Angelo Kerman Posted December 23, 2017 Author Share Posted December 23, 2017 I had a feeling this was going to end up being Truss Day, I'm giving the D2 trusses the same treatment. Here you can see that I redid the model so that the crew tubes on the D2 hex trusses work with the smaller 2.5m hex trusses: Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 23, 2017 Share Posted December 23, 2017 1 hour ago, Angel-125 said: New Multi Hex Truss. This works like the stock payload fairing where you can attach parts to the trusses: At max length: Why has this not been done before, or why have I not considered it before? Genius. Peace. P.S. What is the actual length in total? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 24, 2017 Author Share Posted December 24, 2017 (edited) 3 hours ago, theJesuit said: Why has this not been done before, or why have I not considered it before? Genius. Peace. P.S. What is the actual length in total? When these trusses were made two years ago, Squad didn’t have the fairings or the structural node part modules. So making variable length trusses wasn’t an option. Max length is about 50 meters. Edited December 24, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 25, 2017 Author Share Posted December 25, 2017 (edited) Got the hex hangar adapter done. You can connect various part sizes to it: The adapter completes the corridor of the Nautilus: And here is the Automated Construction Hangar: With OSE Workshop installed, you can manufacture parts without the need for crew-albeit slowly. Eventually it'll be able to build whole spacecraft too. While I still have more parts to complete, at this point, the Nautilus is done! Here she is at Duna: Want to give it a try? Here's a pre-release! I'm on track to finishing up DSEV by the end of the month. Next up is the Hypernova, a 7.5m diameter fusion torch engine for really big ships... Edited December 25, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
dualcarrotsofdeath Posted December 25, 2017 Share Posted December 25, 2017 it looks nice Quote Link to comment Share on other sites More sharing options...
Kosmonaut Posted December 25, 2017 Share Posted December 25, 2017 That is truly amazing spacecraft. Quote Link to comment Share on other sites More sharing options...
Mandella Posted December 25, 2017 Share Posted December 25, 2017 19 hours ago, Angel-125 said: With OSE Workshop installed, you can manufacture parts without the need for crew-albeit slowly. Eventually it'll be able to build whole spacecraft too. While I still have more parts to complete, at this point, the Nautilus is done! Is there a way to rig OSE Workshop to apply Tweakscale to the parts it manufacturers? I'm running a RSS game so nearly everything gets "upsized" at least once to fit the scale, which limits the uses for OSE. Admittedly this should probably go in another thread, but I don't think OSE is being actively supported anymore so.... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 25, 2017 Author Share Posted December 25, 2017 20 minutes ago, Mandella said: Is there a way to rig OSE Workshop to apply Tweakscale to the parts it manufacturers? I'm running a RSS game so nearly everything gets "upsized" at least once to fit the scale, which limits the uses for OSE. Admittedly this should probably go in another thread, but I don't think OSE is being actively supported anymore so.... OSE Continued was updated 11 days ago. I don’t know if it supports tweakscale. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted December 25, 2017 Share Posted December 25, 2017 (edited) 1 hour ago, Mandella said: Is there a way to rig OSE Workshop to apply Tweakscale to the parts it manufacturers? I'm running a RSS game so nearly everything gets "upsized" at least once to fit the scale, which limits the uses for OSE. Admittedly this should probably go in another thread, but I don't think OSE is being actively supported anymore so.... Workshop can only build parts with their default configurations (the part prefab to use the technical term). I'm not sure how you could support arbitrary part configuration since parts behave differently in the editor (SPH/VAB) than in flight where the workshop window operates. I'm not aware of any other mod that attempts this either. Extra Planetary Launchpads and Ground Construction which are the other main ways of creating new parts off-world both rely on defining whole craft files in the editor to act as a template for what is being built. I suppose one way might be to allow workshop to build single parts from craft files/subassemblies that were configured in the VAB/SPH but even that would require reworking the OSE part selection windows and build queue processing to allow for the alternative source of pre-configured parts. Edit: please take any replies to the OSE Workshop thread as it's a bit off-topic for this thread. Edited December 25, 2017 by Aelfhe1m Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 26, 2017 Author Share Posted December 26, 2017 (edited) Starting to get there... Inspired by this: Edited December 26, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 27, 2017 Author Share Posted December 27, 2017 Took the day off today to play KSP, so not much done. That said, I did some work on the engine's "pilot light" fusion reactor: Just like the Supernova, the Hypernova has a fusion reactor that stays lit while the engine is activated. @JustJim might recognize it as the Hammerhead from The Saga of Emiko Station as it's based in part from the reactor in his series. It's basically a squashed Mandarin reactor with some retexturing (WIP) and extra bits, but it'll do the job. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted December 27, 2017 Share Posted December 27, 2017 10 minutes ago, Angel-125 said: Just like the Supernova, the Hypernova has a fusion reactor that stays lit while the engine is activated. @JustJim might recognize it as the Hammerhead from The Saga of Emiko Station as it's based in part from the reactor in his series. It's basically a squashed Mandarin reactor with some retexturing (WIP) and extra bits, but it'll do the job. Oh neat!!! Wait... is this an even bigger engine??? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 27, 2017 Author Share Posted December 27, 2017 1 hour ago, Just Jim said: Oh neat!!! Wait... is this an even bigger engine??? Yup! Here is another render that gives you a sense of scale: Quote Link to comment Share on other sites More sharing options...
