davidy12 Posted November 5, 2015 Share Posted November 5, 2015 AWESOMENESS!!! Thanks so much!!!PS: You might wanna look at the Inon Adapter decoupler (Still says centaur in description) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 AWESOMENESS!!! Thanks so much!!!PS: You might wanna look at the Inon Adapter decoupler (Still says centaur in description)Dern, thanks I'll fix that. Don't know why I'm still awake, i'm going to bed. Someone post some screenshots. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted November 5, 2015 Share Posted November 5, 2015 Also for some reason the engine is on even when throttled down.- - - Updated - - -Proof Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 5, 2015 Share Posted November 5, 2015 AWESOMENESS!!! Thanks so much!!!PS: You might wanna look at the Inon Adapter decoupler (Still says centaur in description)There's bound to be bugs, as it seems like there wasn't much testing done before release... As I've noticed from 5 minutes of gameplay:-The booster engines are sill too far in.-The vernier's flame effect is still a smidge too high.-What Davidy12 mentioned~-The sustainer has a minimum thrust of like 100(So you can't shut it down with throttle; I don't think it's supposed to do that...)-The little box on the sustainer adapter tank clips through the booster engine fairing (That just irks me :c)Other than that A+ work once again, my friend.Edit: Davidy12 ninja'd me on the sustainer min. throttle... Quote Link to comment Share on other sites More sharing options...
davidy12 Posted November 5, 2015 Share Posted November 5, 2015 Same with verniers Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 The throttle behavior was somewhat intentional but I'll remove it. Good thing I set aside tomorrow morning to big fix haha Quote Link to comment Share on other sites More sharing options...
davidy12 Posted November 5, 2015 Share Posted November 5, 2015 Easy fix. I fixed it min thrust. Goodnight buddy! Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted November 5, 2015 Share Posted November 5, 2015 Aaayyyeee, I was there last night. ( á° Üʖ á°) Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 5, 2015 Share Posted November 5, 2015 The only thing I remember is ravioli...It was one heck of a stream... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 (edited) Updated, fixed some bugs. I cannot for the life of me get the thrust fx to offset correctly on the vernier. But I figure it isn't game breaking and won't break saves once I get a fix. My primary concern is just getting something out. I'll have time to put out another hotfix before next week so please report any more problems.Cheers!EDIT: Also, Kerbalstuff won't update soooo yeahEDIT2: Kerbalstuff update is up!Javascript is disabled. View full album Edited November 5, 2015 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted November 5, 2015 Share Posted November 5, 2015 Very, very nice! Quote Link to comment Share on other sites More sharing options...
129828 Posted November 5, 2015 Share Posted November 5, 2015 They look very very beautifull, keep doing the good thing I am looking forward to future updates Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 Very, very nice!Thank you!They look very very beautifull, keep doing the good thing I am looking forward to future updatesCan't we just enjoy this one? Quote Link to comment Share on other sites More sharing options...
G'th Posted November 5, 2015 Share Posted November 5, 2015 This update is terrible and your mod is garbage. You should feel terrible!I would say if I was a horrible person. Great job! Love the Centaur especially. Highly useful. Quote Link to comment Share on other sites More sharing options...
Kalidor Posted November 5, 2015 Share Posted November 5, 2015 Awesome I haven't been this excited since I found OMSK. Looking forward to re-enacting Project Mercury tonight Quote Link to comment Share on other sites More sharing options...
davidy12 Posted November 5, 2015 Share Posted November 5, 2015 (edited) Currently I'm trying to create a KASA like sandbox game. Your mod is a key element. OMSK, it was good, but I think it was geared for people who like Real Life add ons. (IE: FASA) Edited November 5, 2015 by davidy12 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 This update is terrible and your mod is garbage. You should feel terrible!I would say if I was a horrible person. Great job! Love the Centaur especially. Highly useful.Yeah it feels right where it should for me. A certain... ah' date=' someone thinks that it's fairly underpowered.Awesome I haven't been this excited since I found OMSK. Looking forward to re-enacting Project Mercury tonight OMSK was awesome and I definitely feel like I've been subconsciously recreating it. Be careful, apparently mercury configuration still likes to flip.Currently I'm trying to create a KASA like sandbox game. Your mod is a key element. OMSK, it was good, but I think it was geared for people who like Real Life add ons. (IE: FASA)Really? OMSK always seemed stockalike to me. At least, the Atlas SM65 and Redstone were. Since I'm in the middle of planning stages... what would people like to see for the next update? I think I want to make Vanguard next, because I want an Able. But I also want to make some probe parts... Quote Link to comment Share on other sites More sharing options...
davidy12 Posted November 5, 2015 Share Posted November 5, 2015 PS: Don't know what happened, but for some reason Science revisited revisited, it's working again!!!Anyways, looking forward to the Agena - - - Updated - - -I'd say do Agena first and then Vanguard. Quote Link to comment Share on other sites More sharing options...
Kalidor Posted November 5, 2015 Share Posted November 5, 2015 I'd say do Agena first and then Vanguard.Seconded...for probe I would say Pioneer. It would be nice to have an early probe instead of stayputnik Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 PS: Don't know what happened, but for some reason Science revisited revisited, it's working again!!!Anyways, looking forward to the Agena I'd say do Agena first and then Vanguard.Seconded...for probe I would say Pioneer. It would be nice to have an early probe instead of stayputnik T.TI'm working on a probe core that sort of combines Explorer 7 and Pioneer 1. Along with some other cool bits to go with them. But I guess I have to try and finish Agena first haha. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 5, 2015 Share Posted November 5, 2015 Paging /u/Beale... wait, crap.I'll ask about it.1.5m turned out to be a very handy size for some things, like the Gemini capsule diameter and the Soyuz radial booster diameter. Even though it is very non-standard, it does fill some gaps in craft designs that cannot be filled otherwise.Curtquarquesso is the expert on its applications though Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 1.5m turned out to be a very handy size for some things, like the Gemini capsule diameter and the Soyuz radial booster diameter. Even though it is very non-standard, it does fill some gaps in craft designs that cannot be filled otherwise.Curtquarquesso is the expert on its applications though Hmm I feel far less restricted in adding stuff in that size category now. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 5, 2015 Share Posted November 5, 2015 (edited) Hmm I feel far less restricted in adding stuff in that size category now. I think any size factor is fine, as long as adapters to common sizes are provided and the size is fully 'fleshed-out' (Though I am being a little hypocritical nevery having flushed-out the 0.9375m size).If it works for you, use it! Here's a 1.5m Gemini for example. The size is only very minor bigger than 1.25m, but enough to be notice-able. It is worth noting, I never have adopted 1.5m in the end, but it is good for Tweakscale. Edited November 5, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 5, 2015 Share Posted November 5, 2015 Yay for 1.5m Thor!For those of you who weren't at the stream, speaking of Thor, I finished Ablestar the other day. ;3 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 5, 2015 Author Share Posted November 5, 2015 (edited) I think any size factor is fine, as long as adapters to common sizes are provided and the size is fully 'fleshed-out' (Though I am being a little hypocritical nevery having flushed-out the 0.9375m size).If it works for you, use it! Yeah that's sort of the way I'm leaning. If it makes you feel any better, Venom has been working on a .9375m Ablestar-inspired upper stage.EDIT: Venom you should post pics I haven't seen it yet. Edited November 5, 2015 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
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