capi3101 Posted July 23, 2020 Share Posted July 23, 2020 21 minutes ago, Angel-125 said: Reference craft works just fine.. Ah, thanks. I had missed the fact that there was a reference craft... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) 10 minutes ago, capi3101 said: Ah, thanks. I had missed the fact that there was a reference craft... I think if KSP had more stuff to look at underwater, I would've done more with the submarine parts. Alas, I haven't seen much of anything on that front (but it is Kerbal Space Program, not Kerbal Submarine Program).. Edited July 23, 2020 by Angel-125 Quote Link to comment Share on other sites More sharing options...
capi3101 Posted July 23, 2020 Share Posted July 23, 2020 39 minutes ago, Angel-125 said: I think if KSP had more stuff to look at underwater, I would've done more with the submarine parts. Alas, I haven't seen much of anything on that front (but it is Kerbal Space Program, not Kerbal Submarine Program).. Fair enough. Counterpoint is that there are three global oceans in the Kerbol system, and only one of those is on Kerbin... Quote Link to comment Share on other sites More sharing options...
johnnyhandsome Posted July 26, 2020 Share Posted July 26, 2020 On 7/23/2020 at 3:54 PM, Angel-125 said: Reference craft works just fine.. Reference crafts? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 26, 2020 Author Share Posted July 26, 2020 1 hour ago, johnnyhandsome said: Reference crafts? Look in the Buffalo folder. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted July 26, 2020 Share Posted July 26, 2020 (edited) 7 hours ago, johnnyhandsome said: Reference crafts? The Guppy and the V-22 are the two reference craft that come with Buffalo - you'll find them in KSP/GameData/WildBlueIndustries/Buffalo/Ships/SPH. They should show up natively if you're playing a Sandbox save; you'll have to manually copy/paste them into your save otherwise. I didn't know about them either until a few days ago...and yet I still haven't fiddled with them. Edited July 26, 2020 by capi3101 Quote Link to comment Share on other sites More sharing options...
johnnyhandsome Posted July 27, 2020 Share Posted July 27, 2020 Oh nice, thanks for pointing that out! Quote Link to comment Share on other sites More sharing options...
Ooop Posted August 4, 2020 Share Posted August 4, 2020 Is it possible to get the jetwing without the rest of the parts Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 4, 2020 Author Share Posted August 4, 2020 6 minutes ago, Ooop said: Is it possible to get the jetwing without the rest of the parts Jetwing has its own folder as I recall so you should be able to delete all the other parts. Just keep the Plugin though, you'll need it. Quote Link to comment Share on other sites More sharing options...
Ooop Posted August 4, 2020 Share Posted August 4, 2020 (edited) 2 hours ago, Angel-125 said: Jetwing has its own folder as I recall so you should be able to delete all the other parts. Just keep the Plugin though, you'll need it. kept the plugins folder and the jetwing part folder but i only get a type 1 elevon part. i saw an post for a parts pack that had the jetwing and buffalo rover in it. Is there an updated version? got it working thanks Edited August 4, 2020 by Ooop Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted August 18, 2020 Share Posted August 18, 2020 (edited) Does this work in 1.10? Never mind, should have looked at CKAN first New question: Does classic stock resources conflict with community resource pack? Edited August 18, 2020 by Kerminator1000 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 18, 2020 Author Share Posted August 18, 2020 3 hours ago, Kerminator1000 said: Does this work in 1.10? Never mind, should have looked at CKAN first New question: Does classic stock resources conflict with community resource pack? Technically they can work side by side but I don't recommend it. CRP support is provided as-is, I don't have time to maintain the patches. Quote Link to comment Share on other sites More sharing options...
mjl1966 Posted August 26, 2020 Share Posted August 26, 2020 (edited) Aha--- chikadee landing engine seems to work well for landing config. Tucks up right under the chassis Edited August 26, 2020 by mjl1966 Found some useful info Quote Link to comment Share on other sites More sharing options...
