Angelo Kerman Posted June 9, 2018 Author Share Posted June 9, 2018 42 minutes ago, Bombaatu said: Thanks. CRP is listed as a dependency on the OSE Workshop thread. Is there a CS config for it bundled in with any of the Wild Blue mods or does it work with CS 'out of the box'? There is a bundled config for OSE Workshop for when you don't have CRP installed. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 9, 2018 Author Share Posted June 9, 2018 The only thing better than a tri-modal rocket engine is one that can hover: Quote Link to comment Share on other sites More sharing options...
Spaceception Posted June 13, 2018 Share Posted June 13, 2018 I finally redownloaded this mod after forever. And I really like the new parts, I was so happy when I saw Nautilus-X parts were added I even played around with them a bit, took me awhile to find the tanks for fusion pellets, but the ship I built with your parts and others looked cool. Quote Link to comment Share on other sites More sharing options...
ARTOBAN Posted June 20, 2018 Share Posted June 20, 2018 Can somebody give me craft file Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 20, 2018 Author Share Posted June 20, 2018 2 hours ago, ARTOBAN said: Can somebody give me craft file Check DSEV's ReferenceDesigns folder, there are several. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted June 20, 2018 Share Posted June 20, 2018 (edited) On 6/9/2018 at 6:17 PM, Angel-125 said: The only thing better than a tri-modal rocket engine is one that can hover: Ooooooo!!!! I can think of an upgrade!! Hovers and serves KIS beer out of a fridge powered by this engine! Seriously though, it looks great! Edited June 20, 2018 by smotheredrun Quote Link to comment Share on other sites More sharing options...
DAL59 Posted June 28, 2018 Share Posted June 28, 2018 @Angel-125 Are there any of your mods that add very large heatshields, like on the pegasus? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 28, 2018 Author Share Posted June 28, 2018 (edited) 8 minutes ago, DAL59 said: @Angel-125 Are there any of your mods that add very large heatshields, like on the pegasus? DSEV has one. Edited June 28, 2018 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Apaseall Posted June 29, 2018 Share Posted June 29, 2018 (edited) @Angel-125 Hi, this post is written in order to be helpful. This mod interacts with ExtraPlanetaryLaunchPads in so much that a reference is made to Productivity Factor. Please update this reference to reflect that ExtraPlanetaryLaunchPads fairly recently went through a name change for its modules. Specifically MODULE ExWorkshop is now called ELWorkshop. Can you double check that the information I here am passing on is correct and make changes in this mod accordingly. Thank you. at least one reference can be found in TranquilityTemplates.cfg located in \GameData\WildBlueIndustries\DSEV\Templates\Common. Edited June 29, 2018 by Apaseall Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 1, 2018 Share Posted July 1, 2018 (edited) @Angel-125 I've not set ClassicStock, but CRP as the WBIPlayMode - but in R&D I see "Propellium" instead of "LqdHydrogen" for the Arcjet thrusters. Edited July 1, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Agustin Posted July 8, 2018 Share Posted July 8, 2018 (edited) what is Wild Blue Tools? I ask here because I can't find its own thread. Edited July 8, 2018 by Agustin Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted July 9, 2018 Share Posted July 9, 2018 19 hours ago, Agustin said: what is Wild Blue Tools? I ask here because I can't find its own thread. It's a core part of the Wild Blue Industries mods, with certain templates, configs, and bits of code that everything else references. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 19, 2018 Share Posted July 19, 2018 (edited) @Angel-125 The link to a patch of Interstellar Fuel Switch ,isn't functional anymore Edited July 19, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 8, 2018 Author Share Posted August 8, 2018 DSEV 3.1.6 is now available: - WildBlueTools update. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 12, 2018 Author Share Posted August 12, 2018 And here is DSEV 3.1.7: - Bug fixes for experiments. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 18, 2018 Author Share Posted August 18, 2018 DSEV 3.1.8 is now available: - WBT update. - Fixed click-through issues with windows displayed in the editor. Quote Link to comment Share on other sites More sharing options...
