DerekL1963 Posted July 22, 2013 Share Posted July 22, 2013 BMy only quibble is that it can be difficult to select the target docking port, especially when on the dark side of a planet.Search for the Aviation Lights plugin, and add lights to your target. Link to comment Share on other sites More sharing options...
sojourner Posted July 22, 2013 Share Posted July 22, 2013 Yeah, lights can help some, but it would still be easier to select from a list than to randomly click on the target until you get lucky enough to select the correct docking port. Link to comment Share on other sites More sharing options...
Eruva Posted July 23, 2013 Share Posted July 23, 2013 Hello, I use your awsome mod, it's nice =) Thanks for your work on it.I have one question. The landing autopilot lands round about 2 meters near the destination. I see that the lander comes down the last 200 meters or more without velocity on horizontal direction. Would it be possible to use the rcs with the autopilot landing exactly on the right destination? Maybe just if the distance is 5 meters or less. Link to comment Share on other sites More sharing options...
r00t Posted July 24, 2013 Share Posted July 24, 2013 Oh, r4m0n is brazilian? Quanta honra! Link to comment Share on other sites More sharing options...
Meumeu Posted July 24, 2013 Share Posted July 24, 2013 Hello, I use your awsome mod, it's nice =) Thanks for your work on it.I have one question. The landing autopilot lands round about 2 meters near the destination. I see that the lander comes down the last 200 meters or more without velocity on horizontal direction. Would it be possible to use the rcs with the autopilot landing exactly on the right destination? Maybe just if the distance is 5 meters or less.Hi, I've wanted the same thing and I managed to make it land a few centimeters from the target. I've actually just done the pull request here, but I've only tried it on one craft and only on Kerbin and the Mün... Link to comment Share on other sites More sharing options...
Climberfx Posted July 24, 2013 Share Posted July 24, 2013 Oh, r4m0n is brazilian? Quanta honra!He is brazilian, but, he is "metido". Tentei fazer amizade, ele não responde nem na página brasileira no internationals! Link to comment Share on other sites More sharing options...
Oinker Posted July 24, 2013 Share Posted July 24, 2013 When comparing MechJeb's Delta-V stats to Engineer, I see the same TWR and burn time, but MechJeb shows slightly higher Delta-V for both atmospheric and vacuum. Which is correct and why is there a discrepancy?I'd also like to see MechJeb support output from other mods. Protractor or Engineer (engineer made redundant by the Delta-V window) could send the display information and the module would be listed in the MechJeb windows panel. Could you move that panel slider down? It's in the way of Resources and the info icons. Link to comment Share on other sites More sharing options...
SchroedingersHat Posted July 24, 2013 Share Posted July 24, 2013 When comparing MechJeb's Delta-V stats to Engineer, I see the same TWR and burn time, but MechJeb shows slightly higher Delta-V for both atmospheric and vacuum. Which is correct and why is there a discrepancy?Maybe an inconsistency with which standard gravity is used for what? I seem to recall that KSP doesn't use the real-world standard gravity for some/all of its calculations. See if the ratio 9.81/9.82 is meaningful in the differences. Link to comment Share on other sites More sharing options...
HoY Posted July 24, 2013 Share Posted July 24, 2013 (edited) There may also be a broken fuel line somewhere. Mechjeb will still calculate based on the fuel line being there but engineer will discount the fuel that's isolated.a toroidal perhaps? Edited July 24, 2013 by HoY Link to comment Share on other sites More sharing options...
Tassyr Posted July 24, 2013 Share Posted July 24, 2013 So no one? No one else out there ever has mechjeb just sort of forget how to do simple things like land, ascend, and kill rotation if they dare to use wheels on their craft? Because it's still a problem... I still can't get a lander off the ground half the time, and have yet to land one period without making a huge explosion. Link to comment Share on other sites More sharing options...
r00t Posted July 24, 2013 Share Posted July 24, 2013 He is brazilian, but, he is "metido". Tentei fazer amizade, ele não responde nem na página brasileira no internationals!UAHEIUAHEIhea, MechJeb > vida social Link to comment Share on other sites More sharing options...
fenderzilla Posted July 24, 2013 Share Posted July 24, 2013 Lol it looks like the portal space core from portal 2 in that ship Link to comment Share on other sites More sharing options...
TG_bigboss Posted July 24, 2013 Share Posted July 24, 2013 IDK if anyone knows this but mechjeb is broken in 0.21 =) Link to comment Share on other sites More sharing options...
tryrar Posted July 24, 2013 Share Posted July 24, 2013 Not surprised with all the SAS changes and whatnot. I'll just mess around until it's updated(nice that Kethane was updated so damn quick ) Link to comment Share on other sites More sharing options...
musznik Posted July 24, 2013 Share Posted July 24, 2013 2.0.8 is incompatible with 0.21 Link to comment Share on other sites More sharing options...
engraverwilliam Posted July 24, 2013 Share Posted July 24, 2013 2.0.8 crashes ksp for me. ship loads up without it. the second i try and put the part on the ship it freaks out Link to comment Share on other sites More sharing options...
Benie Posted July 24, 2013 Share Posted July 24, 2013 Guys, just use 0.20 until this is updated. Simple. Link to comment Share on other sites More sharing options...
ebaydan777 Posted July 24, 2013 Share Posted July 24, 2013 where the hell did you get this from, it does NOT work Link to comment Share on other sites More sharing options...
SleepyWacKo Posted July 24, 2013 Share Posted July 24, 2013 where the hell did you get this from, it does NOT workwhy don't you simply be patient, this is a mod, KSP 0.21 was just released and just so happens broke the mod. Mod needs to be update so give time for the author to do so. Jeez Link to comment Share on other sites More sharing options...
Vonar Posted July 24, 2013 Share Posted July 24, 2013 where the hell did you get this from, it does NOT workpatience youngling, it takes time for the mod owner to update from 0.20 to 0.21 which was released today. Link to comment Share on other sites More sharing options...
Tassyr Posted July 24, 2013 Share Posted July 24, 2013 2.0.8 is incompatible with 0.21Does mechjeb 1 work with this, by any chance? Link to comment Share on other sites More sharing options...
smurphy34 Posted July 24, 2013 Share Posted July 24, 2013 Does mechjeb 1 work with this, by any chance?I tried it, no errors but it would not control the pod. Link to comment Share on other sites More sharing options...
ebaydan777 Posted July 24, 2013 Share Posted July 24, 2013 sorry guys, because of all the 500 issues, and my ignorance, the quote I was replying to wasn't included, my post obviously looked very mean or out of contextso with that said, i hope mechjeb updates today, wonder if dev is working on it Link to comment Share on other sites More sharing options...
DasPenguin85 Posted July 24, 2013 Share Posted July 24, 2013 It seems the current version is causing me some problems in 0.21. The AR202 will not attach to the ship, and then I cannot save the ship or attach other parts. I'd wait until r4mon updates MJ. Link to comment Share on other sites More sharing options...
sarbian Posted July 24, 2013 Share Posted July 24, 2013 (edited) I have a working version while you wait for the official fix :(with other fix from Raf04 as usual)DLL : http://www.sarbian.com/sarbian/MechJeb2.dll Updated Part.cfg : https://raw.github.com/sarbian/MechJeb2/0_21/Parts/MechJeb2_AR202/part.cfgSource : https://github.com/sarbian/MechJeb2/tree/Raf04_Sarbian Edited July 24, 2013 by sarbian Link to comment Share on other sites More sharing options...
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