FrancoisH Posted October 11, 2014 Share Posted October 11, 2014 Hello there,Maybe someone can help me with a little issue... My ship is constantly rolling back and forth when using the ascent helper. It even do a complete flip around itself after the first staging... I don't understand what's making it doing so as I'm able to perfectly launch my ship with KOS when I used this one. (same design).Maybe can you help me with that? Probably my ships have to much lift surface or something like that, if you have an idea about what can be wrong to cause this issue.Kind regards. Link to comment Share on other sites More sharing options...
Johnny2000 Posted October 11, 2014 Share Posted October 11, 2014 Try to adjust the ascent path. Play around a little to see what suits your design best.My experience is that it is better to start the turn earlier. and have a bigger turn-percentage. Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted October 11, 2014 Share Posted October 11, 2014 Quick question. I would like to play multiplayer either thru the current multiplayer mod or whenever it comes standard with Kerbal. My goal is to have a station my friend and I can fly up to and rendezvous, and fly back down to the surface whenever we want.My question: does MechJeb provide automatic guidance to rendezvous and perhaps even dock with an orbiting object? Thanks to anyone willing to answer! Link to comment Share on other sites More sharing options...
Pecan Posted October 11, 2014 Share Posted October 11, 2014 Yes. Ride 'em, Space Cowboy Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted October 11, 2014 Share Posted October 11, 2014 Awesome!!! Link to comment Share on other sites More sharing options...
Surefoot Posted October 11, 2014 Share Posted October 11, 2014 Hello there,Maybe someone can help me with a little issue... My ship is constantly rolling back and forth when using the ascent helper. It even do a complete flip around itself after the first staging... I don't understand what's making it doing so as I'm able to perfectly launch my ship with KOS when I used this one. (same design).Maybe can you help me with that? Probably my ships have to much lift surface or something like that, if you have an idea about what can be wrong to cause this issue.Kind regards.Are you using FAR ? If so, when using aerodynamic control surfaces, disable engine gimbals. Or build your rocket in a way you dont need aerodynamic controls (longer is better)... Link to comment Share on other sites More sharing options...
FrancoisH Posted October 12, 2014 Share Posted October 12, 2014 Sorry for being such a stupid buy but what do FAR stand for. Maybe I use these parts not knowing their name. Is it the active winglets? If so, yes I do use them because my rocket was quite unstable without those. I'll try to follow your suggestions Anyway I started a new campaign now I have set up all my plug-ins as I wanted. Was quite hard to get a few of these working... Some test mission are rather hard to complete. Especially those requiring a specific speed and altitude to test a part. I discovered I could use R10 boosters at middle altitude... I made a little rocket early using 4 of those. 2 activated at first ignition then staging to a standard liquid fuel rocket with two middle sized tanks (sorry, I have trouble remembering all the parts names). Then reaching the 20km as requested at the right speed activated the two remaining after cutting of the throttle of the main engine... and I got to orbit with this configuration as it wasn't expected initially Never thought to use rockets this way, as a mid ascension booster. Was quite funny in fact. Even a 100 km orbit with this configuration.Anyway thank you, MechJeb is a fabulous tool, as kOS is too as well. Link to comment Share on other sites More sharing options...
NathanKell Posted October 12, 2014 Share Posted October 12, 2014 FAR is Ferram Aerospace Research, the mod that gives KSP aerodynamics. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 12, 2014 Share Posted October 12, 2014 I notice this when I went put in the new dev version #341. There is a white blank area in the toolbar area.Here is also my log files and mod list:http://www./download/bf7mexzbu3lsaj4/Raven_New_Logs_10-11-14.zip Link to comment Share on other sites More sharing options...
Starwaster Posted October 12, 2014 Share Posted October 12, 2014 I notice this when I went put in the new dev version #341. There is a white blank area in the toolbar area.Oh oh.... That might not be MechJeb's fault.That might be my fault.Did you click the white square?If it's what I think it is, just ignore it..... it's harmless. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 12, 2014 Share Posted October 12, 2014 Oh oh.... That might not be MechJeb's fault.That might be my fault.Did you click the white square?If it's what I think it is, just ignore it..... it's harmless.I believe its harmless, I think you can click the area and nothing happens. I didn't notice it was white until I moved it to have something in background other then the sky, It originally looks clear. Link to comment Share on other sites More sharing options...
Galane Posted October 12, 2014 Share Posted October 12, 2014 Where do I put the landing sites file? I only get VAB and launchpad. Link to comment Share on other sites More sharing options...
JedTech Posted October 12, 2014 Share Posted October 12, 2014 Where do I put the landing sites file? I only get VAB and launchpad.Just came here to ask this exact question. Does any one know? Link to comment Share on other sites More sharing options...
sarbian Posted October 12, 2014 Share Posted October 12, 2014 Where do I put the landing sites file? I only get VAB and launchpad.With the Kerbtown/RSS loaded, or just the https://github.com/MuMech/MechJeb2/raw/master/LandingSites.cfg file added somewhere ? If you used just the file you need to add sites to it. Link to comment Share on other sites More sharing options...
code99 Posted October 12, 2014 Share Posted October 12, 2014 Well, after trying mechjeb 335 release and loving the new features i had to revert back to an older release because i had around 8 - 10 fps no matter what rocket i was flying (be it large or small).Anyway, i have been experiencing a problem recently that might not be entirely mechjeb related.When mechjeb executes maneuvering nodes it does it great until towards the end of the burn when the node suddenly either starts jumping all over the nav ball or just goes to the back of the rocket and mechjeb tries to follow it thus ruining the whole thing.It might not be such a big deal when circularizing but it really hurts when trying to reach another planet/moon. Idk why this is happening and it doesn't happen all the time ... Last time it happened on a satellite, a small rocket, simple and symmetrical and not wobbly and yet the node just went nuts and mechjeb followed screwing my long and tedious burn ...Why is this happening? Link to comment Share on other sites More sharing options...