Apaseall Posted August 23, 2018 Share Posted August 23, 2018 Hi @Angel-125 Here is a correction for you: Spoiler TRANQ:NEEDS[Launchpad] { author = Angel-125 name = EL Survey Station mass = 2.5 requiredResource = Equipment requiredAmount = 1000 reconfigureSkill = ConverterSkill logoPanel = WildBlueIndustries/000WildBlueTools/Decals/RocketParts glowPanel = WildBlueIndustries/000WildBlueTools/Decals/RocketParts description = The Survey station is designed to oversee construction of new vessels. It requires at least one pilot and nearby survey stakes to operate properly. toolTip = Now you can supervise rocket construction- don't forget your survey stakes! toolTipTitle = Survey Station templateTags = dsevHab MODULE { name = ELWorkshop ProductivityFactor = 0.5 } MODULE { name = ELSurveyStation } } This is for the file located at \GameData\WildBlueIndustries\DSEV\Templates\Common\TranquilityTemplates.cfg The correction are: name = ELWorkshop and name = ELSurveyStation. This is because during a recent update to the ExtraplanetaryLaunchpads = Launchpad mod a change was made in the naming convention from Ex to EL. Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted August 23, 2018 Share Posted August 23, 2018 @PART[*]:HAS[@MODULE[ExWorkshop]:NEEDS[Launchpad]:FINAL { @name = ELWorkshop } @PART[*]:HAS[@MODULE[ExSurveyStation]:NEEDS[Launchpad]:FINAL { @name = ELSurveyStation } This should work in the mean time. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 25, 2018 Author Share Posted August 25, 2018 DSEV 3.1.9 is now available - WBT Update - Fix for EL Quote Link to comment Share on other sites More sharing options...
Apaseall Posted August 26, 2018 Share Posted August 26, 2018 On 8/23/2018 at 7:14 PM, PyjackMeat said: @PART[*]:HAS[@MODULE[ExWorkshop]:NEEDS[Launchpad]:FINAL { @name = ELWorkshop } @PART[*]:HAS[@MODULE[ExSurveyStation]:NEEDS[Launchpad]:FINAL { @name = ELSurveyStation } This should work in the mean time. Yes I wrote something similar, but I included deleting the incorrectly named module. 12 hours ago, Angel-125 said: DSEV 3.1.9 is now available - WBT Update - Fix for EL Thanks. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 9, 2018 Author Share Posted September 9, 2018 Deep Space Exploration Vessels 3.1.9.4 is now available. GitHub URL: https://github.com/Angel-125/DSEV/releases/tag/v3.1.9.4 Changes - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 8, 2018 Author Share Posted October 8, 2018 DSEV 3.1.10 is now available: Omni Converters & Storage - Added search functions to OmniStorage and OmniConverter GUI. - Play Mode now lists which mods support a particular mode. Classic Stock - Added new Classic Stock omni converters: Propellium Distiller, Oxium Distiller, Snack Grinder (requres Snacks), Soil Dehydrator (requires Snacks). - D2 Centrifuge, Nautilis Centrifuge, D2 Hab, and D2 Office, D2 Lab, all now default to Omni converter templates. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 17, 2018 Author Share Posted October 17, 2018 Deep Space Exploration Vessels 3.1.11.0 is now available. GitHub URL: https://github.com/Angel-125/DSEV/releases/tag/v3.1.11.0 Changes Last release for KSP 1.4.5! Bug Fixes & Enhancements - Fixed issue where switching Play Modes would cause some files to not be renamed and cause all kinds of fun for players... NOTE: For the changes to take effect, you'll need to switch your Play Mode to some mode other than the current one, then switch it to the desired mode. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 5, 2018 Author Share Posted November 5, 2018 Deep Space Exploration Vessels 3.1.12.0 is now available. GitHub URL: https://github.com/Angel-125/DSEV/releases/tag/v3.1.12.0 Changes - KSP 1.5 update Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 11, 2018 Share Posted November 11, 2018 heres a weird on for you, all fixed but bugger me if i know what happened! installin for 1.5.1 i start with a clean install, put on NFE and NFS install all the ckan mods and copy the onld ones that havent been updated yet... then comes WBI, i start with pathfinder, buff etc then finally dsev. but when i start the game (loading a save file from a previous game) it says WBI.homestead is missing, upon routing around a discover the whole utility folder is missing from parts, so i check github and its there... then i just happen to check the zip i already downloaded and its there too. when i copied it first time it just left out that entire subfolder. a few HD checks and i have no issues, it just 'missed it' from the zip the first time! Quote Link to comment Share on other sites More sharing options...
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