Kosmonaut Posted October 25, 2017 Share Posted October 25, 2017 A few questions: Will the ISV Venture Star have DeepFreeze compatability? Will the ISV Venture Star have the mirror propulsion and the nuclear propulsion? What's the propulsion of the NAUTILUS-X going to look like? I've seen plenty of different concepts for propulsion there. I love the Orion, and the way this is going in general. Cheers! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 25, 2017 Author Share Posted October 25, 2017 (edited) 43 minutes ago, Kosmonaut said: A few questions: Will the ISV Venture Star have DeepFreeze compatability? Will the ISV Venture Star have the mirror propulsion and the nuclear propulsion? What's the propulsion of the NAUTILUS-X going to look like? I've seen plenty of different concepts for propulsion there. I love the Orion, and the way this is going in general. Cheers! DSEV already has the Cryo Shelter. Probably won't have the mirror propulsion, just the big nuclear motors. NAUTILUS-X has been canceled- I don't see a use for the parts, they're redundant at this point and the mod is getting bloated. Hence the ISV Venture Star-alike parts will be in the last major DSEV release. I want things done by the end of the year, and it's just taking me too long to get things done. Add to that the long delay of Pathfinder's Sandcastle project, not to mention a top secret project that's been delayed for over a year now, so NAUTILUS-X is out. Thanks, I think I have the design figured out. Edited October 25, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted October 25, 2017 Share Posted October 25, 2017 5 hours ago, Angel-125 said: DSEV already has the Cryo Shelter. Probably won't have the mirror propulsion, just the big nuclear motors. NAUTILUS-X has been canceled- I don't see a use for the parts, they're redundant at this point and the mod is getting bloated. Hence the ISV Venture Star-alike parts will be in the last major DSEV release. I want things done by the end of the year, and it's just taking me too long to get things done. Add to that the long delay of Pathfinder's Sandcastle project, not to mention a top secret project that's been delayed for over a year now, so NAUTILUS-X is out. Thanks, I think I have the design figured out. Dont cancel the nautilis, i still think its a great idea, maybe just pospone it, or make it a switchable type on the dsev parts (like how you can switch the adaptor plate to hex.....) im not saying immeadatly, but back burner would be nice Quote Link to comment Share on other sites More sharing options...
helaeon Posted October 25, 2017 Share Posted October 25, 2017 You guys know that Nertea is working on new station parts that go really nicely with DSEV and would probably allow one to make a Nautilus-X like ship (and many many others). Especially will have tons of options if the DSEV & Far Future conflict on fusion reactors gets worked out. (Both have the function ModuleFusionReactor) and it doesn't play nice. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 26, 2017 Author Share Posted October 26, 2017 Unwrapped the command pod and started texturing: Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted October 26, 2017 Share Posted October 26, 2017 7 hours ago, helaeon said: You guys know that Nertea is working on new station parts that go really nicely with DSEV and would probably allow one to make a Nautilus-X like ship (and many many others). Especially will have tons of options if the DSEV & Far Future conflict on fusion reactors gets worked out. (Both have the function ModuleFusionReactor) and it doesn't play nice. i already use all of nerteas mods aside angels even hizenberg even thow i dont use airships Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 27, 2017 Author Share Posted October 27, 2017 Had to track down some BARIS bugs today, but small progress is still progress. Here is my Estonian Crew Taxi reference design: Got the hatch in place and am just starting to draw out the panel lines. I've also figured out how to seat a total of 8 kerbals in the capsule. That's one less than the 9-kerbal Clydesdale, which should drive some OCD folks nuts. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted October 27, 2017 Share Posted October 27, 2017 On 10/24/2017 at 8:48 PM, Angel-125 said: NAUTILUS-X has been canceled- I don't see a use for the parts, they're redundant at this point and the mod is getting bloated. Hence the ISV Venture Star-alike parts will be in the last major DSEV release. I want things done by the end of the year, and it's just taking me too long to get things done. Add to that the long delay of Pathfinder's Sandcastle project, not to mention a top secret project that's been delayed for over a year now, so NAUTILUS-X is out. I'm not sure why it would be needed anyway. You've already done most of the parts and, there's already about 5 or 6 different modders that have done a variant of the centrifuge concept. You could make one mostly accurately from the parts you've done already. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 28, 2017 Author Share Posted October 28, 2017 (edited) Fixed some texturing issues tonight and worked on the config files. Then did a test flight: Also, got the mesh work done on the unkermanned variant of the Estonian, known as the ED-3 Cargo Drone: Edited October 28, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 29, 2017 Author Share Posted October 29, 2017 Ares I analog: Finally got the RCS thruster quads figured out. