BARCLONE Posted August 3, 2014 Share Posted August 3, 2014 0.14.1.1 is the one in the far thread and the last on in the FAR release page on github0.14.1.2 is the one in the source of the github repo, and is not the current release afaik.OK, that explains the log references. Removing the extension dll did the trick for me, so I'll wait before trying it again. Thanks! Link to comment Share on other sites More sharing options...
Wanderfound Posted August 3, 2014 Share Posted August 3, 2014 I have HotRockets installed, but it doesn't produce the effect. Nice exhausts, but not the side-scattering. Everything just gets swallowed up by the "black hole" beneath the pad...Just "a bit", and it might depend on the rockets you're using. I had a liftoff with a large all-solid stage earlier this evening, and I was presently surprised to see that some of the glowy flecks in the exhaust that happen just after ignition with Hot Rockets appeared to be coming sideways out of the flame tunnels.I did get a screenshot of the lifter, but too late for the flame tunnels, unfortunately: Link to comment Share on other sites More sharing options...
reckless234123 Posted August 4, 2014 Share Posted August 4, 2014 Not to be rude or jerky but is this going to be updated to 24.2? Link to comment Share on other sites More sharing options...
sarbian Posted August 4, 2014 Share Posted August 4, 2014 (edited) Not to be rude but do did you learn to read ? Edited August 4, 2014 by sarbian Link to comment Share on other sites More sharing options...
sojourner Posted August 4, 2014 Share Posted August 4, 2014 Not to be rude or jerky but is this going to be updated to 24.2?Nope, never happen. This mod hasn't been updated since version .17 of KSP. Not even sure why you bumped such an ancient and dead mod. Link to comment Share on other sites More sharing options...
ProjectLefteye Posted August 4, 2014 Share Posted August 4, 2014 Hey, I realise I'm likely to bring down the wrath of the forum with this one, but try as I might, I cannot get MechJeb (from fresh today downloaded MechJeb2-2.3.1.0.zip) to work with my up-to-date KSP v0.2.24.2.559. From the forum lead-in post I assume that 2.3.1.0 should work with my KSP version. I'm putting the entire zip contents into the main GameData folder (replacing previous MechJeb version which worked fine with whichever older KSP version I last played on). I've started new sandbox modes, as well as continuing saved games, and despite having the AR202 computer in the parts window, I do not get any 'Mechjeb' button or an of the standard windows.What am I doing wrong? (I've tried both x64 and 'old' versions)Cheers for any helpProjectLefteye Link to comment Share on other sites More sharing options...
Olympic1 Posted August 4, 2014 Share Posted August 4, 2014 Hey, I realise I'm likely to bring down the wrath of the forum with this one, but try as I might, I cannot get MechJeb (from fresh today downloaded MechJeb2-2.3.1.0.zip) to work with my up-to-date KSP v0.2.24.2.559. From the forum lead-in post I assume that 2.3.1.0 should work with my KSP version. I'm putting the entire zip contents into the main GameData folder (replacing previous MechJeb version which worked fine with whichever older KSP version I last played on). I've started new sandbox modes, as well as continuing saved games, and despite having the AR202 computer in the parts window, I do not get any 'Mechjeb' button or an of the standard windows.What am I doing wrong? (I've tried both x64 and 'old' versions)Cheers for any helpProjectLefteyenever install a new release on top of a older one, because things could be changed Link to comment Share on other sites More sharing options...
Targa Posted August 4, 2014 Share Posted August 4, 2014 Hey, I realise I'm likely to bring down the wrath of the forum with this one, but try as I might, I cannot get MechJeb (from fresh today downloaded MechJeb2-2.3.1.0.zip) to work with my up-to-date KSP v0.2.24.2.559. From the forum lead-in post I assume that 2.3.1.0 should work with my KSP version. I'm putting the entire zip contents into the main GameData folder (replacing previous MechJeb version which worked fine with whichever older KSP version I last played on). I've started new sandbox modes, as well as continuing saved games, and despite having the AR202 computer in the parts window, I do not get any 'Mechjeb' button or an of the standard windows.What am I doing wrong? (I've tried both x64 and 'old' versions)Cheers for any helpProjectLefteyeAlso realize that you have to buy every MechJeb module from the Science tree. Just having the AR202 doesn't really do anything. You need Flight Control, Advanced Flight Control, Advanced Unmanned, etc... for each different MechJeb module. Link to comment Share on other sites More sharing options...
