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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

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21 hours ago, Hank Kerman said:

For me, I just slung it under the carrier aircraft and used one of the tiny radial decouplers

ert9OTm.jpeg

I've also been doing that with Mk. 3 parts, but the top fin has a habit of getting stuck within the fuselage after separation. I've tried putting it under the wings but there's not much space there and I even tried hanging it from an open upside-down Mk. 3 cargo bay.

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1 hour ago, Pappystein said:

That aircraft looks like a pain to take off in!  Such a narrow wheelbase   and big heavy things hanging under the wings.  

 

Actually it wasn't that bad IIRC. To be honest I probably should've made it one size larger since the L-1011 is a widebody.

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1 hour ago, marxman28 said:

I've also been doing that with Mk. 3 parts, but the top fin has a habit of getting stuck within the fuselage after separation. I've tried putting it under the wings but there's not much space there and I even tried hanging it from an open upside-down Mk. 3 cargo bay.

 

1 hour ago, Hank Kerman said:

Actually it wasn't that bad IIRC. To be honest I probably should've made it one size larger since the L-1011 is a widebody.

Doesn't Kerbal Foundries have a much bigger landing gear set you can use (I am asking because I don't remember, I haven't used KF since Shadowmage was active in the forums)

 

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2 hours ago, Pappystein said:

Doesn't Kerbal Foundries have a much bigger landing gear set you can use (I am asking because I don't remember, I haven't used KF since Shadowmage was active in the forums)

Yep! You can change the size without tweakscale too!

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On 1/26/2025 at 9:02 PM, marxman28 said:

Were you going to say something about my Pegasus question? You quoted me but didn't say anything else.

Sorry yes I was.   Mount it on top?   Set the Aircraft into either level flight or a slight descent.  Decouple, Pitch up, Kick the motor and go?

I have thought about launching the Pegasus on a Finned Titan I or Titan II as well (not certain how that would work but it can't be worse than Minotaur/Pegasus Minotaur C, right?

Edited by Pappystein
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6 hours ago, Pappystein said:

I have thought about launching the Pegasus on a Finned Titan I or Titan II as well (not certain how that would work but it can't be worse than Minotaur/Pegasus Minotaur C, right?

So I tried it! How hard can it be?

As it turned out, very hard.

First attempt: Launch from LC-19. Titan II phase went well, Orion 50SXL spun out. FAILURE.

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Second attempt: Launch from LC-19 again. Titan II phase went well (again), Orion 50SXL spun out (again...). FAILURE.

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Third attempt: Went full Taurus mode and stripped Pegasus of its wings and fins. Looks kinda like Thor-Able. Orion 50ST did not spin out, and placed Telstar 1 in a LUNAR ORBIT. (yes, it is really that powerful, and that's with 50% fuel on all stages and LR87 on 75% thrust btw!)

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Overall, sound launcher tbh, just need to do it Taurus style

Edited by TheSpaceToffee
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How do you assemble the LRV on the moon. I understand how to attach it to the LEM and how to deploy it but I can’t figure out how to attach the additional parts afterwards. I have kis and kas and brought an electronic screw driver. I can even pick up the parts from the lem inventory and put them in my kerbals inventory but I can’t get them to go into a place mode and attach them to the LRV. Any help would be appreciated 

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4 hours ago, Dixiecapt said:

How do you assemble the LRV on the moon. I understand how to attach it to the LEM and how to deploy it but I can’t figure out how to attach the additional parts afterwards. I have kis and kas and brought an electronic screw driver. I can even pick up the parts from the lem inventory and put them in my kerbals inventory but I can’t get them to go into a place mode and attach them to the LRV. Any help would be appreciated 

you shouldnt even need KIS and KAS. Unless you don;t have the breaking ground DLC?

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7 hours ago, Dixiecapt said:

How do you assemble the LRV on the moon. I understand how to attach it to the LEM and how to deploy it but I can’t figure out how to attach the additional parts afterwards. I have kis and kas and brought an electronic screw driver. I can even pick up the parts from the lem inventory and put them in my kerbals inventory but I can’t get them to go into a place mode and attach them to the LRV. Any help would be appreciated 

Breaking Ground DLC is absolutely required. KIS and KAS don't do a thing in this case. One of your astronauts has to be an engineer. Once the rover is deployed from the LM. Drive it around to the back and pull out the remaining parts from inventory one by one. Put the engineer into build mode, and then put the parts on the rover chassis using the move tool. It is a tricky process, and you have to turn and manipulate them to just the right position to get them to go green. Once they do attach them. It requires a lot of practice, but it does work. See this link for additional info: Friznit's BDB Wiki

Edited by DaveyJ576
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On 1/29/2025 at 4:53 AM, TheSpaceToffee said:

So I tried it! How hard can it be?

As it turned out, very hard.

First attempt: Launch from LC-19. Titan II phase went well, Orion 50SXL spun out. FAILURE.

sbvMQiJ.png

jXeJ4C4.png

ldOK1HC.png

bzTJFkN.png

Second attempt: Launch from LC-19 again. Titan II phase went well (again), Orion 50SXL spun out (again...). FAILURE.

xAoTgnh.png

z7ei5nH.png

rz57zPt.png

3Vrx1i5.png

pUghyia.png

Third attempt: Went full Taurus mode and stripped Pegasus of its wings and fins. Looks kinda like Thor-Able. Orion 50ST did not spin out, and placed Telstar 1 in a LUNAR ORBIT. (yes, it is really that powerful, and that's with 50% fuel on all stages and LR87 on 75% thrust btw!)

LRFInxw.png

r3EaZiB.png

oQpgvhn.png

gnZeemo.png

Av6CejO.png

pCOYnYA.png

Overall, sound launcher tbh, just need to do it Taurus style

Yeah sorry that is what I would have recommended (no wings on Pegasus)

I forget not everyone has my experience with blowing the game up due to too many wings up top and a rocket literally Krackening the game to a Hard computer lock and KSP being corrupted on reboot :D   That was like 10 years ago now

 

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16 hours ago, Quinby Kerman said:

I love broken aero physics because they cause the most ridiculous bugs.

Aero Physics, while not perfect was fixed in V 1.0 something or other.   I am talking about the really bad aero physics from like V0.36 where if you put 30 canards at the front and 30 canards at the rear of a structure you could infinite glide it just by deflecting the surfaces up and down slowly.

https://wiki.kerbalspaceprogram.com/wiki/Infinite_glider


Besides EVEN FAR is far far far from close to perfect.

 

 

Edited by Pappystein
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On 1/17/2025 at 8:15 PM, Kassler Scott said:

Alright! Reporting back as promised!

I got it to work :p Little anticlimactic I know but some combination of rebuilding the parts of my craft that were screwing up as well as doing a fresh install must have flipped a switch in these parts to work.

Thanks so much for the help!

Man, only two or so weeks ago was the last time I was happy ;-;

Coming back only because now, I am officially lost. Having rebuilt a good majority of my Saturn rockets, I am encountering yet again the same problems. Fresh install, both of the game and the mod, using stock craft files, and the SLA still won't activate correctly, the Mercury capsule crashes my game whenever I activate the second parachute, and the ASTP docking ports still don't align.

I'm tapping out, throwing in the towel, I really don't know what's going on anymore. I'm just going to wait until there's some update to BDB and hope that these problems which only seem to be happening to me are resolved by then

Always appreciate the help, of course.

My log if anyone cares to see for themselves, or if they're having the same issues: KSP.log

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