KasperVld Posted October 28, 2015 Share Posted October 28, 2015 Hello everyone!Just a quick message here to let you know that update 1.0.5 has officially entered experimental testing as of 1 minute ago. Onwards! Link to comment Share on other sites More sharing options...
Kelderek Posted October 28, 2015 Share Posted October 28, 2015 And there was much rejoicing, YAY! Link to comment Share on other sites More sharing options...
theJesuit Posted October 28, 2015 Share Posted October 28, 2015 Looking forward to it! Link to comment Share on other sites More sharing options...
KSACheese Posted October 28, 2015 Share Posted October 28, 2015 Exciting! Link to comment Share on other sites More sharing options...
Deadpangod3 Posted October 28, 2015 Share Posted October 28, 2015 Hurray!3rd... Link to comment Share on other sites More sharing options...
Redhornet919 Posted October 28, 2015 Share Posted October 28, 2015 Yay!!!!!!:d:d Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 28, 2015 Share Posted October 28, 2015 Huzzah! The update is finally getting closer and not farther away! Link to comment Share on other sites More sharing options...
Rithsom Posted October 28, 2015 Share Posted October 28, 2015 Finally! Do take your time with the testing though, we can wait. Link to comment Share on other sites More sharing options...
YargJay9991 Posted October 28, 2015 Share Posted October 28, 2015 Here we go!!!!!!! HYYYYYYYYYPE!!!!!Who wants to drive?YargJay9991 Link to comment Share on other sites More sharing options...
Whirligig Girl Posted October 29, 2015 Share Posted October 29, 2015 I drive. http://forum.kerbalspaceprogram.com/threads/137818-Hype-Train-1-0-5-The-Local-Train-Route Link to comment Share on other sites More sharing options...
LaytheDragon Posted October 29, 2015 Share Posted October 29, 2015 (edited) Experimentals are here! That means, based on past experimentals timespans and considering it has started mid-week, I estimate the rest of this week and the whole of next week will be experimentals. Then, there will be a weekend in which YouTubers/streamers with experimentals copies of 1.05 will do their 1.05 showcase videos, meaning the week in which the Sunday at the end of the weekend in question is a part of will be the same week that KSP 1.05 is released, most-likely on a Tuesday, so the Squad staff doesn't have to cram a devnote with not much to say AND a "1.05 Update is Now Live!" notice with a quick rundown of KSP 1.05 into the same two-day timespan! (If your , here's a summary: In short, it will probably be only 1 week and 6 days until the Kerbal Space Program 1.05 Update is now live! ) Edited October 29, 2015 by LaytheDragon Typo in the word "Experimentals" Link to comment Share on other sites More sharing options...
Guest Posted October 29, 2015 Share Posted October 29, 2015 (edited) So happy!!!!!!! I can't wait for 1.0.5!!!Why does the moderator need to approve this? Edited October 29, 2015 by Guest Merging posts Link to comment Share on other sites More sharing options...
Columbia Posted October 29, 2015 Share Posted October 29, 2015 Yes.Yes.YESSSSSS. Link to comment Share on other sites More sharing options...
AlextheBodacious Posted October 29, 2015 Share Posted October 29, 2015 So... can I get it now? Or do I have to wait... Link to comment Share on other sites More sharing options...
Columbia Posted October 29, 2015 Share Posted October 29, 2015 So... can I get it now? Or do I have to wait...Sorry, we have to wait. Experimentals is the stage when all the features have been added, and it's in it's final phase, where testers push the game to it's limits, find any bugs, and report it. It lasts typically two weeks, and it is a benchmark for both the community and developers that release is near, which is why the Hypetrain is started once a version has reached that stage of development. Link to comment Share on other sites More sharing options...
L4r5man Posted October 29, 2015 Share Posted October 29, 2015 I feel a fever comming on. It's the KSP fever! Link to comment Share on other sites More sharing options...
Peder Posted October 29, 2015 Share Posted October 29, 2015 Finaly ;-) If we look at past experiences with how fast they test and release things then 7-14 days are realistic, or 3 weeks if things do not go as expected.. Link to comment Share on other sites More sharing options...
A_Burnt_Rodent Posted October 29, 2015 Share Posted October 29, 2015 (If your , here's a summary: In short, it will probably be only 1 week and 6 days until the Kerbal Space Program 1.05 Update is now live! )So it should go live at the same time as Fallout 4. Ahh well, maybe 1.1 will be enough to drag back. Link to comment Share on other sites More sharing options...
Jimbodiah Posted October 30, 2015 Share Posted October 30, 2015 Will anything be done about the crashes due to running out of memory? Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted October 30, 2015 Share Posted October 30, 2015 I need this. Link to comment Share on other sites More sharing options...
Deddly Posted October 30, 2015 Share Posted October 30, 2015 There's been so much complaining over the months about stuff going up on Twitter/Facebook/Reddit/<other social delivery service of your choice>, but where are all the cries of "thank you!" when news like this is put right here in the announcements section for all to see?Thank you, Kasper! Link to comment Share on other sites More sharing options...
Corw Posted October 30, 2015 Share Posted October 30, 2015 Thank you, Kasper!Thank you, Kasper! Link to comment Share on other sites More sharing options...
Esme Posted October 30, 2015 Share Posted October 30, 2015 Excellent news! And yes, thank you Kasper! :-) Link to comment Share on other sites More sharing options...
SpaceJuice Posted October 30, 2015 Share Posted October 30, 2015 Sweet!! Link to comment Share on other sites More sharing options...
Arugela Posted October 30, 2015 Share Posted October 30, 2015 Did somebody say they are shrinking the ISRU? Pleas tell me they are adding a smaller one and not shrinking the big one. I use mine as an importan structural item in every build I make... If they have two canisters they should really make two converters.... Link to comment Share on other sites More sharing options...
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