N3N Posted May 5, 2017 Share Posted May 5, 2017 (edited) 2 hours ago, hraban said: Contares is not optimized for installation via CKAN. Manual installation is preferred. Hey hraban, OK, but should still be fixed by now: 48 minutes ago, Olympic1 said: Contares was still depending on an old version of Tantares, pointed to the new one. SHould be fixed now. Edited May 5, 2017 by N3N Quote Link to comment Share on other sites More sharing options...
hraban Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) The drawer of ideas is still filled to overflow. For this project, an original mini mod is planned, provided there is sufficient interest. The similarity with the space ship Orion is no coincidence, but the model is tailored to the features of the Contares mod. Edited May 6, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
onlinegamesz Posted May 6, 2017 Share Posted May 6, 2017 (edited) I can not find the "MICRO-GABUN" of the KOMPAKTLANDER-2 in the game? Am I missing something? I do see it in the folder of "DUNA" in Contares/Parts Edited May 6, 2017 by onlinegamesz Quote Link to comment Share on other sites More sharing options...
hraban Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) 1 hour ago, onlinegamesz said: I can not find the "MICRO-GABUN" of the KOMPAKTLANDER-2 in the game? Am I missing something? I do see it in the folder of "DUNA" in Contares/Parts search by tag "gabun" or/and reinstall manually. Has you installed the Craft-Files? Can you see the Micro-Gabuns when you load the craft-file for KOMPAKTLANDER? Edited May 6, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted May 7, 2017 Author Share Posted May 7, 2017 First manned testflight of C-ORION space ship. three out, one in ... all is good Working now on Placeholder-IVA Quote Link to comment Share on other sites More sharing options...
Beale Posted May 7, 2017 Share Posted May 7, 2017 1 hour ago, hraban said: First manned testflight of C-ORION space ship. three out, one in ... all is good Working now on Placeholder-IVA The service module is really nice! Quote Link to comment Share on other sites More sharing options...
hraban Posted May 7, 2017 Author Share Posted May 7, 2017 1 hour ago, Beale said: The service module is really nice! It's the Service-Module from ATV and CTV Quote Link to comment Share on other sites More sharing options...
onlinegamesz Posted May 7, 2017 Share Posted May 7, 2017 23 hours ago, hraban said: search by tag "gabun" or/and reinstall manually. Has you installed the Craft-Files? Can you see the Micro-Gabuns when you load the craft-file for KOMPAKTLANDER? It is there when I load the craft file but I can not find it when searching for "gabun", really weird. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 7, 2017 Author Share Posted May 7, 2017 really weird! Can you search the gamesdata directory by gabun or/and micro-gabun? name duplication by other mod? Quote Link to comment Share on other sites More sharing options...
onlinegamesz Posted May 9, 2017 Share Posted May 9, 2017 On 5/7/2017 at 10:27 PM, hraban said: really weird! Can you search the gamesdata directory by gabun or/and micro-gabun? name duplication by other mod? This is what i get. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 9, 2017 Author Share Posted May 9, 2017 1 hour ago, onlinegamesz said: This is what i get. Please reinstall the Contares mod manually or save the Data in the spoiler as MICRO-GABUN.cfg in the path ..GameData\Contares\Parts\DUNA\. You miss the MICRO-GABUN.cfg. Spoiler PART { name = MICRO-GABUN module = Part author = hraban MODEL { model = Contares/Parts/DUNA/MICRO-GABUN } // mesh = MICRO-GABUN.mu scale = 1.0 rescaleFactor = 1 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 TechRequired = HeavyRocketry entryCost = 4000 cost = 800 category = Propulsion subcategory = 0 title = Micro-Gabun manufacturer = CONTARES description = High energy monopropellant engine for exploration vessels. tags = contares gabun engine mono .3125 mir kir dos tks attachRules = 1,1,0,0,1 mass = .13 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 20 maxTemp = 3200 stagingIcon = LIQUID_ENGINE EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_aeroSpike transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/shockExhaust_red_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } } MODULE { name = ModuleEnginesFX runningEffectName = running thrustVectorTransformName = thrustTransform exhaustDamage = false ignitionThreshold = 0.1 minThrust = 0 maxThrust = 18 heatProduction = 200 fxOffset = 0, 0, 0 PROPELLANT { name = MonoPropellant ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 320 key = 1 280 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 2 } } Quote Link to comment Share on other sites More sharing options...
hraban Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) A further visual and kerbalized implementation of a planned project of terristrian reality. Edited May 9, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted May 10, 2017 Author Share Posted May 10, 2017 Verification flight and start on a non-American carrier rocket. Contares enjoys and is silent about the type used.The supply module is not yet convincing, it is too short, too heavy and too dark. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 11, 2017 Author Share Posted May 11, 2017 More transportation stuff Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 11, 2017 Share Posted May 11, 2017 Dang, so many manned spacecrafts Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 11, 2017 Share Posted May 11, 2017 That Dragon is really cute... Quote Link to comment Share on other sites More sharing options...
minepagan Posted May 11, 2017 Share Posted May 11, 2017 22 minutes ago, CobaltWolf said: That Dragon is really cute... *inhale* boi Quote Link to comment Share on other sites More sharing options...
onlinegamesz Posted May 11, 2017 Share Posted May 11, 2017 Amazing looking dragon and boeing cst 100, good job. Quote Link to comment Share on other sites More sharing options...
hraban Posted May 11, 2017 Author Share Posted May 11, 2017 Without words Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted May 12, 2017 Share Posted May 12, 2017 (edited) 12 hours ago, hraban said: Without words @hraban awesome! Do you plan to work on some kind of recoverable launch system ? yeah dude I mean are you working on Falcon? Edited May 12, 2017 by trooperMNG Quote Link to comment Share on other sites More sharing options...
hraban Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) 3 hours ago, trooperMNG said: @hraban awesome! Do you plan to work on some kind of recoverable launch system ? yeah dude I mean are you working on Falcon? Maybe, maybe not? Edited May 12, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted May 12, 2017 Author Share Posted May 12, 2017 (edited) preview of the new big 3 Edited May 12, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted May 13, 2017 Author Share Posted May 13, 2017 (edited) Manned verification flight of CST-101. CST-101 holds 6 Kerbals for orbital flights. CST-102 is in planning, the crewcapacity is reduced to 3 Kerbals but it's carry 1t of supplies. Edited May 13, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted May 13, 2017 Share Posted May 13, 2017 Would there be an option to switch on only three of the engines on the flacon9 for a landing burn? Quote Link to comment Share on other sites More sharing options...
hraban Posted May 13, 2017 Author Share Posted May 13, 2017 (edited) 10 minutes ago, Benjamin Kerman said: Would there be an option to switch on only three of the engines on the flacon9 for a landing burn? It's planed to set 3 cluster configurations for different burn phases: - only the center engine - outer 2 engines on X-Axis - other 6 engines In this way, it is possible to activate or deactivate the given engine clusters individually via the context menu or action keys of the engine main part. Edited May 13, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
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