biohazard15 Posted April 27, 2015 Share Posted April 27, 2015 2 things : - first you are looking at the atmo number in KER and are not displaying them in MJ. - I forgot to set the atmo value in the sim so you always had Kerbin values- - - Updated - - -R4m0n will do the official release when he has the time. Here is the list of change since the last official : - Moved DeltaV simulation to use KER code- Landing Sim code use KSP 1.0 aero model. However parachute are not properly accounted yet.- Display Landing prediction trajectory on the map view- Differential throttle control module- Warp to suicide burn and to atmospheric entry- Ascent AP Auto deploy solar panels (also an InfoItem)- Visual display of CoM and various velocity in the attitude menu- Improved velocity computation based on CoM instead of active pod- SMARTR module for RCS with hold relative velocity for now- SmartAss action can be set as vessel Actions- Improved node burning over multiple stages- Career limit related new infoItems- Some performance improvement- Reduced memory usage (lower garbage collection)- A memory leak fixed- the usual various bug fixedAnd the dev version with all those : https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/lastSuccessfulBuild/artifact/MechJeb2-2.4.2.0-430.zipHmm, is it normal that dev #430 is listed as "failed"? Link to comment Share on other sites More sharing options...
Whizzkid Posted April 27, 2015 Share Posted April 27, 2015 Any word on 1.0 compatibility? Link to comment Share on other sites More sharing options...
smjjames Posted April 27, 2015 Share Posted April 27, 2015 Hmm, is it normal that dev #430 is listed as "failed"?Probably just means 'potentially buggy'. Link to comment Share on other sites More sharing options...
sarbian Posted April 27, 2015 Share Posted April 27, 2015 (edited) Hey just want to say thanks for all your hard work. I also have a question: How well does the case hold up with the new aero?That is a fair question and I am so used to having the module in all my command pod that I did not even think about it. I will think about what we can do.Hmm, is it normal that dev #430 is listed as "failed"?R4m0n server does not have KSP 1.0 on it so when I push the new code it tries to build with 0.90. Obviously it does not work.This is why I linked my server earlier. If you don't trust my server (which would be silly since you use my code anyway...) you ll have to wait for r4m0n to update Edited April 27, 2015 by sarbian Link to comment Share on other sites More sharing options...
TinfoilChef Posted April 27, 2015 Share Posted April 27, 2015 Thanks for all the hard work and especially for the amazingly fast update! Link to comment Share on other sites More sharing options...
Beetlecat Posted April 27, 2015 Share Posted April 27, 2015 x64 compatible? -- oops.. I mean 1.0?? I mean... Never mind, looking forward to the new update! Link to comment Share on other sites More sharing options...
smjjames Posted April 27, 2015 Share Posted April 27, 2015 That is a fair question and I am so used to having the module in all my command pod that I did not even think about it. I will think about what we can do.You know, that reminds me, now that module manager is up to date.... Link to comment Share on other sites More sharing options...
LitaAlto Posted April 27, 2015 Share Posted April 27, 2015 I HAVE A SERIOUS PROBLEM WITH MECHJEB!!!!!!1!!!1!...I can't find a Donate button. Surely there's some way for me to help show the love? Link to comment Share on other sites More sharing options...
Frybert Posted April 27, 2015 Share Posted April 27, 2015 That is a fair question and I am so used to having the module in all my command pod that I did not even think about it. I will think about what we can do.I might be mistaken, but I recall a long time ago there was an inline version. Perhaps there could be one again? For the time being I'll use the suggestion of putting it in a storage pod. Thanks for the reply! Link to comment Share on other sites More sharing options...
smjjames Posted April 27, 2015 Share Posted April 27, 2015 I might be mistaken, but I recall a long time ago there was an inline version. Perhaps there could be one again? For the time being I'll use the suggestion of putting it in a storage pod. Thanks for the reply!I don't recall there being an inline version. There is a pod version though. Link to comment Share on other sites More sharing options...
Frybert Posted April 27, 2015 Share Posted April 27, 2015 I don't recall there being an inline version. There is a pod version though.It was a LONG time ago (back around .18).- - - Updated - - -Actually, I think it might have been a mod of the mod. Link to comment Share on other sites More sharing options...
BNSF1995 Posted April 27, 2015 Share Posted April 27, 2015 Actually, there was a plugin that made MechJeb default on all pods, even addon pods. The same plugin also automatically adds RemoteTech to all. The plugin was at the Space Port, and has not appeared on CurseForge yet, but fortunately, I still have the plugin (I always make it a point to have it backed up so I don't have to attach needless parts to it or be stuck with a pod that has Wheatley attached to the top).Now, how to attach files to posts... Link to comment Share on other sites More sharing options...
