VhenRa Posted September 21, 2018 Share Posted September 21, 2018 (edited) Station I put together. I know the residents of spacelab in ETS would find that one a little absurd. Funhouse mirror absurd. And yes, I know, rather pointless project.... given its a sandbox save. But I had fun doing it... at least after hitting my head on the wall for 15 minutes as I tried to get a launch go right until finally realizing I had the control from here location upside down. [Yes, mechjeb, yes I know... heard it all years ago] Edited September 21, 2018 by VhenRa Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 21, 2018 Share Posted September 21, 2018 (edited) 5 hours ago, VhenRa said: Station I put together. I know the residents of spacelab in ETS would find that one a little absurd. Funhouse mirror absurd. And yes, I know, rather pointless project.... given its a sandbox save. But I had fun doing it... at least after hitting my head on the wall for 15 minutes as I tried to get a launch go right until finally realizing I had the control from here location upside down. [Yes, mechjeb, yes I know... heard it all years ago] IDK you could have made a DOS style 6 way docking node for your end-piece instead of the Skylab one and it would have been a useful large First To Orbit (FTO) Station. Sure later stations would have more capabilities but given the lego block construction who cares... Update update update. A new station isn't needed The ONLY change I would have suggested was when using the Wet lab Skylab module use the Skylab solar panels or otherwise mount different (MOL?) Panels on the Skylab-wetlab before launch. That leaves room for you if you want to dock a space plane (SSTO, Shuttle, X20 ETC) to the station.... and they are BDB parts PS Nice use of the Venus Flyby module in conjunction with the wetlab. That is my prefered Skylab experience for non historical space stations. Edited September 21, 2018 by Pappystein Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 21, 2018 Author Share Posted September 21, 2018 15 hours ago, Abrecan said: made mine a bit longer... maybe too long but a block II sits on the top with more than enough dV to get back home. I also play on 2.5x I'm gonna tinker with this more 6 hours ago, VhenRa said: Station I put together. I know the residents of spacelab in ETS would find that one a little absurd. Funhouse mirror absurd. And yes, I know, rather pointless project.... given its a sandbox save. But I had fun doing it... at least after hitting my head on the wall for 15 minutes as I tried to get a launch go right until finally realizing I had the control from here location upside down. [Yes, mechjeb, yes I know... heard it all years ago] Cool stuff guys! Love seeing what people make with the parts In other news, since several people have asked me recently about streaming (And I could have sworn I explained it here on the forums but I don't see it)... Well, at the moment I live in a studio apartment with my SO. I don't like streaming when she's home since I like having the mic and camera on. However, this Sunday she picked up a shift at work so I believe I will be able to stream Sunday afternoon! Will post more info, probably Sunday morning, with confirmation and start time. Quote Link to comment Share on other sites More sharing options...
VhenRa Posted September 21, 2018 Share Posted September 21, 2018 1 hour ago, Pappystein said: The ONLY change I would have suggested was when using the Wet lab Skylab module use the Skylab solar panels or otherwise mount different (MOL?) Panels on the Skylab-wetlab before launch. That leaves room for you if you want to dock a space plane (SSTO, Shuttle, X20 ETC) to the station.... and they are BDB parts Couldn't get the Skylab panels to look nice for me, always looked weird and wrong... and TBH most of the others didn't look very good attached to the side of the Wetlab module during launch. Like "This is just gonna sheer off" [Even if it wouldn't]. Wetlab's engine was used for the launch and I actually had an Apollo Block III Capsule... on top of the adapter during launch. And spaceplanes... do not mix with me. We have an agreement, I don't bother them, they don't bother me. 1 hour ago, Pappystein said: PS Nice use of the Venus Flyby module in conjunction with the wetlab. That is my prefered Skylab experience for non historical space stations. And yeah, I used the Venus flyby module. My reasoning was it would be the initial habitation space while the wet workshop was properly fitted out and would provide the initial docking port. Basically a hybrid wet and dry workshop layout. And afterwards provides more pressurized volume, no one ever complained about more volume. That and I used the top of the adapter and had the crew riding ontop of the launch. I actually had them transposition and dock before insertion burn. Meaning the panels went floating back down. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 21, 2018 Author Share Posted September 21, 2018 23 minutes ago, VhenRa said: Couldn't get the Skylab panels to look nice for me, always looked weird and wrong... and TBH most of the others didn't look very good attached to the side of the Wetlab module during launch. Like "This is just gonna sheer off" [Even if it wouldn't]. Wetlab's engine was used for the launch and I actually had an Apollo Block III Capsule... on top of the adapter during launch. And spaceplanes... do not mix with me. We have an agreement, I don't bother them, they don't bother me. What do you mean they looked weird/wrong? Like they were broken or...? Quote Link to comment Share on other sites More sharing options...
VhenRa Posted September 21, 2018 Share Posted September 21, 2018 7 minutes ago, CobaltWolf said: What do you mean they looked weird/wrong? Like they were broken or...? Had a hard time getting them to look like skylab layout in first place... and the asymmetrical of them as intended also annoyed the living daylights out of me. That and their single facing. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 21, 2018 Author Share Posted September 21, 2018 Just now, VhenRa said: Had a hard time getting them to look like skylab layout in first place... and the asymmetrical of them as intended also annoyed the living daylights out of me. That and their single facing. Hmm, they should automatically face the same way when you place them. The Skylab layout is simply 2x symmetry, I use the tan pipe on the front of the station to line up the one I place, it goes one 'snap' to the right in the VAB (ie, opposite the window that's adjacent to the pipe). Then they should deploy correctly. If they aren't automatically being set to face the panels the same way, make sure you're using the right version of BDB for the version of KSP you're running. Quote Link to comment Share on other sites More sharing options...