Just Jim Posted December 27, 2017 Share Posted December 27, 2017 12 hours ago, Angel-125 said: Yup! Here is another render that gives you a sense of scale: OMG.... I got's to have me one of those!!! Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted December 27, 2017 Share Posted December 27, 2017 13 hours ago, Angel-125 said: Yup! Here is another render that gives you a sense of scale: Not to nitpick too much here but wasn't the Daedalus supposed to be massive? Or is this its little brother? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 27, 2017 Author Share Posted December 27, 2017 (edited) 1 hour ago, Just Jim said: OMG.... I got's to have me one of those!!! Me too! The goal is to build an engine and craft capable of reaching a place like @adsii1970's Nohochacyum Planetary System or one of the other stars in @Galileo's Planet Pack. For that, you need rockets with really good ISP and sufficient thrust to not tear your hair out while making the burn. To that end, I've been doing some design work on the Hypernova's power pack (fuel injection system): Now that I have an idea of how it works, I can properly texture the thing... Edited December 27, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Just Jim Posted December 27, 2017 Share Posted December 27, 2017 1 minute ago, Angel-125 said: Me too! The goal is to build an engine and craft capable of reaching a place like @adsii1970's Nohochacyum Planetary System or one of the other starts in @Galileo's Planet Pack. Yeah... you know what I want one for... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 28, 2017 Author Share Posted December 28, 2017 Getting there... Also flying my kerbal airship around this week... Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 29, 2017 Share Posted December 29, 2017 (edited) On 12/21/2017 at 11:03 AM, Angel-125 said: The Nautilus Centrifuge is done! And it's too awesome for words. I'm a flotilla guy, not a mothership guy, but this is so cool I now have to break tradition. On 12/21/2017 at 6:20 PM, Angel-125 said: 10m spherical storage with the typical Wild Blue ability to switch resources. You know, it looks to me like you should be able to fill this with helium and go fly with it On 12/23/2017 at 4:17 PM, Angel-125 said: New Multi Hex Truss. This works like the stock payload fairing where you can attach parts to the trusses: Holy crap! Brilliant! On 12/27/2017 at 1:15 PM, Angel-125 said: To that end, I've been doing some design work on the Hypernova's power pack (fuel injection system): I have so many Really Bad Ideas for such an engine... You know, this thread is just as entertaining to me as most Mission Reports. This thread has huge amounts of both imagination and the craftsmanship to bring it to reality, and it evolves day-to-day like a story. Maybe this should really be in Mission Reports? Edited December 29, 2017 by Geschosskopf Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 29, 2017 Author Share Posted December 29, 2017 16 minutes ago, Geschosskopf said: And it's too awesome for words. I'm a flotilla guy, not a mothership guy, but this is so cool I now have to break tradition. You know, it looks to me like you should be able to fill this with helium and go fly with it Holy crap! Brilliant! I have so many Really Bad Ideas for such an engine... You know, this thread is just as entertaining to me as most Mission Reports. This thread has huge amounts of both imagination and the craftsmanship to bring it to reality, and it evolves day-to-day like a story. Maybe this should really be in Mission Reports? Thanks! The engine is taking awhile to make, partly because this week I've been playing KSP instead of just modding it. Really needed a break. Anyway, I got more done with the Hypernova today: I still have to make the electron guns and induction coils, and need to texture the fusion pellet feed, but I like the direction that this engine is going in. Sadly I don't think I'll have everything done before the end of the month, but I'll be just a few parts away. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 30, 2017 Author Share Posted December 30, 2017 Almost there, just need to add the electron guns. Here you can see the induction coils. They pull electricity from the exhaust to power the engine in Cruise Mode. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted December 30, 2017 Share Posted December 30, 2017 13 minutes ago, Angel-125 said: Almost there, just need to add the electron guns. Here you can see the induction coils. They pull electricity from the exhaust to power the engine in Cruise Mode. sweet!!! Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted December 30, 2017 Share Posted December 30, 2017 On 12/19/2017 at 9:35 PM, Angel-125 said: I finished the disco ball and dance floor: Just need to make the jukebox and overlay, and some minor texture tweaks, then the Nautilus Centrifuge will be done at last! Just seeing this post now... Wow! Looks like a venue that Kaft Punk could play in Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 30, 2017 Author Share Posted December 30, 2017 Basic modeling and texturing done! More to do, but this is the lion's share of the work... Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 30, 2017 Share Posted December 30, 2017 I'm abusing your mods again, @Angel-125... And your cargo bays are in use: Spoiler Quote Link to comment Share on other sites More sharing options...
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