futrtrubl Posted April 28, 2015 Share Posted April 28, 2015 Quick question about the changes... what's SLT in the dV window ?Haven't looked myself but I am assuming Sea Level Thrust. Link to comment Share on other sites More sharing options...
Mokmo Posted April 28, 2015 Share Posted April 28, 2015 Haven't looked myself but I am assuming Sea Level Thrust.I'll assume this for now. New question, probably an old one: How do i get the dV window to show up before the MJ module gets unlocked. I tried with and without a Modulemanager config but clicking the item ni the VAB won't do a thnig (neither in the debug window for that matter). Do i just install KER and forget it ? Link to comment Share on other sites More sharing options...
smjjames Posted April 28, 2015 Share Posted April 28, 2015 I'll assume this for now. New question, probably an old one: How do i get the dV window to show up before the MJ module gets unlocked. I tried with and without a Modulemanager config but clicking the item ni the VAB won't do a thnig (neither in the debug window for that matter). Do i just install KER and forget it ?Not sure on changing the research unlocks, but you can bypass the research requirements and add mechjeb to all command modules at the same time by putting this in notepad (or notepad++) and saving it as a config file. Just save it in the gamedata folder and you'll also need modulemanager.@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final{ MODULE { name = MechJebCore }} Link to comment Share on other sites More sharing options...
Morzaniant Posted April 28, 2015 Share Posted April 28, 2015 Any hope of 1.0 support? Link to comment Share on other sites More sharing options...
johnsonwax Posted April 28, 2015 Share Posted April 28, 2015 MJ 2.5 is the version that supports KSP 1.0. Go download. Link to comment Share on other sites More sharing options...
captainradish Posted April 28, 2015 Share Posted April 28, 2015 I'm having an issue where the deltav window doesn't appear when I select it in the VAB. Is anyone else having this problem? Link to comment Share on other sites More sharing options...
darqen27 Posted April 28, 2015 Share Posted April 28, 2015 I'll assume this for now. New question, probably an old one: How do i get the dV window to show up before the MJ module gets unlocked. I tried with and without a Modulemanager config but clicking the item ni the VAB won't do a thnig (neither in the debug window for that matter). Do i just install KER and forget it ?SLT DOES mean Sea Level Thrust, its the figure you need to look at when your launching, this should be about 1.25 Link to comment Share on other sites More sharing options...
Mokmo Posted April 28, 2015 Share Posted April 28, 2015 I'm having an issue where the deltav window doesn't appear when I select it in the VAB. Is anyone else having this problem?I was about to write on this, many of my windows have this and i've seen a bit of a pattern:I can't open a window from the right pane if i closed it from the close button on the window itself. Link to comment Share on other sites More sharing options...
smjjames Posted April 28, 2015 Share Posted April 28, 2015 I was about to write on this, many of my windows have this and i've seen a bit of a pattern:I can't open a window from the right pane if i closed it from the close button on the window itself.I actually had this a couple times, but at the time, the ship ran out of power, so I thought it was an EC issue. Link to comment Share on other sites More sharing options...
Gunso Posted April 28, 2015 Share Posted April 28, 2015 Thanks sarbian for ur awesome fast update!! Link to comment Share on other sites More sharing options...
sarbian Posted April 28, 2015 Share Posted April 28, 2015 Are there any means to make MJ see and maneuver to the orbits from "Place satellite" contracts?No, but it is a good idea. I'll have to add it to the stack of stuff to add short term.Quick question about the changes... what's SLT in the dV window ?Sea Level TWRI'm having an issue where the deltav window doesn't appear when I select it in the VAB. Is anyone else having this problem?You will have to post the Logs to dropbox or equvalent so I can see the actual error. Link to comment Share on other sites More sharing options...
drtedastro Posted April 28, 2015 Share Posted April 28, 2015 Hey sarbian, how does the 'kat' like 1.0 so far??? Link to comment Share on other sites More sharing options...
NeoAcario Posted April 28, 2015 Share Posted April 28, 2015 Anyone have a 1.0 version of this little .cfg to give all command modules mechjeb?@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]{MODULE{name = MechJebCore}} Link to comment Share on other sites More sharing options...
sarbian Posted April 28, 2015 Share Posted April 28, 2015 drtedastro : Tired after seeing too much MJ code non stop I'll work on my other mods for a bit before restarting the MJ dev release (I have a LOT of ideas)NeoAcario : This should works as is, you just have to update MM. You can find a more complex one there Link to comment Share on other sites More sharing options...