VhenRa Posted September 21, 2018 Share Posted September 21, 2018 Sorry for using it on pad, but it illustrates right. It might deploy alright on symmetry x2, right as intended... But the way one panel is higher then the other, while historical... annoys the hell out of me. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 21, 2018 Author Share Posted September 21, 2018 32 minutes ago, VhenRa said: Sorry for using it on pad, but it illustrates right. It might deploy alright on symmetry x2, right as intended... But the way one panel is higher then the other, while historical... annoys the hell out of me. Yup. I think (if you were placing the right one and letting symmetry place the other) it needs to be one more 'tick' to the right - not on top of the pipe, but to the right of it. As for the rest... I didn't design it Quote Link to comment Share on other sites More sharing options...
Abrecan Posted September 22, 2018 Share Posted September 22, 2018 Upon Tinkering, I made the C-8... BDB and Tweakscale used. It would be great to get a few more hollow structural adapters/decouplers like the S-IVB adapter as they can add a lot of cool options. Quote Link to comment Share on other sites More sharing options...
VhenRa Posted September 22, 2018 Share Posted September 22, 2018 (edited) I think I like this redesign better as starting point. 2nd core module added, a MOL habitat with RCS systems. [1st added module was the MDA] Edited September 22, 2018 by VhenRa 2nd Module Added Quote Link to comment Share on other sites More sharing options...
Abrecan Posted September 22, 2018 Share Posted September 22, 2018 Oh yeah... This beast is Tall... Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted September 22, 2018 Share Posted September 22, 2018 22 hours ago, Abrecan said: Upon Tinkering, I made the C-8... BDB and Tweakscale used. It would be great to get a few more hollow structural adapters/decouplers like the S-IVB adapter as they can add a lot of cool options. 4 hours ago, Abrecan said: Oh yeah... This beast is Tall... Mind if I copy it? Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 23, 2018 Share Posted September 23, 2018 On 9/12/2018 at 4:38 PM, damonvv said: So I know I'm ten days late, but where did you get the model for those launch pads? They look different from the standard KSC launch pad in-game. Also, is there a particular mod you used to place multiple pads or did you do that yourself? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 23, 2018 Author Share Posted September 23, 2018 Just a heads up, I'm planning on starting a dev stream around 8 AM EST or about 9 hours from this post. Will share here with a link to the stream once its live. Goal will be to finish up the Peacekeeper derived motors and get them in game. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 23, 2018 Share Posted September 23, 2018 6 hours ago, pTrevTrevs said: So I know I'm ten days late, but where did you get the model for those launch pads? They look different from the standard KSC launch pad in-game. Also, is there a particular mod you used to place multiple pads or did you do that yourself? You can place multiple Pads with Kerbal Konstructs. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 23, 2018 Author Share Posted September 23, 2018 Alright everyone, first dev stream in, what, at least a month? Starting now on Twitch, likely going to run as long as 7 hours from this post! Quote Link to comment Share on other sites More sharing options...
Abrecan Posted September 23, 2018 Share Posted September 23, 2018 (edited) Near Final Design... Resorted back to standard sizes for the S-II-8 and S-IVB-2 and increased the length to compensate for the diameter difference, which was ok imo b/c it's now taller than the Saturn V The S-IC-8 is probably my new favorite stage Aesthetic-wise Edited September 23, 2018 by Abrecan Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 23, 2018 Share Posted September 23, 2018 7 hours ago, Cheesecake said: You can place multiple Pads with Kerbal Konstructs. I’m not referring to the mobile launcher platform, I actually use Modular Launch Pads myself. I meant the actual launch pad building, is it just me or does it look different than the usual model we have in stock KSP? Quote Link to comment Share on other sites More sharing options...
space_powder Posted September 23, 2018 Share Posted September 23, 2018 49 minutes ago, pTrevTrevs said: I’m not referring to the mobile launcher platform, I actually use Modular Launch Pads myself. I meant the actual launch pad building, is it just me or does it look different than the usual model we have in stock KSP? Tundra Space Center, although those particular pads haven't been added yet Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 23, 2018 Author Share Posted September 23, 2018 Peacekeeper Solids (Castor-120, SR-119, SR-120) Alpha is now up on Github! To test, click the green button and click 'Download Master'. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 24, 2018 Share Posted September 24, 2018 1 hour ago, CobaltWolf said: Peacekeeper Solids (Castor-120, SR-119, SR-120) Alpha is now up on Github! To test, click the green button and click 'Download Master'. Oh now there are TWO reasons I wish I didn't help my Best Friends move! Pain+Suffering and missing this Dev stream! Quote Link to comment Share on other sites More sharing options...
VhenRa Posted September 24, 2018 Share Posted September 24, 2018 Wonder if I can make a Carrack... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 24, 2018 Author Share Posted September 24, 2018 8 hours ago, VhenRa said: Wonder if I can make a Carrack... Should be able to now, it just needs the Castor-120s after all Quote Link to comment Share on other sites More sharing options...
VhenRa Posted September 25, 2018 Share Posted September 25, 2018 (edited) 12 hours ago, CobaltWolf said: Should be able to now, it just needs the Castor-120s after all Doesn't it require a vacuum optimized Castor-120? For the second stage I mean? Edited September 25, 2018 by VhenRa Quote Link to comment Share on other sites More sharing options...
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