Or a Kerbodyne S3-3600 would also work, it's just a little short. The UA1207's look big because of the smaller Saturn scale. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 12, 2017 Share Posted February 12, 2017 24 minutes ago, Jso said: (I know, necro-quote). ETS Wiki, Propellant Mass: S-IVB 104,326 kg S-IVC 229,517 kg How are we squeezing over twice the propellant into a roughly 50% increase in length? We could probably handwave away 75% mumbling something about the engine mount and IU. Instant S-IVC: Hide contents +PART[bluedog_Saturn_S4B_Tankage]:First { @name = bluedog_Saturn_S4C_Standin @MODEL { %scale = 1, 1.743, 1 } @node_stack_top[1,,] *= 1.743 @node_stack_bottom[1,,] *= 1.743 @title = Sarnus-SIVC-25K Liquid Fuel Tank @mass *= 2.2 @RESOURCE[LqdHydrogen] { @amount *= 2.2 @maxAmount *= 2.2 } @RESOURCE[Oxidizer] { @amount *= 2.2 @maxAmount *= 2.2 } } @PART[bluedog_Saturn_S4B_EngineMount]:First { node_stack_engine2 = 0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 node_stack_engine3 = -0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 %stackSymmetry = 1 } An M43. With a 2.2 meter PP tank extension on the S-IE/F. Or a Kerbodyne S3-3600 would also work, it's just a little short. The UA1207's look big because of the smaller Saturn scale. Less gum flapping and more action, that's the way to do it, thanks!! Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 12, 2017 Share Posted February 12, 2017 9 hours ago, CobaltWolf said: Because I don't have time, otherwise I'd be actually working on stuff? I put in 30 minutes last night to try and clean up some things that were explicitly broken in Unity. I know your busy, but when you get back to regular work, top up the S-IVC 1 hour ago, Jso said: (I know, necro-quote). ETS Wiki, Propellant Mass: S-IVB 104,326 kg S-IVC 229,517 kg How are we squeezing over twice the propellant into a roughly 50% increase in length? We could probably handwave away 75% mumbling something about the engine mount and IU. Instant S-IVC: Reveal hidden contents +PART[bluedog_Saturn_S4B_Tankage]:First { @name = bluedog_Saturn_S4C_Standin @MODEL { %scale = 1, 1.743, 1 } @node_stack_top[1,,] *= 1.743 @node_stack_bottom[1,,] *= 1.743 @title = Sarnus-SIVC-25K Liquid Fuel Tank @mass *= 2.2 @RESOURCE[LqdHydrogen] { @amount *= 2.2 @maxAmount *= 2.2 } @RESOURCE[Oxidizer] { @amount *= 2.2 @maxAmount *= 2.2 } } @PART[bluedog_Saturn_S4B_EngineMount]:First { node_stack_engine2 = 0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 node_stack_engine3 = -0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 %stackSymmetry = 1 } An M43. With a 2.2 meter PP tank extension on the S-IE/F. Or a Kerbodyne S3-3600 would also work, it's just a little short. The UA1207's look big because of the smaller Saturn scale. What tank texture did you use for PP? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 12, 2017 Share Posted February 12, 2017 (edited) @Jso or you can stretch Atlas Bluedog_AtlasVCCB_UpperTank to 1.30: What do you say @e of pi? Edited February 12, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 12, 2017 Share Posted February 12, 2017 19 minutes ago, Drakenex said: @Jso or you can stretch Atlas Bluedog_AtlasVCCB_UpperTank to 1.30: What do you say @e of pi? Can I plz have those parts cfg? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 12, 2017 Share Posted February 12, 2017 (edited) @e of pi@Jso@CobaltWolf Edited February 13, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
minepagan Posted February 12, 2017 Share Posted February 12, 2017 (edited) Forgot about a thing called "pages" plz ignore Edited February 12, 2017 by minepagan Quote Link to comment Share on other sites More sharing options...
Horstan Posted February 12, 2017 Share Posted February 12, 2017 (edited) Is the propellent on the Kane Service Module ment to be only LF (no Oxidizer). Maybe a bug Edit: I fixed it. It seems that their is a incompatibility with the "Mk2 Extended KSPI Integration" Mod. When installed all Service Modules (just them) lose their Oxidizer. Edited February 12, 2017 by Horstan Quote Link to comment Share on other sites More sharing options...