Bungdup Posted August 4, 2014 Share Posted August 4, 2014 Also realize that you have to buy every MechJeb module from the Science tree. Just having the AR202 doesn't really do anything. You need Flight Control, Advanced Flight Control, Advanced Unmanned, etc... for each different MechJeb module.I believe he's saying that he's unlocked the case and some (Or all) of the functions, but no Mechjeb bar is appearing on the side of the screen regardless. I can confirm this, as it is happening to me as well, though I'm going to hazard a guess and say it's due to running the 64-bit version. I haven't bothered to fire up 32-bit since x64 came out. Mostly because I'd rather have my game not crash after every attempt to recover a vehicle than have working Mechjeb. Link to comment Share on other sites More sharing options...
sojourner Posted August 4, 2014 Share Posted August 4, 2014 Also realize that you have to buy every MechJeb module from the Science tree. Just having the AR202 doesn't really do anything. You need Flight Control, Advanced Flight Control, Advanced Unmanned, etc... for each different MechJeb module.You missed the part where he says it didn't work in sandbox. Link to comment Share on other sites More sharing options...
undercoveryankee Posted August 5, 2014 Share Posted August 5, 2014 (edited) Just upgraded to build 282. Delta-V stats aren't displaying, with the log message[MechJeb2] Exception on MechJebModuleStageStats.RunSimulation(): FuelFlowSimulation.SimulateStage reached max step count of 100Edit: further testing. Downgraded to 280. No change. Removed KIDS. 282 displayed delta-v stats.Reinstalled KIDS and tried different KIDS settings. Turns out delta-v calculation breaks only if my KIDS settings have "Extend curve to zero ISP" active. Edited August 5, 2014 by undercoveryankee Link to comment Share on other sites More sharing options...
sojourner Posted August 5, 2014 Share Posted August 5, 2014 What is KIDS? Link to comment Share on other sites More sharing options...
undercoveryankee Posted August 5, 2014 Share Posted August 5, 2014 What is KIDS?Kerbal ISP Difficulty Scaler, by ferram4. Primary function is to scale rocket performance so you need a large rocket to reach orbit even though the planet is tiny. I use it for the thrust corrector option to vary thrust instead of fuel flow as Isp varies with atmospheric pressure. Link to comment Share on other sites More sharing options...
BadScientist Posted August 5, 2014 Share Posted August 5, 2014 I believe he's saying that he's unlocked the case and some (Or all) of the functions, but no Mechjeb bar is appearing on the side of the screen regardless. I can confirm this, as it is happening to me as well, though I'm going to hazard a guess and say it's due to running the 64-bit version. I haven't bothered to fire up 32-bit since x64 came out. Mostly because I'd rather have my game not crash after every attempt to recover a vehicle than have working Mechjeb.I'm seeing the same thing in Linux running 64bit. Works in the VAB (but delta-V display goes wonky sometimes) but no MechJeb bar during flight. Fell back to 2-2.1.1.0-201 which works ... sort of. Some of the numbers are clearly wrong, but I can work around it most times. A crippled MechJeb is better than no MechJeb ... Link to comment Share on other sites More sharing options...
sarbian Posted August 5, 2014 Share Posted August 5, 2014 Just upgraded to build 282. Delta-V stats aren't displaying, with the log message[MechJeb2] Exception on MechJebModuleStageStats.RunSimulation(): FuelFlowSimulation.SimulateStage reached max step count of 100Edit: further testing. Downgraded to 280. No change. Removed KIDS. 282 displayed delta-v stats.Reinstalled KIDS and tried different KIDS settings. Turns out delta-v calculation breaks only if my KIDS settings have "Extend curve to zero ISP" active.Could you open a ticket on github so we have a look ? Since you provide a ful diagnostic it should be an easy fix.Edit : as for the other "it does not work" all I see is 8 hours of posting without a log. Link to comment Share on other sites More sharing options...
Furious1964 Posted August 6, 2014 Share Posted August 6, 2014 Is there any way to move the MechJeb Sidebar Tab down? It's obstructing the menus in the upper right corner. Link to comment Share on other sites More sharing options...
Slye_Fox Posted August 6, 2014 Share Posted August 6, 2014 Not sure why it's doing this, but when I use the assent guidance, it always launches me into an inclination of 0d, no matter what I put the setting at. Link to comment Share on other sites More sharing options...
Apollo13 Posted August 6, 2014 Share Posted August 6, 2014 (edited) Is there any way to move the MechJeb Sidebar Tab down? It's obstructing the menus in the upper right corner.C:\Program Files\Steam\SteamApps\common\Kerbal Space Program\GameData\MechJeb2\Plugins\PluginData\MechJeb2\mechjeb_settings_global.cfgUnder "MechJebModuleMenu":To turn-off the tab display:Set: showInFlight = False showInEditor = True hideButton = TrueOr, adjust: windowVector = 1910,1070,0,0 windowVectorEditor = 1910,1070,0,0I use blizzy;'s Toolbar to access the MJ functions I use the most: Delta V, Maneuver Node Editor, Maneuver Planner, Rendezvous Planner, SMART A.S.S. Edited August 6, 2014 by Apollo13 Link to comment Share on other sites More sharing options...
sojourner Posted August 6, 2014 Share Posted August 6, 2014 C:\Program Files\Steam\SteamApps\common\Kerbal Space Program\GameData\MechJeb2\Plugins\PluginData\MechJeb2\mechjeb_settings_global.cfgUnder "MechJebModuleMenu":To turn-off the tab display:Set: showInFlight = False showInEditor = True hideButton = TrueOr, adjust: windowVector = 1910,1070,0,0 windowVectorEditor = 1910,1070,0,0I use blizzy;'s Toolbar to access the MJ functions I use the most: Delta V, Maneuver Node Editor, Maneuver Planner, Rendezvous Planner, SMART A.S.S.Or you could just right click on the mechjeb tab and drag it down.MUCH easier. Link to comment Share on other sites More sharing options...
