alpha tech Posted February 23, 2017 Share Posted February 23, 2017 in that video of this mod in the shadow of the moon where did they get the animations for the separations Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 23, 2017 Author Share Posted February 23, 2017 22 hours ago, DarthVader said: scout works well Would love to see it... 21 hours ago, Rory Yammomoto said: When will we get that cool extending engine back? The RL-10 that we had just prior to the switch to cryogenics? When I get around to remodeling it and making it work in Unity. 2 hours ago, alpha tech said: in that video of this mod in the shadow of the moon where did they get the animations for the separations Not sure what you mean? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 23, 2017 Share Posted February 23, 2017 Is APAS compatible with CADS? Quote Link to comment Share on other sites More sharing options...
minepagan Posted February 23, 2017 Share Posted February 23, 2017 1 hour ago, Rory Yammomoto said: Is APAS compatible with CADS? Please be kidding, please be kidding... Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 23, 2017 Share Posted February 23, 2017 (edited) 6 minutes ago, minepagan said: Please be kidding, please be kidding... I'm assuming that's a 'no'. EDIT: I checked the configs, and it's a yes - the CADS and APAS systems have the same docking port type (APAS_CXG) so, theoretically, they will fit. Good thing to know, as I can use CXAerospace parts instead of BDB for the station end. Edited February 23, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
alpha tech Posted February 24, 2017 Share Posted February 24, 2017 that youtube video about the mod with the cool animations Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted February 24, 2017 Share Posted February 24, 2017 20 minutes ago, alpha tech said: that youtube video about the mod with the cool animations ~snip~ Do you mean the launch towers? The interstages? Quote Link to comment Share on other sites More sharing options...
alpha tech Posted February 24, 2017 Share Posted February 24, 2017 the interstages Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 24, 2017 Share Posted February 24, 2017 (edited) My attempt to use Kane as a replacement/alternative to Shuttle. It goes well. Edited March 27, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted February 24, 2017 Share Posted February 24, 2017 1 hour ago, alpha tech said: the interstages There's no animations, maybe you're thinking of the ullage rockets? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 24, 2017 Share Posted February 24, 2017 (edited) @CobaltWolffailed attempt at re-texture! any idea what could be wrong? Very near: anywhere else: Thanks! Edit: Fixed it! (mip map issue), but, is there a way to get rid of the black band at the top and bottom? I don't know why it gets that way. Thanks again (if is not OK to make a retexture pls let me know!) Edited February 24, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
alpha tech Posted February 24, 2017 Share Posted February 24, 2017 No look closely at the lm separation you will see a tiny flash Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted February 24, 2017 Share Posted February 24, 2017 Just now, alpha tech said: No look closely at the lm separation you will see a tiny flash What version of the mod and ksp are you using? You might have an old install, in which case the SLA and CM decoupler animations aren't available Quote Link to comment Share on other sites More sharing options...
alpha tech Posted February 24, 2017 Share Posted February 24, 2017 here is the change log BLUEDOG DESIGN BUREAU CHANGELOG 1.0 -Updated BDB to KSP 1.2. New modules, etc -Added Saturn S-IVB upper stage (3.75m) – Saturn V 3rd stage / Saturn 1B 2nd stage -Added Saturn S-II stage (5.625m) – Saturn V second stage -Added Saturn S-IC stage (5.625m) – Saturn V first stage -Added Saturn S-IE stage (3.75m) – Saturn 1C first stage (Eyes Turned Skywards) -Added Apollo Block 2 CSM (2.5m) -Added first parts of advanced Apollo variants -Added Lunar Excursion Module -Added FASA Launch Clamps courtesy of Frizzank and the FASA team. -Added APAS variant courtesy of CXG -Included Community Resource Pack, for resource definitions. -Saturn upper stages and Centaur converted to run off lqdHydrogen resource, for balance reasons. Additional functionality will be added to the cryogenic engines in future releases. -Probably a bunch of other stuff. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 24, 2017 Share Posted February 24, 2017 5 minutes ago, alpha tech said: No look closely at the lm separation you will see a tiny flash might be engine lighting. Quote Link to comment Share on other sites More sharing options...