Jso Posted February 12, 2017 Share Posted February 12, 2017 4 hours ago, Drakenex said: @Jso or you can stretch Atlas Bluedog_AtlasVCCB_UpperTank to 1.30: I think your getting too long on the S-1F stage. It's only a 25% tank increase over the S-1E. Try it with Soltans. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 12, 2017 Share Posted February 12, 2017 1 hour ago, Jso said: I think your getting too long on the S-1F stage. It's only a 25% tank increase over the S-1E. Try it with Soltans. tried an smaller S-1F but then UA1207's cones where at the middle of the inter-stage. I don't know, I'm using this as a guide: Quote Link to comment Share on other sites More sharing options...
Jso Posted February 12, 2017 Share Posted February 12, 2017 16 minutes ago, Drakenex said: tried an smaller S-1F but then UA1207's cones where at the middle of the inter-stage. I don't know, I'm using this as a guide: That's why I say try Soltans. They're smaller. Saturn would have to go from 3.75m to 4.25m to match the scale of the non Saturn parts. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 12, 2017 Share Posted February 12, 2017 (edited) 2 hours ago, Jso said: That's why I say try Soltans. They're smaller. Saturn would have to go from 3.75m to 4.25m to match the scale of the non Saturn parts. Oh Sorry! Didn't knew that, Soltans are too small, and UA1205 are a little shorter. I'll try shrinking the UA1207 (plus they must be 7 segment per cannon) Edit: if my math is right, this is it: aaaand done!, hmm I guess the SRB may be have to be 1.5m Edited February 13, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
rasta013 Posted February 13, 2017 Share Posted February 13, 2017 Ok about the HLR-ASTX "Obelix" Probe Core...so this thing has both a Direct and Relay transmitter (albeit short range) and with DSN 3 it's supposed to have a range of 35.4m Km. However, the direct transmitter seems to be working but the relay transmitter definitely is not. It will show a first hop distance of only 20m Km so it's well within range but it will never relay a transmission. No antennas I've tested yet, stock or mod, will relay through these. Looking at the configs I see absolutely nothing that should be interfering and all my other antennas including some dual-use ones appear to be working just fine. FYI, I have extended the antennas on the Asterix to no effect... Thoughts? Quote Link to comment Share on other sites More sharing options...
Jso Posted February 13, 2017 Share Posted February 13, 2017 45 minutes ago, rasta013 said: Ok about the HLR-ASTX "Obelix" Probe Core...so this thing has both a Direct and Relay transmitter (albeit short range) and with DSN 3 it's supposed to have a range of 35.4m Km. However, the direct transmitter seems to be working but the relay transmitter definitely is not. It will show a first hop distance of only 20m Km so it's well within range but it will never relay a transmission. No antennas I've tested yet, stock or mod, will relay through these. Looking at the configs I see absolutely nothing that should be interfering and all my other antennas including some dual-use ones appear to be working just fine. FYI, I have extended the antennas on the Asterix to no effect... Thoughts? It shouldn't be a relay. Just the Helical/Telstar and the Apollo high gains. That said, I don't know why it doesn't work. Might be the internal transmitter screws with the squad relay code. Quote Link to comment Share on other sites More sharing options...
minepagan Posted February 13, 2017 Share Posted February 13, 2017 3 minutes ago, Jso said: It shouldn't be a relay. Just the Helical/Telstar and the Apollo high gains. That said, I don't know why it doesn't work. Might be the internal transmitter screws with the squad relay code. I think thats it. I've noticed a couple have "relay" antennas that don't actually work as such, only as direct. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 13, 2017 Author Share Posted February 13, 2017 27 minutes ago, Jso said: It shouldn't be a relay. Just the Helical/Telstar and the Apollo high gains. That said, I don't know why it doesn't work. Might be the internal transmitter screws with the squad relay code. 20 minutes ago, minepagan said: I think thats it. I've noticed a couple have "relay" antennas that don't actually work as such, only as direct. In fairness, that *should* be an extremely low tech relay since the bus doesn't contain any form of instrumentation. Makes me feel like I need to make some even smaller micro solar panels... Quote Link to comment Share on other sites More sharing options...
