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[1.0.4] [Kopernicus] Keridani star system [1.1.5] [10 nov]


BlackTigerX

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As Nebia and Shomma have become successful planets, I made a planet pack, just as I promised. Each planet gives you a totally different set of challenges. They are fully procedurally generated and give an experience that is totally different from those pixel-surfaced height map planets.:D

Currently there are 16 new objects in total, all are 100% procedurally generated and with their own biome maps. (but the gas giant's texture, of course)

Celestial Bodies List with brief descriprions:

Keridani - A K1 orange star, moving resonant to Kerbol, 2/3 of it's radius and 1/2 of mass. It's light gives a bit orange tint. Avereage distance is ~1 billion kilometers (binary star?).

-Kovus - The first planet of Keridani. A scorched, dense, tidally locked rock with a very thin but overheating atmosphere and volcanoes. BONUS - lava oceans, they instantly overheat everything on touch!:cool:

-Murabi - The second planet of Keridani. A bit smaller than Kerbin, but with nice yellow rings and extreme atmosphere. It actually may kinda represent Venus, but the other way than Eve does, more real-Venus-like way. Orbit is eccentric.

--Mant - A tiny asteroid in Murabi's rings. Covered with ridges, but still has some relatively smooth plains. A good place for a refueling plant.

-Nebia - Terristrial planet with red surface, third in the system. 120% of Kerbin's radius, but only half atmo pressure, parachutes won't save your landing craft on their own!

--Chryso (pronunciation: [krizo]) - A suspicious asteroid relatively close to Nebia. Probably a huge nest of unknown insects, floating in space.

--Retios - An orange-colored world with relatively smooth surface and craters. Good for rover rides, craters are smooth (mostly) and therefore support "skating" and bowl-racing.

--Somb - A dark asteroid, the third Nebia's moon. There is almost nothing known about it, but it gives 25% more science than most other bodies!

--Grunt - The fourth Nebia's moon, very similar to Dres in the matter of mass and Radius, but very different coloration and landscape.

-Shomma - Smaller terristrial world, fourth in the system, orbit is a bit inclined and eccentric. 70% of Kerbin's radius and atmosphere, but totally different coloration. May host unicellar life.

--Sol'Airo (pronunciation: [soleyro]) - A captured comet on highly eccentric and inclined orbit. Good for rover rides on icy flats (They may contain explosive chemicals, don't tell anybody!:wink:).

--Arenn - An oblated asteroid with ludicrous landscape. I wanted to make it rapidly rotating, but had to slow it down, because it caused horrible glitches.

-Equent - a magnifiecnt gas giant of EPIC size, but low gravity and high atmosphere. Will have moons and rings(?) in the future. Now useful for Keridani encounter aerobraking.

-Atlan - A huge, but atmosphereless planet. Almost twice the radius of Kerbin, very high gravity and reversed rotation. Not very much else to say.

--Varuna - First Atlan's moon. Light-colored surface, relatively faint craters, a bit larger than Retios. About twice of the Mun's SMA.

--Erat - Atlan's second moon. The surface is different from any other planet, due to a different noise type used. Reddish. Somewhat eccentric and inclined orbit.

BTW, you can enable fast rotation for Arenn if you want!:wink: Just go to "GameData/Planets/Arenn" and open Arenn.cfg with wordpad, notepad or any other text editor and change the "rotationPeriod" value to the time (in seconds, 1800 is half an hour) you want 1 Arenn's day to be long. But be prepared for horrible glitchiness, i did warn you.

Screenshots:

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Installation:

Unzip in your GameData folder.:P

Or use CKAN (I hope Kerbalstuff added it there properly).

DO NOT FORGET TO INSTALL KOPERNICUS AND MODULE MANAGER FIRST!!! Kopernicus folder in my archive only contains some textures!

For clouds install EnvironmentalVisualEnhancements! Without it you won't see them!

Download:

Kerbalstuff

Changelog:


19 oct:
-moved to Kerbalstuff, added clouds.

26 oct:
-Planets moved to a dedicated star.
-added 2 planets and 1 moon.
-Dres returned to it's stock position and replaced.
-improved Shomma's clouds.

2 nov:
-Reduced Keridani's orangeness a bit.
-Added huge planet Atlan with 2 moons.
-Clouds should work properly now.
-Shomma recolored, not so contrastic now and looks way better.
-Updated screenshots.

10 nov:
-Fixed atmospheres way too fast pressure gain on very high altitudes.
-Redone Kovus's terrain, now much more interesting.
-Added magnificent and EPIC gas giant. Will have moons and rings(?) in the future.
-All the planets but Atlan moved inwards, Atlan moved outwards to create gap for the gas giant.

License:

zi0CCOwpXvwJLEj3O5hPCI485yAI_z0fbVI6PUDX6AaHZEkz2Fgpy89onurZxbV_FA0Yd_QUJ89Zod9Psc0Ux_yhns1c5lt1jfFHTbJsmarBIIkS3dfQr5yywHojfH5ZpZCjX8o

Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Credits:

Thomas P. - kopernicus.