Mattmillze Posted September 3, 2020 Share Posted September 3, 2020 The solar panels on the Flex Fuel Power Pack don't seem to be working. It's reading no sun exposure no matter what angle i move it to. Rotated it on a servo on the launchpad. I'm on 1.10 Quote Link to comment Share on other sites More sharing options...
pp3d Posted September 22, 2020 Share Posted September 22, 2020 what versions of RPM support IVA nowadays for this and other pods ---- like in DSEV. Game version 1.9.1. thanks Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 16, 2020 Author Share Posted October 16, 2020 Buffalo 2.8.3 is here- now with CKAN support! - Moved MicroISRU to Wild Blue Tools. Quote Link to comment Share on other sites More sharing options...
SomeoneWhoLikesTrains Posted October 20, 2020 Share Posted October 20, 2020 How do i get the jetwing to work? I can't put a kerbal in it in the editor. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 23, 2020 Share Posted October 23, 2020 On 10/20/2020 at 11:28 AM, SomeoneWhoLikesTrains said: How do i get the jetwing to work? I can't put a kerbal in it in the editor. Being a command seat it should allow that behavior but maybe its KIS equip nature conflicts with that. Also, if you just happen to be in an older version of KSP where spawning in a command seat isn't a stock feature yet, you're not going anywhere. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 27, 2020 Author Share Posted October 27, 2020 A little something that I'm working on.... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 8, 2021 Author Share Posted February 8, 2021 Buffalo 2.10 is now available. Hard to believe that Buffalo is now over 5 years old! Right now my plate is full for making any revisions and such, and given that my skills have improved since this was release, I've considered creating a successor to the Buffalo once I've finished my current projects (Blueshift and Kerbal Flying Saucers). It depends upon how soon those projects get done and how close to release KSP 2 is. Anyway, here are the changes: - Updated for KSP 1.11.1 support - Storage containers updated to use OmniStorage and support stock inventory system. - Added stock inventory to all parts with crew capacity. Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted February 12, 2021 Share Posted February 12, 2021 Small FYI on latest (I think) release - these two files have mismatched/misplaced curly braces - in Tundra400.cfg, the PART {} closes before some of the modules (right before ModuleInventoryPart), for instance: GameData\WildBlueIndustries\Buffalo\Parts\FuelTank\Tundra400.cfg GameData\WildBlueIndustries\Buffalo\Parts\Utility\Wagon2u.cfg Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 14, 2021 Author Share Posted February 14, 2021 On 2/12/2021 at 8:34 AM, AccidentalDisassembly said: Small FYI on latest (I think) release - these two files have mismatched/misplaced curly braces - in Tundra400.cfg, the PART {} closes before some of the modules (right before ModuleInventoryPart), for instance: GameData\WildBlueIndustries\Buffalo\Parts\FuelTank\Tundra400.cfg GameData\WildBlueIndustries\Buffalo\Parts\Utility\Wagon2u.cfg Thanks for the heads up! Here's an updated release with those parts fixed. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted February 14, 2021 Share Posted February 14, 2021 (edited) 21 minutes ago, Angel-125 said: Thanks for the heads up! Here's an updated release with those parts fixed. Looks like that ZIP contains Blueshift instead of Buffalo. Edited February 14, 2021 by HebaruSan Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 14, 2021 Author Share Posted February 14, 2021 2 hours ago, HebaruSan said: Looks like that ZIP contains Blueshift instead of Buffalo. Ugh. Not my day. That should do the trick.. Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted February 23, 2021 Share Posted February 23, 2021 (edited) Small observation about most recent Buffalo. In KSP 1.11, the Buffalo Cargo Tail causes rather insane drag. For comparison - a guppy command pod as the furthest-forward part on a fuselage causes drag of about 3.5. The cargo ramp (while closed, at the back of the craft) creates about *28.0* units of drag (at around 7 or 8,000m). While open, it creates slightly more drag; while opening, the drag varies (seems to be highest in the middle of the animation). Could something like the colliders or meshes or ... uh... other bits.. (?) be causing this, or is it more likely to be a craft shape/configuration issue? The parts on my craft are simply [guppy]-[crewcabin]-[servicebay]-[servicebay]-[cargoramp] from nose to tail, in that order (with various wings and such attached to the sides, engines mounted on the wings, tail on top of the cargo ramp etc.). Edited February 23, 2021 by AccidentalDisassembly Quote Link to comment Share on other sites More sharing options...
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