davidy12 Posted October 5, 2015 Share Posted October 5, 2015 Oops, meant to say Ion for book and VASMIR For movie. Actually, VASMIR uses Argon and I thought Ions use Xenon. Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted October 5, 2015 Author Share Posted October 5, 2015 Thanks guys..The engine is ion that uses argon, it says that in the Ares Mission Guide . I might do VASIMR, im not sure yet Link to comment Share on other sites More sharing options...
-ctn- Posted October 5, 2015 Share Posted October 5, 2015 (edited) For what it's worth, Mr. Weir himself said he based the engines on VASIMR engines.If I may put my two cents in - if it were me making the mod, I would call it whatever but make it consume Xenon propellant, just for the sake of not everyone (including me) wanting to install modded resources to the game. Edited October 5, 2015 by -ctn- Link to comment Share on other sites More sharing options...
jfull Posted October 5, 2015 Share Posted October 5, 2015 I think they refer to it as an ion drive in promotional material for the film because, to the layman, the technologies aren't super different.Plus a lot of people have probably already heard about ion engines from fiction and from the Dawn probe. Link to comment Share on other sites More sharing options...
OrbitalEscape Posted October 6, 2015 Share Posted October 6, 2015 The behemoth on the runway (no fuel tanks module yet) Link to comment Share on other sites More sharing options...
theJesuit Posted October 6, 2015 Share Posted October 6, 2015 Looking good. Question or two, are the parts based around a 2.5 style or bigger, and do the components of the rotational hab separated or is it a single unit? Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted October 6, 2015 Author Share Posted October 6, 2015 They are around 2.5, some parts are 3.5 and 5m. The ring is multiple parts.^ not final Link to comment Share on other sites More sharing options...
Tianar Posted October 6, 2015 Share Posted October 6, 2015 One difficulty will be the fact that the Hermes is designed for constant thrust, not shorter burns / maneuvers like normally are done in KSP.In "The Martian", the Hermes spends the whole trip to Mars and back (except while in orbit), producing thrust, as its a constant thrust craft.KSP does not support constant thrust maneuvers (as far as I know).Most of my my "Hermes" designs have had to be adapted for KSP by using stock nuclear engines with sufficient thrust for shorter and harderburns instead of the more accurate low thrust VASMIR that produces a small steady amount of thrust for the whole trip to Mars.Probably the most likely stock option to replicate Hermes would be to use a cluster of Ion engines w/ enough solar power to run them. However,someone would need to write a mod to calculate a constant thrust course that would get you to Duna. Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted October 6, 2015 Author Share Posted October 6, 2015 One difficulty will be the fact that the Hermes is designed for constant thrust, not shorter burns / maneuvers like normally are done in KSP.In "The Martian", the Hermes spends the whole trip to Mars and back (except while in orbit), producing thrust, as its a constant thrust craft.KSP does not support constant thrust maneuvers (as far as I know).Most of my my "Hermes" designs have had to be adapted for KSP by using stock nuclear engines with sufficient thrust for shorter and harderburns instead of the more accurate low thrust VASMIR that produces a small steady amount of thrust for the whole trip to Mars.Probably the most likely stock option to replicate Hermes would be to use a cluster of Ion engines w/ enough solar power to run them. However,someone would need to write a mod to calculate a constant thrust course that would get you to Duna.I was just thinking very long lasting burns, constant burns are impossible in ksp Made some textures Link to comment Share on other sites More sharing options...
theJesuit Posted October 6, 2015 Share Posted October 6, 2015 They are around 2.5, some parts are 3.5 and 5m. The ring is multiple parts.Thanks! Looking forward to it! Link to comment Share on other sites More sharing options...
benjee10 Posted October 6, 2015 Share Posted October 6, 2015 Looks beautiful! Link to comment Share on other sites More sharing options...
ZobrAA Posted October 6, 2015 Share Posted October 6, 2015 I was just thinking very long lasting burns, constant burns are impossible in ksp Actually constant burns are possible with this mod: http://forum.kerbalspaceprogram.com/threads/133735-WIP-1-0-4-PersistentThrust-v1-0-3-alphaAlso we have a code to adjust attitude while in warp: http://forum.kerbalspaceprogram.com/threads/113507-0-90-PersistentRotation-0-4-1-%28former-Timewarp-Rotate%29So the only thing is a calculation method for non-Hohmann manoeuvres. Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted October 7, 2015 Author Share Posted October 7, 2015 benjee10 Thanks!ZobraAA hmm... maybe?Textured the docking port, got lots of inspiration from Near Future and stock Link to comment Share on other sites More sharing options...