Popeholden Posted October 12, 2014 Share Posted October 12, 2014 Well, after trying mechjeb 335 release and loving the new features i had to revert back to an older release because i had around 8 - 10 fps no matter what rocket i was flying (be it large or small).Anyway, i have been experiencing a problem recently that might not be entirely mechjeb related.When mechjeb executes maneuvering nodes it does it great until towards the end of the burn when the node suddenly either starts jumping all over the nav ball or just goes to the back of the rocket and mechjeb tries to follow it thus ruining the whole thing.It might not be such a big deal when circularizing but it really hurts when trying to reach another planet/moon. Idk why this is happening and it doesn't happen all the time ... Last time it happened on a satellite, a small rocket, simple and symmetrical and not wobbly and yet the node just went nuts and mechjeb followed screwing my long and tedious burn ...Why is this happening?I don't know, but try adjusting the tolerance on the maneuver node window. Link to comment Share on other sites More sharing options...
AlduinTheWorldEater Posted October 12, 2014 Share Posted October 12, 2014 I don't think I'm installing Mechjeb right. I get all the parts but the button doesn't show up when I put on a Mechjeb unit or use the Mechjeb command pod. Link to comment Share on other sites More sharing options...
NathanKell Posted October 13, 2014 Share Posted October 13, 2014 Get the latest dev release, just in case, and destroy your old GameData\MechJeb2 folder before extracting the folder in the zip to GameData. Link to comment Share on other sites More sharing options...
Galane Posted October 13, 2014 Share Posted October 13, 2014 With the Kerbtown/RSS loaded, or just the https://github.com/MuMech/MechJeb2/raw/master/LandingSites.cfg file added somewhere ? If you used just the file you need to add sites to it.No kerbtown or RSS. I downloaded that LandingSites.cfg But WHAT FOLDER does it go in so that the Island Runway will show up as a landing location choice? Link to comment Share on other sites More sharing options...
AlduinTheWorldEater Posted October 13, 2014 Share Posted October 13, 2014 Get the latest dev release, just in case, and destroy your old GameData\MechJeb2 folder before extracting the folder in the zip to GameData.I'll try. I had the same problem the last time I tried. Link to comment Share on other sites More sharing options...
JedTech Posted October 13, 2014 Share Posted October 13, 2014 (edited) No kerbtown or RSS. I downloaded that LandingSites.cfg But WHAT FOLDER does it go in so that the Island Runway will show up as a landing location choice?I think I need more instruction, or something isn't working as intended. I've got my landingsites.cfg placed in my mechjeb folder (due to lack of any other instruction). I copied the contents of this file: https://raw.githubusercontent.com/MuMech/MechJeb2/master/LandingSites.cfg and notice the 3rd site I've added to LandingSites.MechJeb2Landing{ LandingSites { Site { name = KSC Pad latitude = -0.09694444 longitude = -74.5575 // body = "Kerbin" // if not set defaults to the starting world (Kerbin, Earth for RSS) } Site { name = VAB latitude = -0.09694444 longitude = -74.617 } Site { name = Mid Runway latitude = -0.049284 longitude = -74.621956 } } Runways { Runway { name = KSC runway // body = "Kerbin" // if not set defaults to the starting world (Kerbin, Earth for RSS) start { latitude = -0.050185 longitude = -74.490867 altitude = 67 } end { latitude = -0.0485981 longitude = -74.726413 altitude = 67 } } Runway { name = Island runway start { latitude = -1.517306 longitude = -71.965488 altitude = 132 } end { latitude = -1.515980 longitude = -71.852408 altitude = 132 } } }}I would expect my new "Mid Runway" site to be available in the Landing Guidance module, but still my only options are VAB and KSC Pad. Edited October 13, 2014 by JedTech Link to comment Share on other sites More sharing options...
sarbian Posted October 13, 2014 Share Posted October 13, 2014 Your file looks fine, so it's most likely something on my end. Link to comment Share on other sites More sharing options...
Surefoot Posted October 13, 2014 Share Posted October 13, 2014 On latest release version (2.4.0) i got some funky docking autopilot behaviors recently, like overshooting the target dock position completely before going on axis, while having the message "moving to position at 0.00m/s" instead of backing up, going towards axis and moving forward as usual.Target has multiple docking ports, it's almost like it picks the opposite docking port... All the while it stays completely off axis. Auto bounding box seems correct according to the figures i see in the docking window.Did you fix something in more recent dev releases concerning auto docking ? Link to comment Share on other sites More sharing options...
Resender Posted October 13, 2014 Share Posted October 13, 2014 Ok I just tested latest version on .25, not so happy with the drop down to choose the actions,feels like I'm wasting precious time that way Link to comment Share on other sites More sharing options...
sarbian Posted October 13, 2014 Share Posted October 13, 2014 Oh crap, if only there was a check box to replace the drop down with the old system in the settings window... Link to comment Share on other sites More sharing options...
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