Spagoose Posted December 7, 2015 Share Posted December 7, 2015 (edited) 3 hours ago, Nhawks17 said: Screenshots would be appreciated as well as screenshots of your Gamedata folder and inside of the StockVisualEnhancements folder too Screenshots as requested: It appears the cloud issue has fixed itself but it still leaves a couple other issues as can be seen, such as half the planet missing clouds and missing textures at the edge of kerbin and the known black cities bugs. The halo around kerbin is from scatterer also being bugged at the moment. Im guessing the extra clouds was due to me making a mistake during installation as this is a fresh version of ksp. Edited December 7, 2015 by Spagoose Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 7, 2015 Author Share Posted December 7, 2015 2 hours ago, Spagoose said: Screenshots as requested: It appears the cloud issue has fixed itself but it still leaves a couple other issues as can be seen, such as half the planet missing clouds and missing textures at the edge of kerbin and the known black cities bugs. The halo around kerbin is from scatterer also being bugged at the moment. Im guessing the extra clouds was due to me making a mistake during installation as this is a fresh version of ksp. Have you tried using the fix blackrack posted? If you haven't try this hotfix and see if that corrects everything Link to comment Share on other sites More sharing options...
Spagoose Posted December 8, 2015 Share Posted December 8, 2015 10 hours ago, Nhawks17 said: Have you tried using the fix blackrack posted? If you haven't try this hotfix and see if that corrects everything Not yet, apparently half the clouds missing is an issue with EVE and has a fix in the pipeworks along with scatterer. That pretty much just leaves the black cities which I assume I can temporarily fix by messing with the texture files. Link to comment Share on other sites More sharing options...
DuoDex Posted December 8, 2015 Share Posted December 8, 2015 Hoping to see another update soon! Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 8, 2015 Author Share Posted December 8, 2015 6 hours ago, Spagoose said: Not yet, apparently half the clouds missing is an issue with EVE and has a fix in the pipeworks along with scatterer. That pretty much just leaves the black cities which I assume I can temporarily fix by messing with the texture files. Yeah, I haven't found out what keeps causing the black city issue quite yet. It only does it sometimes which is just odd to me. 1 hour ago, DuoDex said: Hoping to see another update soon! Finals are this week so I don't have a lot of time to work on it right now After this friday I'll have all the time in the world though! Link to comment Share on other sites More sharing options...
DuoDex Posted December 8, 2015 Share Posted December 8, 2015 7 hours ago, Nhawks17 said: Yeah, I haven't found out what keeps causing the black city issue quite yet. It only does it sometimes which is just odd to me. Finals are this week so I don't have a lot of time to work on it right now After this friday I'll have all the time in the world though! Actually, I have been getting the black cities issue too, and if I switch into mapmode they stay on the monitor. Link to comment Share on other sites More sharing options...
Speadge Posted December 8, 2015 Share Posted December 8, 2015 8 hours ago, Nhawks17 said: Finals are this week so I don't have a lot of time to work on it right now After this friday I'll have all the time in the world though! Good luck! Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) 2 hours ago, DuoDex said: Actually, I have been getting the black cities issue too, and if I switch into mapmode they stay on the monitor. Oh? Hmm, haven't run into that issue before. If it happens again take a screenshot so I can see what it does. I mean the only thing I could think it is would be a bug with EVE as there really isn't anything I could change config / texture side that would cause an issue like that. The CityLight configs are super super minimal so I couldn't see how they'd break easily. 55 minutes ago, Speadge said: Good luck! Thanks Edited December 8, 2015 by Nhawks17 Link to comment Share on other sites More sharing options...
Ixenzo Posted December 9, 2015 Share Posted December 9, 2015 So, uh, I'm running SVE + Scatterer out of beauty mods and noticing these weird things at altitudes around 70 km when I angle the camera close to parallel to Kerbin. I don't know if it's an SVE thing or Scatterer's and would like to get a direction on how to fix it and/or where should I look for a solution. Data folder. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 9, 2015 Share Posted December 9, 2015 @Ixenzo Known bug with Scatterer. Being worked on afaik. Link to comment Share on other sites More sharing options...
