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How can I make this ?!


lextacy

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Ok lets say I want an auxiliary electric charge inside a capsule. Ive tried duplicating "RESOURCE" Electric Charge , but the game will ignore the 2nd charge. I also want this 2nd charge to be off by default. This way to prevent charge depletion in case you time warped and forgot to deploy solars. So it would go something like this............

Right Click contex menu

image4small.jpg

Advantages

1. Dont have to chase around a small battery part to right click it

2. Part AND mass reduction

3 Fail-safe to have emergency power if one forgot to install a 2nd battery in VAB (old school method)

Disadvantages

1. Have to code?

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While I can't help with how to make it' date=' I can vouch for the total usefulness of such a feature. And not just for power either. I'd love to designate fuel reserves as well.[/quote']

glad you like idea. I think im going to release a mod based on these concepts. I might call it...................TBD :cool:

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Ok lets say I want an auxiliary electric charge inside a capsule. Ive tried duplicating "RESOURCE" Electric Charge , but the game will ignore the 2nd charge. I also want this 2nd charge to be off by default. This way to prevent charge depletion in case you time warped and forgot to deploy solars. So it would go something like this............

Right Click contex menu

http://i1164.photobucket.com/albums/q561/chadro_6963/image4small.jpg

Advantages

1. Dont have to chase around a small battery part to right click it

2. Part AND mass reduction

3 Fail-safe to have emergency power if one forgot to install a 2nd battery in VAB (old school method)

Disadvantages

1. Have to code?

You might look at or use NearFutureElectrical http://forum.kerbalspaceprogram.com/threads/52042-0-21-Near-Future-Propulsion-Pack and use it's plugin it has capacitors.

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You might look at or use NearFutureElectrical http://forum.kerbalspaceprogram.com/threads/52042-0-21-Near-Future-Propulsion-Pack and use it's plugin it has capacitors.

I remember you ! You always give the best information ever ! What is the use of NFP capacitors?

...it might be as easy as changing the name!

no, then parts that consume electric charge(EC) will still only see the original EC.

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I remember you ! You always give the best information ever ! What is the use of NFP capacitors?

no, then parts that consume electric charge(EC) will still only see the original EC.

The capacitors give off a EC charge when you tell them to and you have to tell it to charge backup.

EDIT- And your to kind but thanks.

EDIT- You could do something like

RESOURCE_DEFINITION
{
name = BackupEC
density = 0
unitCost = 0
hsp = 0
flowMode = ALL_VESSEL
transfer = PUMP
isTweakable = true
}

	MODULE
{
name = ModuleResourceConverter
ConverterName = EC Cell
StartActionName = Start EC Cell
StopActionName = Stop EC Cell
FillAmount = 0.95
AutoShutdown = false
GeneratesHeat = false
UseSpecialistBonus = false


INPUT_RESOURCE
{
ResourceName = BackupEC
Ratio = 1.0
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 1.0
DumpExcess = false
}
}

MODULE
{
name = ModuleResourceConverter
ConverterName = Backup Cell
StartActionName = Start Backup Cell
StopActionName = Stop Backup Cell
FillAmount = 0.95
AutoShutdown = false
GeneratesHeat = false
UseSpecialistBonus = false


INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 1.0
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = BackupEC
Ratio = 1.0
DumpExcess = false
}
}

And added how ever much you want of BackupEC or what ever you want to call it to what ever part.

Edited by Mecripp2
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I guess I dont understand how you want an amount of reserve electricity, but you dont want the extra mass to contain it...??... Nothing is free... It seems what you want is a "magical" source of power, that is "just there", with no cost to mass, no need for user intervention, as you want it to just automatically kick in on demand...

In my mind, without cheating reality, you're gonna need "extra" mass to store "extra" electricity...You're gonna have to have some kind of user intervention to turn it on/off when needed, OR you're gonna have to use a mod like Smart Parts or kOS to automatically control it... (again, extra mass for the controller parts...)...???

Probably not what you want either, but I use TAC Fuel Balancer to create reserve power and fuel tanks...I also use it to lock command pod and probe core electrical storage, thus creating "reserve" batteries in them...

http://forum.kerbalspaceprogram.com/threads/25823-1-0-2-TAC-Fuel-Balancer-v2-5-1-2May

There's also Goodspeed Auto Fuel Pump:

http://forum.kerbalspaceprogram.com/threads/67163

This could probably be easily modified to handle electricity and batteries...

Edited by Stone Blue
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Its not just the limited scope of "forgetting batteries" This really shines when used with TestFlight by Agathorn. There are whats called resource leaks. Now wouldn’t it be cool to to have a redundancy that is always there?

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Its not just the limited scope of "forgetting batteries" This really shines when used with TestFlight by Agathorn. There are whats called resource leaks. Now wouldn’t it be cool to to have a redundancy that is always there?

Why use the mod if you avoid the penalty 100%

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