alpha tech Posted February 24, 2017 Share Posted February 24, 2017 1 minute ago, Rory Yammomoto said: might be engine lighting. I kind of thought that at first but I looked for it when I tried it and I couldn't find the flash Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted February 24, 2017 Share Posted February 24, 2017 1 minute ago, alpha tech said: I kind of thought that at first but I looked for it when I tried it and I couldn't find the flash I see what you mean now, I'm not sure what that is, I've never seen it in mine either Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 24, 2017 Share Posted February 24, 2017 33 minutes ago, Drakenex said: @CobaltWolffailed attempt at re-texture! any idea what could be wrong? Very near: anywhere else: Thanks! Edit: Fixed it! (mip map issue), but, is there a way to get rid of the black band at the top and bottom? I don't know why it gets that way. Thanks again (if is not OK to make a retexture pls let me know!) Looks great! Are you going to submit a pull request along with your other parts? @Rory Yammomoto what did you do to make your Spacelab? CX aerospace rescale? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 24, 2017 Share Posted February 24, 2017 8 hours ago, Rock3tman_ said: what did you do to make your Spacelab? CX aerospace rescale? Yes, but I decided against it after the last minute. I'm waiting for actual Spacelab - RaiderNick's is too big, and none of CXAerospace's Parts ate big enough. Quote Link to comment Share on other sites More sharing options...
Jso Posted February 24, 2017 Share Posted February 24, 2017 The repo is pretty stable so... BDB 1.1 is up. This will be save breaking to some degree if you've been using the October release. Backup your saves before updating. 1.1 -SAVE BREAKING UPDATE - Backup saves (KSP\saves) and remove any previous version of BDB (KSP\GameData\BlueDog_DB) before installing. -New parts. Apollo Block V and AARDV, Scout rocket, Centaur T stage redone, Vega upper stage, OSO experiment. -Tech tree completely redone. -Lots of testing and adjustments by minepagan, IronCretin and Komodo and probably others. -Far too many bugs fixes, tweaks and graphic improvements to list. Backup your saves before updating. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 24, 2017 Share Posted February 24, 2017 Just now, Jso said: The repo is pretty stable so... BDB 1.1 is up. This will be save breaking to some degree if you've been using the October release. Backup your saves before updating. 1.1 -SAVE BREAKING UPDATE - Backup saves (KSP\saves) and remove any previous version of BDB (KSP\GameData\BlueDog_DB) before installing. -New parts. Apollo Block V and AARDV, Scout rocket, Centaur T stage redone, Vega upper stage, OSO experiment. -Tech tree completely redone. -Lots of testing and adjustments by minepagan, IronCretin and Komodo and probably others. -Far too many bugs fixes, tweaks and graphic improvements to list. Backup your saves before updating. skylab? Quote Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted February 24, 2017 Share Posted February 24, 2017 (edited) @CobaltWolf like your movie : "In the Shadow of the Mun: A KSP Movie" - its beautiful !!! Complimented to the director, music cut and script. I think you could also nominated for an oscar .. by the way, your 'mod' is epic cheers Edited February 24, 2017 by RaendyLeBeau Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 24, 2017 Share Posted February 24, 2017 1 hour ago, Rory Yammomoto said: skylab? no can't you read i'm kidding but no it's not done just yet Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 24, 2017 Share Posted February 24, 2017 10 hours ago, Rock3tman_ said: Looks great! Are you going to submit a pull request along with your other parts? Yup I'll be packaging something tonight, and no! my re-scales and re-paints, I don't make any parts. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 24, 2017 Author Share Posted February 24, 2017 2 hours ago, Rory Yammomoto said: skylab? No... 2 hours ago, RaendyLeBeau said: @CobaltWolf like your movie : "In the Shadow of the Mun: A KSP Movie" - its beautiful !!! Complimented to the director, music cut and script. I think you could also nominated for an oscar .. by the way, your 'mod' is epic cheers Thanks Raendy, but all credit really must go to the guy who made it - @FullAuto556! He graciously gave me permission to use it in the OP of the thread. 29 minutes ago, Drakenex said: Yup I'll be packaging something tonight, and no! my re-scales and re-paints, I don't make any parts. We already have a hotfix scheduled so we'll be sure to get you in. Quote Link to comment Share on other sites More sharing options...
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