Ifandbut Posted April 28, 2015 Share Posted April 28, 2015 R4m0n will do the official release when he has the time. Here is the list of change since the last official : - Moved DeltaV simulation to use KER code- Landing Sim code use KSP 1.0 aero model. However parachute are not properly accounted yet.- Display Landing prediction trajectory on the map view- Differential throttle control module- Warp to suicide burn and to atmospheric entry- Ascent AP Auto deploy solar panels (also an InfoItem)- Visual display of CoM and various velocity in the attitude menu- Improved velocity computation based on CoM instead of active pod- SMARTR module for RCS with hold relative velocity for now- SmartAss action can be set as vessel Actions- Improved node burning over multiple stages- Career limit related new infoItems- Some performance improvement- Reduced memory usage (lower garbage collection)- A memory leak fixed- the usual various bug fixedAnd the dev version with all those : https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/lastSuccessfulBuild/artifact/MechJeb2-2.4.2.0-430.zipI'm getting a 404 with that link. Link to comment Share on other sites More sharing options...
drtedastro Posted April 28, 2015 Share Posted April 28, 2015 Thanks for the updates sarbian....Much thanks...Cheers... Link to comment Share on other sites More sharing options...
Khalkion Posted April 28, 2015 Share Posted April 28, 2015 I'm getting a 404 with that link.Try this one https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/431/artifact/MechJeb2-2.5.0.0-431.zip Link to comment Share on other sites More sharing options...
r4m0n Posted April 28, 2015 Author Share Posted April 28, 2015 MechJeb 2.5 for KSP 1.0 released!It has a bunch of updates, but the 1.0 compatibility fixes are the most important right now.Things that are currently quite broken:Landing predictions on planets with atmospheres. I've done the best I could to make it at least land on them, but expect to be quite off target.Spaceplane guidance: it's too unstable right now to handle most landings, though it still can keep a heading well enough to be usable.Expect a revision release soonâ„¢ with more work on that. Pretty much anything done in vacuum should be fine, report any issues on those. Link to comment Share on other sites More sharing options...
biohazard15 Posted April 28, 2015 Share Posted April 28, 2015 Are there any means to make MJ see and maneuver to the orbits from "Place satellite" contracts? Link to comment Share on other sites More sharing options...
eevenson Posted April 28, 2015 Share Posted April 28, 2015 Awesome! Now let's get that propagated to CKAN. Link to comment Share on other sites More sharing options...
Honeybadga Posted April 28, 2015 Share Posted April 28, 2015 Landing predictions on planets with atmospheres. I've done the best I could to make it at least land on them, but expect to be quite off target.In other words, the Atmospheric Trajectories mod will eventually become obsolete for MechJeb users?Another quick question about that entry from the v2.5 changelog:Moved DeltaV simulation to use KER code Does that mean we can get those same precise node burn timers that KER is already providing? I'm asking because this is one of the main reasons I've been using KER next to MechJeb. That and KER's impact biome indicator. Link to comment Share on other sites More sharing options...
smjjames Posted April 28, 2015 Share Posted April 28, 2015 MechJeb 2.5 for KSP 1.0 released!It has a bunch of updates, but the 1.0 compatibility fixes are the most important right now.Things that are currently quite broken:Landing predictions on planets with atmospheres. I've done the best I could to make it at least land on them, but expect to be quite off target. Spaceplane guidance: it's too unstable right now to handle most landings, though it still can keep a heading well enough to be usable. Expect a revision release soonâ„¢ with more work on that. Pretty much anything done in vacuum should be fine, report any issues on those.Okay cool r4m0n, will get as soon as I can. Link to comment Share on other sites More sharing options...
Mokmo Posted April 28, 2015 Share Posted April 28, 2015 Quick question about the changes... what's SLT in the dV window ? Link to comment Share on other sites More sharing options...
smjjames Posted April 28, 2015 Share Posted April 28, 2015 (edited) @mokomo, no idea honestly.Anyways, bug report, something is confusing MJ with staging since when I have the staging in the default through reset, it's fine:But when I put the engine down to the SRBs, it screws up the staging while KER shows it correctly.Edit: It's also screwed up on the launchpad.Also, another small bug that I'm noticing, when you place a part on, it'll flash a bunch of extra stages in the deltaV window for a second. It's not 100%, more like 75% of the time, but easily reproducible. I checked and it's separate from the above mentioned bug, it does that whether the stage deltaV are screwed up or not.Craft file, all stock parts:http://sta.sh/019bnaza7qhfEdit: Oh, I checked the output log and there is an exception that may or may not be related. I don't know when the exception triggered.ArgumentException: Getting control 1's position in a group with only 1 controls when doing RepaintAborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.DoLabel (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.Label (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleInfoItems.DrawStageStatsColumn (System.String header, IEnumerable`1 data) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleInfoItems.AllStageStats () [0x00000] in <filename unknown>:0 at MuMech.GeneralInfoItem.DrawItem () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleCustomInfoWindow.WindowGUI (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Edited April 28, 2015 by smjjames Link to comment Share on other sites More sharing options...
darqen27 Posted April 28, 2015 Share Posted April 28, 2015 Ahhh, please wait 3 seconds? I'm entitled, please make this go away, I lost 3 seconds(Whole post is sarcasm) Link to comment Share on other sites More sharing options...
smjjames Posted April 28, 2015 Share Posted April 28, 2015 What even are you being sarcastic about? Link to comment Share on other sites More sharing options...
darqen27 Posted April 28, 2015 Share Posted April 28, 2015 What even are you being sarcastic about?Curse makes you wait 3 seconds to download it, Link to comment Share on other sites More sharing options...
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