Ixenzo Posted December 9, 2015 Share Posted December 9, 2015 28 minutes ago, Red Iron Crown said: Known bug with Scatterer. Being worked on afaik. Alright, thanks for the info. Link to comment Share on other sites More sharing options...
blackrack Posted December 9, 2015 Share Posted December 9, 2015 9 minutes ago, Ixenzo said: Alright, thanks for the info. For now you can make oceans disable at a lower altitude to avoid that when you're in orbit, go into oceanSettings.cfg in scatterer and change oceanDisableAltitude = 70000 to whatever you want. Link to comment Share on other sites More sharing options...
Grunf911 Posted December 9, 2015 Share Posted December 9, 2015 Hi, I am using Scatterer with Stock Visual Enhancements. I am using fix for scatterer to fix the issue Spagoose is having and it works OK. However, when I am at laythe, Jool looks exactly the same from orbit and from ground which is IMO wrong. Jool from the ground should look like something like the last image of this album: http://imgur.com/a/JJDaU I am not sure if this is due to SVE or Scatterer but can any of you guys please check it (using scatterer 0.0215). Jool from the ground looks something like this: http://i.imgur.com/RuMrtQH.png Link to comment Share on other sites More sharing options...
blackrack Posted December 9, 2015 Share Posted December 9, 2015 14 minutes ago, Grunf911 said: Hi, I am using Scatterer with Stock Visual Enhancements. I am using fix for scatterer to fix the issue Spagoose is having and it works OK. However, when I am at laythe, Jool looks exactly the same from orbit and from ground which is IMO wrong. Jool from the ground should look like something like the last image of this album: http://imgur.com/a/JJDaU I am not sure if this is due to SVE or Scatterer but can any of you guys please check it (using scatterer 0.0215). Jool from the ground looks something like this: http://i.imgur.com/RuMrtQH.png It's due to scatterer, what you can do for now is disable the clouds on Jool through EVE (alt+0) brings up the gui, while waiting for a new version. Link to comment Share on other sites More sharing options...
Grunf911 Posted December 9, 2015 Share Posted December 9, 2015 ill try it thx Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 10, 2015 Author Share Posted December 10, 2015 What Blackrack said Link to comment Share on other sites More sharing options...
Grunf911 Posted December 10, 2015 Share Posted December 10, 2015 Just a question (not at my computer at the moment) Do i need to install EVE separately or is it already included in the release ? Also You guys said disable coulds on Jool, not Laythe, right ? Will test it today when i get home Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 10, 2015 Share Posted December 10, 2015 @Grunf911 EVE is included in the download package for SVE. The only things to download separately are Scatterer and Kopernicus (last only if you want rings). Link to comment Share on other sites More sharing options...
Grunf911 Posted December 10, 2015 Share Posted December 10, 2015 thx for the replies, found the configs and fixed the issue :-) Link to comment Share on other sites More sharing options...
sDaZe Posted December 14, 2015 Share Posted December 14, 2015 I vote for Dres to get a atmosphere Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 14, 2015 Author Share Posted December 14, 2015 Just an update for everyone. I've finished my finals so I finally have more time for SVE. There's going to be a big project shift for the next update which some people may or may not like but it really won't effect anything. More details will come as I'm closer to the release but expect an update sometime this week. Link to comment Share on other sites More sharing options...
jimmyfingers Posted December 14, 2015 Share Posted December 14, 2015 Glad that you have finished your Finals, but is there anyway of disabling the city's and the city lights? Link to comment Share on other sites More sharing options...
Speadge Posted December 14, 2015 Share Posted December 14, 2015 11 minutes ago, jimmyfingers said: Glad that you have finished your Finals, but is there anyway of disabling the city's and the city lights? lol try Alt+0; might be configurable. Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 14, 2015 Author Share Posted December 14, 2015 13 minutes ago, jimmyfingers said: Glad that you have finished your Finals, but is there anyway of disabling the city's and the city lights? 1 minute ago, Speadge said: lol try Alt+0; might be configurable. You can do that or you can just delete the CityLights folder from /StockVisualEnhancements/EVE Link to comment Share on other sites More sharing options...
jimmyfingers Posted December 14, 2015 Share Posted December 14, 2015 cheers lads, Great mod Link to comment Share on other sites More sharing options...
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