Drakenex Posted November 13, 2016 Share Posted November 13, 2016 HERMES - Columbus Space Station Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted November 15, 2016 Share Posted November 15, 2016 Glad to see all these new modders in the community. I know your all busy, but most of these packs are complicated enough it really would be good to get craft files. If you can Mod these, then the time it would take for a few craft files shouldn't be to much. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 16, 2016 Author Share Posted November 16, 2016 17 hours ago, ArkaelDren said: Glad to see all these new modders in the community. I know your all busy, but most of these packs are complicated enough it really would be good to get craft files. If you can Mod these, then the time it would take for a few craft files shouldn't be to much. Hello, the production of craft-files makes sense only if all the recommended and required Mods are intalled. With the next update there will be some craft-files as well as an illustrated manual, but under the above mentioned conditions. Sometimes, the search function helps to identify corresponding parts. Revision and construction of new radial decoupler, especially for H2A and H2B. Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted November 16, 2016 Share Posted November 16, 2016 Hey Hraban, thx for a calm respectful reply with out a rant about me asking for craft files. The planned manual with craft files sounds good indeed, glad to see you guys doing such a great job. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 16, 2016 Share Posted November 16, 2016 @hraban wait, so... are you going to have an animated decoupler for the H2A/H2B boosters? That would make me so happy! If @fs10inator is around he has a great video that should be posted even if you aren't doing an animated decoupler. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 16, 2016 Author Share Posted November 16, 2016 (edited) There is a nice plugin which allows the animation of parts of a decoupler but still it is not possible to move attached parts. Thus the H2A/B Booster-decoupler becomes a decorative part without animation. Edited November 16, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted November 16, 2016 Author Share Posted November 16, 2016 First pictures of the new decoupler Quote Link to comment Share on other sites More sharing options...
TheAceOfHearts Posted November 16, 2016 Share Posted November 16, 2016 Is there any way we could get the textures in dds format instead of png? None of the mods I have which use png are showing textures. I realize this might be difficult or tedious, does anyone know a way to fix this? Thanks! Quote Link to comment Share on other sites More sharing options...
hraban Posted November 16, 2016 Author Share Posted November 16, 2016 (edited) 6 minutes ago, TheAceOfHearts said: Is there any way we could get the textures in dds format instead of png? None of the mods I have which use png are showing textures. I realize this might be difficult or tedious, does anyone know a way to fix this? Thanks! There is no compelling need to use dds. In your place I would check the settings and drivers of the graphics card and start KSP in the optimal graphic mode of the graphics card. Edited November 16, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 16, 2016 Share Posted November 16, 2016 Just now, hraban said: There is no compelling need to use dds. It runs better, it takes less time to load, there's less issues with it loading. There's plenty of compelling reasons. Quote Link to comment Share on other sites More sharing options...
hraban Posted November 16, 2016 Author Share Posted November 16, 2016 1 minute ago, VenomousRequiem said: It runs better, it takes less time to load, there's less issues with it loading. There's plenty of compelling reasons. It's only true if you run KSP in DirectX mode Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 16, 2016 Share Posted November 16, 2016 1 minute ago, hraban said: It's only true if you run KSP in DirectX mode Most people do unless they're running Linux. Quote Link to comment Share on other sites More sharing options...
TheAceOfHearts Posted November 16, 2016 Share Posted November 16, 2016 1 minute ago, hraban said: It's only true if you run KSP in DirectX mode How do I run it in not-directX mode? I've just been launching it from ksp.exe. Is there some way to change this? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 16, 2016 Share Posted November 16, 2016 just run DDS4KSP over your install folder. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 16, 2016 Share Posted November 16, 2016 just delete System 32 which prevents your OpenGL from launching by default Quote Link to comment Share on other sites More sharing options...
hraban Posted November 17, 2016 Author Share Posted November 17, 2016 (edited) @VenomousRequiem The conversion of the Contares textures from PNG to DDS format bring a higher space requirement on the hard disk slows down the loading time and brings only insignificant speed increase in the game (Load or change Scenes). The space requirement in the RAM increases with the conversion to DDS even slightly. So where is the advantage? By the way, fine contours are blurred during conversion and the DDS texture usually looks washed out! Edited November 17, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 17, 2016 Share Posted November 17, 2016 14 hours ago, VenomousRequiem said: just delete System 32 which prevents your OpenGL from launching by default hehehe that's evil, I like evil . Those decouplers look insane! I used to make them kosmos struts but they stop working on 1.2 Quote Link to comment Share on other sites More sharing options...
hraban Posted November 18, 2016 Author Share Posted November 18, 2016 This weekend i am working on amongst other things! Quote Link to comment Share on other sites More sharing options...
Well Posted November 19, 2016 Share Posted November 19, 2016 It looks like a "ENERGIA M" ? Quote Link to comment Share on other sites More sharing options...
hraban Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) 59 minutes ago, Well said: It looks like a "ENERGIA M" ? correct Pictures of kaizen parts: CTV/ATV Project "Missing Link": the forgotten R6 Spoiler Edited November 19, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted November 20, 2016 Author Share Posted November 20, 2016 First take off of new CTV on Aliyana 6. http://imgur.com/a/JItCb Quote Link to comment Share on other sites More sharing options...
Well Posted November 20, 2016 Share Posted November 20, 2016 I am not a big fan of colors pastels for the capsule, but all the rest seems to me fantastic Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted November 20, 2016 Share Posted November 20, 2016 1 hour ago, Well said: I am not a big fan of colors pastels for the capsule, but all the rest seems to me fantastic yeah me too, that pastel yellow-ish doesn't seem to fit so well. Apart from that, super excited for the part revamp Quote Link to comment Share on other sites More sharing options...
hraban Posted November 20, 2016 Author Share Posted November 20, 2016 (edited) 3 hours ago, Well said: I am not a big fan of colors pastels for the capsule, but all the rest seems to me fantastic 1 hour ago, trooperMNG said: yeah me too, that pastel yellow-ish doesn't seem to fit so well. Apart from that, super excited for the part revamp Just do not panic because of the color. Also, the CTV capsule is equipped with a texture changer. The user can choose between the following colors: - Aramid tile surface (in the example) - White tiles - medium gray tiles - dark gray / black tiles - copper tiles Edited November 20, 2016 by hraban Quote Link to comment Share on other sites More sharing options...
Well Posted November 20, 2016 Share Posted November 20, 2016 Great Quote Link to comment Share on other sites More sharing options...
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