hraban Posted June 17, 2017 Author Share Posted June 17, 2017 Some time ago the reconnaissance capsule Pokemon was removed because of aging. Here is the design for the replacement model. Pokemon 3 is characterized by a pressure cargo bay with a large viewing window. Scientific devices can simply be added or removed after opening the front hatch. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 17, 2017 Share Posted June 17, 2017 1 hour ago, hraban said: You hrab to catch 'em all! Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted June 18, 2017 Share Posted June 18, 2017 On 6/13/2017 at 2:17 PM, hraban said: size comparison left to right: CX-15, C-IXV, C-REX free flyer, CST-101 First off, I love these part designs. You are a genius! Second, are there any issues with the IVA's? I loaded the pack, and I am getting, well, not missing IVA's, but it looks like the camera is just sitting on the ground. If you know about this, I would love to know a fix. Otherwise, no worries. Keep up the awesome work! Quote Link to comment Share on other sites More sharing options...
HUNKDROD Posted June 18, 2017 Share Posted June 18, 2017 On 6/16/2017 at 5:01 PM, hraban said: How @Cheescake says, only tweakscale settings are set up for sensible parts. One or the other part with the time still corresponding settings received. So umm, can you give a list of what part that can be tweaked? and please for future update, I wish the engine and fuel tank can be tweaked Quote Link to comment Share on other sites More sharing options...
HUNKDROD Posted June 18, 2017 Share Posted June 18, 2017 On 6/16/2017 at 5:01 PM, hraban said: How @Cheescake says, only tweakscale settings are set up for sensible parts. One or the other part with the time still corresponding settings received. So umm, can you give a list of what part that can be tweaked? and please for future update, I wish the engine and fuel tank can be tweaked Quote Link to comment Share on other sites More sharing options...
Well Posted June 18, 2017 Share Posted June 18, 2017 2 hours ago, Mekan1k said: First off, I love these part designs. You are a genius! Second, are there any issues with the IVA's? I loaded the pack, and I am getting, well, not missing IVA's, but it looks like the camera is just sitting on the ground. If you know about this, I would love to know a fix. Otherwise, no worries. Keep up the awesome work! No IVA. It asks a lot of time! Hraban realizes "placeholder" just to indicate or is the passengers. Quote Link to comment Share on other sites More sharing options...
hraban Posted June 18, 2017 Author Share Posted June 18, 2017 4 hours ago, Mekan1k said: First off, I love these part designs. You are a genius! Second, are there any issues with the IVA's? I loaded the pack, and I am getting, well, not missing IVA's, but it looks like the camera is just sitting on the ground. If you know about this, I would love to know a fix. Otherwise, no worries. Keep up the awesome work! So far only one and a half, IVA have been implemented. As @Well already wrote, all other manned objects contained simple placeholder, consisting of seat and camera position. @Well was so friendly and complemented the IVA of PINBOL as part of his own project. With kind permission this will be published with the next release for Pinbol. There will be more IVA's, but the creation is very boring and - for me personally - without priority. 4 hours ago, HUNKDROD said: So umm, can you give a list of what part that can be tweaked? and please for future update, I wish the engine and fuel tank can be tweaked This list, which you want, already exists. Have a look at the file 'CONTARES_TweakScale.cfg' in the directory '../GameData/Contares/Patches/'. By the way, you learn how to add a tweakscale configuration to parts. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted June 18, 2017 Share Posted June 18, 2017 (edited) once upon a time in a galaxy far, far away, a modder named @hrabandeveloped a texture pack for Procedural Parts using the Tantares mod's textures. is this still available anywhere? Edited June 18, 2017 by Bit Fiddler Quote Link to comment Share on other sites More sharing options...
hraban Posted June 18, 2017 Author Share Posted June 18, 2017 1 minute ago, Bit Fiddler said: once upon a time in a galaxy far, far away, a modder named @hrabandeveloped a texture pack for Procedural Parts using the Tantares mod's textures. is this still available anywhere? No, this texture pack is overhauled. Work on this has already been discontinued over 18 months ago. Procedural Parts was for a long time not on a suitable stand for the current KSP version. Perhaps, in the distant future, the desire to create a new Texture Pack for Procedural Parts, but it is in the stars. Quote Link to comment Share on other sites More sharing options...