-ctn- Posted October 7, 2015 Share Posted October 7, 2015 Man, you guys are texturing already!Looks killer. Can't wait to try it out, hopefully my new computer doesn't crash like my old one did with the Endurance mod. Link to comment Share on other sites More sharing options...
trooperMNG Posted October 7, 2015 Share Posted October 7, 2015 benjee10 Thanks!ZobraAA hmm... maybe?Textured the docking port, got lots of inspiration from Near Future and stock http://i.imgur.com/SRex3UQ.pngWill it be compatible with the stock docking ports or Near Future? Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted October 7, 2015 Author Share Posted October 7, 2015 Will it be compatible with the stock docking ports or Near Future?yes, any 2.5m should work just fine Link to comment Share on other sites More sharing options...
davidy12 Posted October 7, 2015 Share Posted October 7, 2015 Does the centrifuge spin? Link to comment Share on other sites More sharing options...
OrbitalEscape Posted October 7, 2015 Share Posted October 7, 2015 Does the centrifuge spin?Not yet, we are going to get this as a working mod first. Then we will try to use infernal robotics to have the ring spin but we can't promise that it will work, but I want to have it spinning as much as you do Link to comment Share on other sites More sharing options...
comicbstudeo Posted October 7, 2015 Share Posted October 7, 2015 I wonder, what are the betting odds that he does not play KSP? 1 in 100, 1 in c?Well Andy does seem to be a fan of KSP based on the interview he did with KSPToMars. Link to comment Share on other sites More sharing options...
Motokid600 Posted October 7, 2015 Share Posted October 7, 2015 benjee10 Thanks!ZobraAA hmm... maybe?Textured the docking port, got lots of inspiration from Near Future and stock http://i.imgur.com/SRex3UQ.pngWhy stock? Why is "stock alike" a thing? It's a mod to hell with stock. Make it look unique. Goes for everything. Link to comment Share on other sites More sharing options...
curtquarquesso Posted October 7, 2015 Share Posted October 7, 2015 Why stock? Why is "stock alike" a thing? It's a mod to hell with stock. Make it look unique. Goes for everything.The goal is to make the parts useful for purposes beyond the scope of the mod. If the parts are too unique, they don't look right next to anything else. At the moment, RoverDude and Porkjet are redefining what stock looks like, as the current stock is just so awful. Hopefully at some point, they'll publish their resources, and make a proper art guide to help people keep stuff looking consistent. That'd be the best thing for everyone really. Link to comment Share on other sites More sharing options...
Motokid600 Posted October 7, 2015 Share Posted October 7, 2015 (edited) I completely disagree. Go for diversity. Go for being unique. The art style of a part should have nothing to do in how its used. Stockalike only limits creativity. We need more mods like Chaka Monkey. Those parts are completely different from stock yet I use them everywhere on every craft. Edited October 7, 2015 by Motokid600 Link to comment Share on other sites More sharing options...
curtquarquesso Posted October 7, 2015 Share Posted October 7, 2015 (edited) I completely disagree. Go for diversity. Go for being unique. The art style of a part should have nothing to do in how its used. Stockalike only limits creativity. We need more mods like Chaka Monkey. Those parts are completely different from stock yet I use them everywhere on every craft.Chaka's stuff is really hodgepodge, and frustrating to work with, aside from the ridiculous bloat and poor performance. It's not so much and add-on, as it is an add-on frankenstein. Not saying it isn't neat, but it's horrible to run on modest computers. I think xxhansonmaxx should stick with the style he's currently using for his CST-100, and for his benjee10's Endurance. Endurance looks true to the movie, but still stockalike. Both look very nice. Artistic consistency is nice. Edited October 7, 2015 by curtquarquesso Link to comment Share on other sites More sharing options...
benjee10 Posted October 7, 2015 Share Posted October 7, 2015 That completely depends on the purpose of the mod. Personally I like the stock style as it fits with the feeling of the game. Incredibly realistic texturing looks kinda out of place in KSP in my opinion. If the mod maker wants it to fit with stock then let the mod maker do that. Just because you're following an art style it doesn't mean you can't be unique; art style has a lot to do with how things are used for many players, because they want to design craft that looks aesthetically pleasing and coherent. Link to comment Share on other sites More sharing options...
Motokid600 Posted October 7, 2015 Share Posted October 7, 2015 (edited) Do what you like. Can't stop anyone there. I just think stockalike defeats the purpose of creating mods is all. Call it an opinion. And in my opinion I would much rather see a more realistically styled Hermes or... Anything.For instance this just looks... Boring to me. Whites, greys... yea. Looks like a bland stock part. But again forgive me it's just what I think and I understand it's very much a work in progress and I do very much look forward to the final product.Additionally. "Hodgepodge" is a pretty accurate word to describe every space craft ever created in history except for maybe the space shuttle. Even the Hermes itself looks like every piece was developed in a different part of the world. That's the challenge in design. Is getting all these pieces to work with each other. If everything is stock alike. Then everything will look the same. Look at the spacecraft exchange. Every stock craft more or less looks the same. You've seen one stock rocket you've practically seen them all. I won't generalize. People can get really creative and make unique designs, but the difficulty of that is significant. All because everything has the same art style.@xxhansonmaxx - Dont be afraid to think outside the box with your textures. I for one will not scold you for it. Edited October 8, 2015 by Motokid600 Link to comment Share on other sites More sharing options...
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