Ozy Posted April 28, 2015 Share Posted April 28, 2015 I don't think anyone else has mentioned this so I will... the new aerodynamics seem to have broken the "Limit to Terminal Velocity" feature in the Utilities... whenever I try to use it I end up in the ocean Also, ALL MechJeb modes are available after unlocking the first MechJeb tech node. Can also confirm the missing Delta Vee window in the VAB - if you close it you can't get it back. Sometimes it will reappear if you go to the launch pad, open it there and then revert. There's probably heaps more but you'd expect nothing less with an update of this magnitude. And, while I'm here, thanks for your work Link to comment Share on other sites More sharing options...
Deaf3279 Posted April 28, 2015 Share Posted April 28, 2015 MJ 2.5 Do not work with KSP 1.0.i have a problem with the new version 1.0, i put the new version of mechjeb into data base but in game the auto pilot does not work, the statue of the autopilot is "on" throttle locked at 0% even with the new version of mech jeb. Link to comment Share on other sites More sharing options...
sarbian Posted April 28, 2015 Share Posted April 28, 2015 No log, no help. Link to comment Share on other sites More sharing options...
Apollo13 Posted April 28, 2015 Share Posted April 28, 2015 (edited) Sarbian et al,Thank you for updating MechJeb within hours of KSP 1.0 release. MJ is essential to my enjoyment because of the four functions I use:1) Maneuver Node Editor2) Rendezvous Planner3) Smart A.S.S.4) Delta VI'm having an issue where the deltav window doesn't appear when I select it in the VAB. Is anyone else having this problem?Works for me in VAB and in flight. Edited April 28, 2015 by Apollo13 Link to comment Share on other sites More sharing options...
lekkimsm2500 Posted April 28, 2015 Share Posted April 28, 2015 I don't think anyone else has mentioned this so I will... the new aerodynamics seem to have broken the "Limit to Terminal Velocity" feature in the Utilities... whenever I try to use it I end up in the ocean Also, ALL MechJeb modes are available after unlocking the first MechJeb tech node. Can also confirm the missing Delta Vee window in the VAB - if you close it you can't get it back. Sometimes it will reappear if you go to the launch pad, open it there and then revert. There's probably heaps more but you'd expect nothing less with an update of this magnitude. And, while I'm here, thanks for your work I was actually about to pop in here as well and mention the same about the limit feature. It will screw up anything i try to put into orbit if i enable it before clear of the atmosphere. Link to comment Share on other sites More sharing options...
sarbian Posted April 28, 2015 Share Posted April 28, 2015 I divided the drag force by mass twice, so the Terminal Velocity is wrong by a factor of mass I think. Link to comment Share on other sites More sharing options...
ThatGuyBob Posted April 28, 2015 Share Posted April 28, 2015 I've also encountered both the issue with closed windows not being able to reopen and the miscalculation of terminal velocity. A little annoying, but just being able to use MechJeb this early in the life of KSP 1.0 is astounding. Thanks so much for all your hard work! Link to comment Share on other sites More sharing options...
NeoAcario Posted April 28, 2015 Share Posted April 28, 2015 I've also encountered both the issue with closed windows not being able to reopen and the miscalculation of terminal velocity. A little annoying, but just being able to use MechJeb this early in the life of KSP 1.0 is astounding. Thanks so much for all your hard work!This right here.We know there are bugs at this stage, but it still warrants a big THANKS for getting it mostly compatible and out this fast. I gotta have my info windows!~Steve Link to comment Share on other sites More sharing options...
Lagopus Posted April 28, 2015 Share Posted April 28, 2015 (edited) I'm having an issue where the deltav window doesn't appear when I select it in the VAB. Is anyone else having this problem? I have same problem. Any glues how to get it back?Log file:https://drive.google.com/file/d/0BwTO_H8RhTi0MDVsQ01saW5hbXc/view?usp=sharingcontent of mechjeb2.log:Executing: MechJeb2 - 2.5.0.0Assembly: /home/sauli/app/ksp/1.0_run/GameData/MechJeb2/Plugins/MechJeb2.dll[Exception 16:38:59.9348690]: []: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.PartSim.New (.Part thePart, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0 Edited April 28, 2015 by Lagopus Link to comment Share on other sites More sharing options...
sarbian Posted April 28, 2015 Share Posted April 28, 2015 Great some log Was it with stock parts ? could you share the vessel file ? Link to comment Share on other sites More sharing options...
Lagopus Posted April 28, 2015 Share Posted April 28, 2015 (edited) Was it with stock parts ? could you share the vessel file ?All stock parts, I have only ModuleManager and MechJeb installed.I'll make some more testing how this happens...- - - Updated - - -Well, it didn't need much:http://i.imgur.com/znmaPro.pngLog:https://drive.google.com/file/d/0BwTO_H8RhTi0UlctSlp2X1Nuamc/view?usp=sharingCraft file:https://drive.google.com/file/d/0BwTO_H8RhTi0dUdSVmxNcHEyTGs/view?usp=sharing Edited April 28, 2015 by Lagopus Link to comment Share on other sites More sharing options...
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