HUNKDROD Posted June 18, 2017 Share Posted June 18, 2017 17 hours ago, hraban said: So far only one and a half, IVA have been implemented. As @Well already wrote, all other manned objects contained simple placeholder, consisting of seat and camera position. @Well was so friendly and complemented the IVA of PINBOL as part of his own project. With kind permission this will be published with the next release for Pinbol. There will be more IVA's, but the creation is very boring and - for me personally - without priority. This list, which you want, already exists. Have a look at the file 'CONTARES_TweakScale.cfg' in the directory '../GameData/Contares/Patches/'. By the way, you learn how to add a tweakscale configuration to parts. Oh okay thank you, I'm a total noob to editing cfg stuff .__. Quote Link to comment Share on other sites More sharing options...
hraban Posted June 18, 2017 Author Share Posted June 18, 2017 So far so good, IXV Space Rider works but the integrated solar pannel is missing. Work on VEGA-E goes on with big steps. Quote Link to comment Share on other sites More sharing options...
Well Posted June 19, 2017 Share Posted June 19, 2017 I like very much the look, finally, what are the dimensions of the cargobay and the vehicle? You made of very good job on this pod @hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted June 19, 2017 Author Share Posted June 19, 2017 (edited) 8 hours ago, Well said: I like very much the look, finally, what are the dimensions of the cargobay and the vehicle? You made of very good job on this pod @hraban 'Space Rider' has the same dimensions like IXV (50% scale): length: 2.5m width: 1.1m hight: 0.75m Hatch/Cargobay size: widht: ~ 0.57m hight: ~ 0.52mdepth: ~ 0.47m The 'Space Rider' comes as tweakable part so you can change the size. Initial stack size is 1.25m. Edited June 19, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted June 19, 2017 Author Share Posted June 19, 2017 From workbench: VEGA-E Quote Link to comment Share on other sites More sharing options...
HUNKDROD Posted June 19, 2017 Share Posted June 19, 2017 Hey umm another question, does the International Docking port supposed to dock with all type of docking port (Androgynus etc) or is it only worked for a specified docking port? (Sorry for bad english.__.) Quote Link to comment Share on other sites More sharing options...
hraban Posted June 19, 2017 Author Share Posted June 19, 2017 (edited) 49 minutes ago, HUNKDROD said: Hey umm another question, does the International Docking port supposed to dock with all type of docking port (Androgynus etc) or is it only worked for a specified docking port? (Sorry for bad english.__.) CIDAS match only to CIDAS, DN1-84 and TUG docking port. DM2 only to DM2. do not know what docking port you mean. Edited June 19, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
HUNKDROD Posted June 20, 2017 Share Posted June 20, 2017 Don't worry I got it International Docking Port is DM2 Quote Link to comment Share on other sites More sharing options...
hraban Posted June 21, 2017 Author Share Posted June 21, 2017 (edited) From workbench: LYRA-E, inspired by VEGA-E Stage one parts: P-80, P-100, P-120 Stage two parts: Z-23, Z-23 decoupler with integrated retroboosters), Z-40c, Z40c decoupler with integrated retroboosters) Stage three parts: Z-9, VUM-MIRA, (AVUM planned) More information about the VEGA propulsions: http://www.b14643.de/Spacerockets/Specials/VEGA_rocket-motors/index.htm Edited June 21, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
hraban Posted June 21, 2017 Author Share Posted June 21, 2017 A picture of the comparison of the CSA launcher of the newer generation. Quote Link to comment Share on other sites More sharing options...
Noah_Blade Posted June 23, 2017 Share Posted June 23, 2017 On 6/21/2017 at 3:56 PM, hraban said: *~Snip~* Vega HYPE! Quote Link to comment Share on other sites More sharing options...
hraban Posted June 23, 2017 Author Share Posted June 23, 2017 From workbench: AVUM Quote Link to comment Share on other sites More sharing options...
Well Posted June 23, 2017 Share Posted June 23, 2017 I didn't dare ask Quote Link to comment Share on other sites More sharing options...
hraban Posted June 23, 2017 Author Share Posted June 23, 2017 2 minutes ago, Well said: I didn't dare ask Why not, I do not bite ... not yet Quote Link to comment Share on other sites More sharing options...
hraban Posted June 23, 2017 Author Share Posted June 23, 2017 (edited) From Unity workbench: LYRA (VEGA) parts complete Edited June 23, 2017 by hraban Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 24, 2017 Share Posted June 24, 2017 Sunday release? Quote Link to comment Share on other sites More sharing options...
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