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 30, 2017 Share Posted October 30, 2017 @Angel-125 I can't complete the experiments in the Tranquility Mk2 Habitat. I can configure it as a science lab and select the experiments I want to research, but when in orbit, all experiments are paused because this part is not in the list of needed ones. Is this correct or maybe is it a bug? For example, in "Power tools evaluation" experiment the required parts (at least one) are: M.O.L.E. LDEF Science processor Bigby orbital Wrokshop D2 centrifugee D2 science module Gondolab Doc Science lab Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 30, 2017 Author Share Posted October 30, 2017 1 hour ago, bice said: @Angel-125 I can't complete the experiments in the Tranquility Mk2 Habitat. I can configure it as a science lab and select the experiments I want to research, but when in orbit, all experiments are paused because this part is not in the list of needed ones. Is this correct or maybe is it a bug? For example, in "Power tools evaluation" experiment the required parts (at least one) are: M.O.L.E. LDEF Science processor Bigby orbital Wrokshop D2 centrifugee D2 science module Gondolab Doc Science lab That's a bug. If you go into the 000WildBlueTools/Experiments folder, add requiredPart = Tranquility Mk2 Habitat to the list of required parts. That'll get you unstuck. I'll have it fixed in the next update. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted October 30, 2017 Share Posted October 30, 2017 19 hours ago, Angel-125 said: Ares I analog: Finally got the RCS thruster quads figured out. Ok, im finally in 1.3.1 and all the goodies in this and near future and making me giddy! Quote Link to comment Share on other sites More sharing options...
Guest Posted October 30, 2017 Share Posted October 30, 2017 Thanks!! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 1, 2017 Author Share Posted November 1, 2017 So much for getting the exterior done over the weekend... my brain had other ideas, and we had some fun holiday times too. But that's why I allocated the whole of November to get Odyssey Three done... Anyway, I did some of the panel detailing earlier today: Here's a look at the part within Unity. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 2, 2017 Author Share Posted November 2, 2017 Slogged through some more detailing tonight... Then toyed with a 5m Jool line of tanks: Not sure I'll do anything with them, more doodling than anything. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 2, 2017 Share Posted November 2, 2017 i have had an idea! by the way not i have no money left in explosive kolinasation because of baris, its great and really fun, however back to the idea! a kis item, small round thing of tape (rope tape, duck tape, oh oh oh... kraken tape) than you can use for repairs of broken modules that will keep them up and running for a short ammount of time even when dead, but not exploaded, however it cant be manufactured through OSE! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 3, 2017 Author Share Posted November 3, 2017 (edited) 12 hours ago, Space Kadet said: i have had an idea! by the way not i have no money left in explosive kolinasation because of baris, its great and really fun, however back to the idea! a kis item, small round thing of tape (rope tape, duck tape, oh oh oh... kraken tape) than you can use for repairs of broken modules that will keep them up and running for a short ammount of time even when dead, but not exploaded, however it cant be manufactured through OSE! Glad you're having fun with BARIS. Getting the panel etching done: More detailing needed, but this is a good step forward. Edited November 3, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 3, 2017 Share Posted November 3, 2017 its looking great man! i already have an idea for designs. and yesterday i spent an entire day mucking about with your new stuff in the mods... plus one hour doing a 200ms burn on the avatar at 2 fps! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) Finally starting to hit critical mass with the exterior. The hatch is sticking out like a sore thumb, but I'm working through the texturing problems I've run into, so I can address that soon. Edited November 4, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Kosmonaut Posted November 4, 2017 Share Posted November 4, 2017 8 hours ago, Angel-125 said: The hatch is sticking out like a sore thumb Scotsman located I really like it, though. I see no problem with the hatch. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 4, 2017 Author Share Posted November 4, 2017 Definitely liking how this has shaped up: I think the exterior is good to go. Going to do some other parts before tackling the IVA. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 4, 2017 Share Posted November 4, 2017 so heres a problem for you, every time i use the new duna tanks they reset the internal config back to lfo, it happens every time i load the theing in the VAB and not ive just spawned it in orbit and its reset again from cryo to lfo. ive had this bug occasionally with the hex parts but this has just happened alot today.... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 4, 2017 Author Share Posted November 4, 2017 6 minutes ago, Space Kadet said: so heres a problem for you, every time i use the new duna tanks they reset the internal config back to lfo, it happens every time i load the theing in the VAB and not ive just spawned it in orbit and its reset again from cryo to lfo. ive had this bug occasionally with the hex parts but this has just happened alot today.... Make sure you're using https://github.com/Angel-125/WildBlueTools/releases/tag/v1.31 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 4, 2017 Share Posted November 4, 2017 yup its all fresh install, but ive just updated to be sure and heres the result Quote Link to comment Share on other sites More sharing options...
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