BadScientist Posted August 7, 2014 Share Posted August 7, 2014 Could you open a ticket on github so we have a look ? Since you provide a ful diagnostic it should be an easy fix.Edit : as for the other "it does not work" all I see is 8 hours of posting without a log.sarbian, I can get you a log file for Linux 32 and 64 bit shortly. I'm going to make a clean sandbox with MechJeb as the only installed mod. Link to comment Share on other sites More sharing options...
BadScientist Posted August 7, 2014 Share Posted August 7, 2014 sarbian, I can get you a log file for Linux 32 and 64 bit shortly. I'm going to make a clean sandbox with MechJeb as the only installed mod.sarbian ... I am able to operate MechJeb without issue running Linux KSP 32 and 64 bit mode if no other mods are installed. My normal game play log file shows a ton of stuff like this, tho:[ERR 21:47:45.180] MechJeb module MechJebModuleMenu threw an exception in DrawGUI: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.Button.attachEventHandler (System.Reflection.EventInfo event, System.String methodName, System.Object realButton) [0x00000] in <filename unknown>:0 at MuMech.Button..ctor (System.Object realButton, MuMech.ToolbarTypes types) [0x00000] in <filename unknown>:0 at MuMech.ToolbarManager.add (System.String ns, System.String id) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.SetupMainToolbarButton () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.SetupToolBarButtons () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleMenu.DrawGUI (Boolean inEditor) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnGUI () [0x00000] in <filename unknown>:0 I think this might be a problem that only shows up if certain other mods are installed. I am trying to track it down through process of elimination and identify which mod(s) triggers the problem. Will let ya know if I find something useful. Link to comment Share on other sites More sharing options...
boribori Posted August 7, 2014 Share Posted August 7, 2014 Thanks Sarbian for this great mod, I wouldn't play without it.MechJeb #281 works mostly fine (sometimes the deltaV numbers go negative for a bit, not a big issue) for me on KSP 24.2 Linux x64. I wanted to update to the latest version but the recent posts scare me.I would just like for the landing guidance to create manouver nodes like everything else so I know how long to wait for things to happen I have the following mods installed:Active Texture ManagementBiomassCargo Transportation SolutionsCustom BiomesDMagic Orbital ScienceExtra Planetary launchpadsFinal FrontierFirespitterFor Science!Goodspeed Aerospace PartsKarboniteKerbal Alarm ClockKerbal Attachment SystemKESAKethaneKlockheed Martian SmartPartsKSP InterstellarMagic Smoke Industries Infernal RoboticsMechJebModule ManagerOpen Resource SystemProcedural FairingsProcedural partsReal ChuteSCANSatShip ManifestStage RecoveryStation ScienceTAC Life SupportToolbarTweakScaleUniversal StorageUSI Kolonization SystemsIs it just the Ferram mods that cause problems with Mechjeb? I already don't use those because of known problems in the past, so can I safely update to the latest version? Link to comment Share on other sites More sharing options...
Commissar Posted August 7, 2014 Share Posted August 7, 2014 not working for me either https://www.dropbox.com/s/q8h8dfpazvuen4r/output_log08072014.txt Link to comment Share on other sites More sharing options...
Crater Posted August 7, 2014 Share Posted August 7, 2014 not working for me either https://www.dropbox.com/s/q8h8dfpazvuen4r/output_log08072014.txtWell, the last entry in your log is related to Procedural Farings, and you're running the 64 bit client, so... it is probably nothing to do with MechJeb, and it is probably just that 64bit does that from time to time. Link to comment Share on other sites More sharing options...
BARCLONE Posted August 7, 2014 Share Posted August 7, 2014 (edited) Sarbian,Dev 286, Linux 64...Maneuver Planner --> Create PeriapsisSituation: Creating a node just beyond an SOI change calculates a new periapsis value from the pre-SOI orbital information (or possibly random data) instead of the projected post-SOI values.Game play: Transfer out to Mun, check the time-to-SOI, create a node to occur, say, 5 minutes after SOI to adjust the final periapsis for orbital insertion, then execute while still in the pre-SOI path. MP will consistently calculate an incorrect periapsis, occasionally below the surface, occasionally well outside the desired altitude, never where you want.FOLLOW_UP: If I wait until the SOI change occurs, then do MP --> Create Periapsis, MP calculates the new periapsis correctly. Edited August 8, 2014 by BARCLONE Additional observation Link to comment Share on other sites More sharing options...
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