JediRangerkendor Posted February 13, 2017 Share Posted February 13, 2017 Any news on making all the capsules compatible with USI Life Support? Quote Link to comment Share on other sites More sharing options...
rasta013 Posted February 13, 2017 Share Posted February 13, 2017 46 minutes ago, minepagan said: I think thats it. I've noticed a couple have "relay" antennas that don't actually work as such, only as direct. I'll sandbox a couple others I know of and see if they're doing the same thing. I hadn't noticed until this point but then I've only been back to KSP for just over a week... 23 minutes ago, CobaltWolf said: In fairness, that *should* be an extremely low tech relay since the bus doesn't contain any form of instrumentation. Makes me feel like I need to make some even smaller micro solar panels... That's exactly how it's being used too since I have other relay antennas but they are overkill for this job (a simple lunar relay). I'll goof with the antenna config on the core a bit and see what I can discover - as to your other micro solar panel idea...do you mean an integrated panel/relay? Similar to the Gemini direct transmitter panel? Quote Link to comment Share on other sites More sharing options...
Jso Posted February 13, 2017 Share Posted February 13, 2017 24 minutes ago, JediRangerkendor said: Any news on making all the capsules compatible with USI Life Support? It needs somebody who knows what to do to do what needs to be done, if anything. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 13, 2017 Author Share Posted February 13, 2017 33 minutes ago, JediRangerkendor said: Any news on making all the capsules compatible with USI Life Support? 7 minutes ago, Jso said: It needs somebody who knows what to do to do what needs to be done, if anything. Looks like we only have configs up to the first Apollo dev release. It doesn't include any of the variants (things like the Blk5 capsule, or the Blk3 MM) so someone needs to add those. 9 minutes ago, rasta013 said: I'll sandbox a couple others I know of and see if they're doing the same thing. I hadn't noticed until this point but then I've only been back to KSP for just over a week... That's exactly how it's being used too since I have other relay antennas but they are overkill for this job (a simple lunar relay). I'll goof with the antenna config on the core a bit and see what I can discover - as to your other micro solar panel idea...do you mean an integrated panel/relay? Similar to the Gemini direct transmitter panel? I mean, it's a starting node part or something like that, correct? It seems like you could just toss a couple into an orbit early on to avoid blackouts - of course, I'm still used to the RemoteTech way of thinking. And for micro solar panel, I was just thinking of something similar to the FASA one. I might be able rig something together using the assets from the solar battery part. Quote Link to comment Share on other sites More sharing options...
rasta013 Posted February 13, 2017 Share Posted February 13, 2017 43 minutes ago, CobaltWolf said: I mean, it's a starting node part or something like that, correct? It seems like you could just toss a couple into an orbit early on to avoid blackouts - of course, I'm still used to the RemoteTech way of thinking. And for micro solar panel, I was just thinking of something similar to the FASA one. I might be able rig something together using the assets from the solar battery part. Yeah, the Obelix is a start node core but to make any real use out of the relay you have to get to DSN 2 at the very least and DSN 3 is really where you can start using it. I'm playing a 10% science game with a 95% contract science penalty so I don't go quickly up the tree but I do have plenty of funds. The Obelix is the perfect solution to early game limited distance relay needs in situations like this. On a different note. I've been perusing all my antenna configs (I'm a GREPaholic) and I've not found another single antenna outside of BDB that has dual configurations. Every other antenna that I thought was dual mode was in fact only an upgrade being applied during tech tree advancement. Those upgrades would change an antenna from Direct to Relay but never were they present on the antenna at the same time. I'm going to test out the Obelix (Relay/Internal), LEM Ascent Cockpit (Direct/Internal) and the Sienno (Direct/Internal) to see what's working and what's not. Will report back shortly... Quote Link to comment Share on other sites More sharing options...
rasta013 Posted February 14, 2017 Share Posted February 14, 2017 Ok so...embarrassing math moment for me. Antennas are working fine...I made an error with my math. Had it not been for RL interfering earlier today I would've updated that last post a lot sooner... So, relay on the Obelix is all good, my math is not. The Internal/Relay setup as well as the Direct/Internal setups of the cockpit and Sienno are perfectly fine. Only my head is broken... Quote Link to comment Share on other sites More sharing options...
alpha tech Posted February 14, 2017 Share Posted February 14, 2017 Do you have a source file? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 14, 2017 Author Share Posted February 14, 2017 13 minutes ago, alpha tech said: Do you have a source file? What do you mean? Quote Link to comment Share on other sites More sharing options...
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