Sarbian - maintaining ModuleManager.

me - making these planets.

Some Facts:

-Chryso's orbit is mostly below Nebia's geosync, it moves in the opposite direction in it's sky.

-Arenn may seem similar to Inaccessible from PF original planets, but it gives totally different experience due to it's landscape.

-Some bodies may contain references. You may guess them in this thread, but no fighting about references and, please, use spoilers.

-I name planets with first fitting words i figure out, that i consider non-occupied. Any kind of name matches with anything is random! If you notice any kind of author rules or license violation, please inform me and I'll rename the planet ASAP.

Known issues:

-Sometimes planets may behave wierd after a use of HyperEdit.

Created and tested on Kopernicus 0.4 and Module Manager 2.6.8. NOT TESTED ON KSP 1.0.5!!!

Have fun!:D

Edited by BlackTigerX
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Randazzo, thanks, I should have guessed that before...:D

Why did it have to be a .rar format. My computer never lets me uses those. Pls fix this;.;

What kind of file does your PC support? 7z?

- - - Updated - - -

Can you make a guide on how to do procedural planets with Kopernicus?

Just use different height noises instead of heighmaps. You can use height map with zero deformation and non-zero offest to... well.. offest terrain, because VertexHeighOffset is a bit glitchy, at least for me, or, instead of zero deformity you can use pure black texture for heightmap, heightColorMap requires it, because it assumes vertexheightmap's "deformity" value as a height of 1.

Edited by BlackTigerX
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I mean their surface is created using different procedural height noises instead of PNG height maps. That's how they totally avoid pixelated surface.:)

Oh, and the second answer is somewhat correct, KSP actually generates planet's surface when you get close to this planet ingame (I guess so, correct my words, if they are wrong). Height noises are just a different kind of data for generation.

Edited by BlackTigerX
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What kind of file does your PC support? 7z?

Not the guy who asked, but everyone can open .zip files. Windows 7/8/10 and OS X have support built-in for opening and creating .zip files, as do most flavors of Linux.

(.7z and .rar require a separate program to be installed such as 7zip)

The size difference is usually minimal. I just tested with your .rar file and it was 56.6 MB for a .zip vs the original 55.8 MB .rar file.

So that the archive doesn't take up space in your Dropbox, you can upload it to Curse (the official mod site according to Squad) and/or Kerbal Stuff (which can put it on CKAN, a point-and-click mod manager).

Also - way cool mod. :)

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Here I found it: Link

Thanks, i've already got it.:)

So that the archive doesn't take up space in your Dropbox, you can upload it to Curse (the official mod site according to Squad) and/or Kerbal Stuff (which can put it on CKAN, a point-and-click mod manager).

I'll try to upload it on Kerbalstuff in some days, when the clouds are ready.:D

Edited by BlackTigerX
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Lol, just saw my mod on Modding Mondays, awesome!:cool:

I don't have much spare time this week, but hopefully i'll finish next update by this weekend (or at least next monday/tuesday).

Also, I planned to put these planets (and some new ones) into orbit of a star very close to Kerbol (orbiting it?) and restore stock position of Dres. Should I do this, or just keep them around Kerbol among stock planets?

UPD: sigma88 will probably make a patch for galactic neighborhood. If my idea gets approved, i'll use his star's config (Don't worry, I gave him instructions about what this star should be.:)).

Edited by BlackTigerX
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I so badly wanted to use this, but after installing it, my KSP kept crashing and I never saw the KSP.exe get up to 3.5 gigs before.

Have you installed anything else? Kopernicus? ATM? I use this mod with a bunch of other mods and it only takes 2.9 gigs at maximum.

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is this compatible with new horizons?

The current released version does not, because it messes up Dres, so does New Horizons, this may cause conflicts. In the next version I plan to make it not to touch stock planets at all, so It will (probably) be compatible.

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The current released version does not, because it messes up Dres, so does New Horizons, this may cause conflicts. In the next version I plan to make it not to touch stock planets at all, so It will (probably) be compatible.

ill make a patch myself for compatibility soon :wink:

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I mean their surface is created using different procedural height noises instead of PNG height maps. That's how they totally avoid pixelated surface.:)

Oh, and the second answer is somewhat correct, KSP actually generates planet's surface when you get close to this planet ingame (I guess so, correct my words, if they are wrong). Height noises are just a different kind of data for generation.

Actualy pixelation can be avoided by bluring the height map or using terrain noise.

For my latest moons I've started using Height Noise with ridgedMultiFractal and the results are more than satisfying, giving birth to both custom terrain provided by height map, and non-pixelated terrain and mountain ridges via Height Noise! Cheers!

You might want to make the planets more beautiful... I feel like some of the colors are too contrasted...

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